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Messages - ikomnen

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Ask a Question / Re: Humble Game Making Bundle
« on: July 08, 2015, 08:59:04 am »
Ah,my fault if those are the days,not hours,haha.sorry.
So 13 days more to go,nice.
And yes,there is note there how much is needed to unlock which content.
Currently 12$ for all i think.

Ask a Question / Humble Game Making Bundle
« on: July 08, 2015, 03:43:31 am »
Heya,long time no see here unfortunately.
But just saw:
So wanted to share it with you who dont know for it,not much time left and there is Stencyl in it,so,...
If there is a topic about this,sorry.
And i know this shouldnt be in Ask a Question,but i think most people will see it here.

Chit-Chat / Re: Stencyl vs Unity 3D
« on: December 18, 2014, 03:01:33 pm »
Little off the topic but not so much.
Since,unfortunately,i was out of Stencyl for some time recently,due to some obligations but also type of jobs i have worked on,so there wasnt much time for it.
And then one day when i saw:
first impression was,hey its like ingame Stencyl,or those guys must have been from Stencyl team,because even colors for code blocks looks same in some way.
So again,as a workflow its just something neat,fast,creative and gives you nice way to experiment,learn and produce.
And this game although in none direct connection to Stencyl,proves it.
People just like it that way,especially younger,and that is great thing. 

Chit-Chat / Re: Stencyl vs Unity 3D
« on: December 18, 2014, 02:45:20 pm »
I am working in both of them,to some level of course,since i am more into graphics,i was more,now i tend to be more into programming and trying to make small games completely on my own.
As some of other guys said,it is more up to what is the problem or game idea,mechanics,...,and then how to solve it.
I am just doing some tests on Stencyl vs Unity 2d workflows for my own projects,and there are no big advantages or any of them,its just kind of different workflow to me.
Or some other issues,like porting to most of the platforms,community,learning curve,clients,market,...
For now,and i hope it will stay that way in future,there is no way to make 3d games in Stencyl.
So if you want that Unity is obvious choice.
There is a way to combine 2d and 3d in Unity also to some extent,so thats also nice feature.
On other side,if you need some fast prototype to show to your potential client,or some advergame, Stencyl would be my first choice by no means.
It also pushes you to experiment and play more,and that way you learn faster,which is huge benefit to me,and even come to some lucky accidents also in game dev.
In Unity that just isnt possible,although you have there Asset Store and lots of premade templates and even visual coding tools,which were made by some guys just to ease the pain and learning curve for others,so it comes to that same issue about visualizing scripting tools,...
Also there isnt Flash export in Unity anymore,so if you need that you have to look for other solution,but on other side it brings bunch of other platforms that Stencyl can not export to.
And so on and so on,...
I was praising and recommending Stencyl to some more or less experienced programmers or game devs,but for some of them it also was a turn off when they saw visual coding.
Its like some way of thinking this must be too good to be true,and more of people would know for it...
Or something like thats too easy and probably you can not make good games with it...
Yeah,like code blocks are falling like in Tetris and you just move them around to make something,or sometimes you just whistle and games are made.
If it was just easy like that,...
Sorry for long post,i just meant to say you can not and should not compare tools of trade on that basis this one is better,or one vs other,just like that,since there are always pros and cons for every out there.
So my opinion is that it is possible to make same 2d games in both of them to almost any extent,and that is all up to you or people who are working in it,and that is just what i say to someone who asks me about it.

News / Re: Stencyl 3.2 - Shaders, Gamepad, Maps, Yosemite / iOS 8, and more
« on: December 18, 2014, 02:13:32 pm »
Thanks for all the upgrades.

Journals / Re: Hollow Knight: New Trailer and Kickstarter!
« on: November 25, 2014, 12:45:52 pm »
Looking sharp.

Game Art / Re: 300+ unused animations- What to do?
« on: October 19, 2014, 10:03:20 pm »
Yes,why dont you show some of that artwork and your progress on game in general,so maybe somebody will contact you.
Dont give up easily,it is part of the game dev process,but again great thing you are willing to share your work.

Chit-Chat / Re: Waypoint Follower behavior - video tutorial
« on: October 19, 2014, 09:59:24 pm »
Ah,i see now you already have some Topic there,but nevertheless i think some specific organisation and subforum on tutorials made by others than Stencylpedia,but which are still usable and proved,would be great.

Chit-Chat / Re: Waypoint Follower behavior - video tutorial
« on: October 19, 2014, 09:54:20 pm »
Nice,thanks for this.
Although small tutorial,really nice explained and concrete.

But maybe you should move this post to some other subforum,so more people can see it,this way it is in Chit Chat,maybe to put it in Teaching with Stencyl?
I am still not sure why here on forum isnt some unofficial tutorials and learning section?
It would be faster to find lots of stuff that way rather then searching it through forums through trial and error.

Suggestion Archives / Re: Browsing StencylForge
« on: September 15, 2014, 05:05:53 pm »
Yes,i was also going to ask same question,and it looks strange to me that "All" option doesnt exists?
It can be added just as option into other tabs,i guess,for now there is:
Featured - Most Useful - Most Downloads - Newest - Highest Rated
and for some categories i would like to see jus plain all of them,so maybe that way find something interesting.

Windows / Mac / Flash / HTML5 / Re: Slime Mix!
« on: September 15, 2014, 04:50:30 pm »
Love the game and art style,keep on going with it.
I have some similar in development but mixing other nature elements,air,earth,not sure do you have them  later in levels?
Also maybe add some tutorial in the beginning of the game,how to play,...
But really promising and cute game.

Journals / Re: So you need a font....
« on: September 15, 2014, 04:41:42 pm »
Yes,heart = game is kinda confusing.
Maybe use some joystick icon or something like that.
But looking nice and cohesive.

Ask a Question / Re: 'The amazing brick' Hero movement?
« on: September 13, 2014, 02:03:31 am »
Yup,tested this,working fine,thanks for your effort and its really appreciated when someone makes solution like this,you can upload this to Forge just not to loose it somehow.

Dialog Extension / Re: Dialog Extension
« on: September 11, 2014, 05:20:44 pm »
I will wait for this latest version then,since i want to test something with it.
Btw when is the Stencyl 3.2. coming out,and what other improvements are in it on other stuff?
I was checking out the News but havent seen it there.

Ask a Question / Re: How to use less memory for effects?
« on: September 11, 2014, 03:10:57 pm »
Ah my wrong probably.
Now i see you said - Drawn Effects,so i guess you are using this:
There is Effects and Performance and Gotchas,so maybe there is solution to your problem.
It says: Use effects responsibly to maintain good performance.
But again,i think you can make vfx explosions with simple actors instead.

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