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« on: December 18, 2014, 02:45:20 pm »
I am working in both of them,to some level of course,since i am more into graphics,i was more,now i tend to be more into programming and trying to make small games completely on my own.
As some of other guys said,it is more up to what is the problem or game idea,mechanics,...,and then how to solve it.
I am just doing some tests on Stencyl vs Unity 2d workflows for my own projects,and there are no big advantages or any of them,its just kind of different workflow to me.
Or some other issues,like porting to most of the platforms,community,learning curve,clients,market,...
For now,and i hope it will stay that way in future,there is no way to make 3d games in Stencyl.
So if you want that Unity is obvious choice.
There is a way to combine 2d and 3d in Unity also to some extent,so thats also nice feature.
On other side,if you need some fast prototype to show to your potential client,or some advergame, Stencyl would be my first choice by no means.
It also pushes you to experiment and play more,and that way you learn faster,which is huge benefit to me,and even come to some lucky accidents also in game dev.
In Unity that just isnt possible,although you have there Asset Store and lots of premade templates and even visual coding tools,which were made by some guys just to ease the pain and learning curve for others,so it comes to that same issue about visualizing scripting tools,...
Also there isnt Flash export in Unity anymore,so if you need that you have to look for other solution,but on other side it brings bunch of other platforms that Stencyl can not export to.
And so on and so on,...
I was praising and recommending Stencyl to some more or less experienced programmers or game devs,but for some of them it also was a turn off when they saw visual coding.
Its like some way of thinking this must be too good to be true,and more of people would know for it...
Or something like thats too easy and probably you can not make good games with it...
Yeah,like code blocks are falling like in Tetris and you just move them around to make something,or sometimes you just whistle and games are made.
If it was just easy like that,...
Sorry for long post,i just meant to say you can not and should not compare tools of trade on that basis this one is better,or one vs other,just like that,since there are always pros and cons for every out there.
So my opinion is that it is possible to make same 2d games in both of them to almost any extent,and that is all up to you or people who are working in it,and that is just what i say to someone who asks me about it.