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Messages - HNF

Pages: 1 2 3 ... 13
1
Chit-Chat / Re: Steve Jobs Resigns as CEO
« on: August 28, 2011, 09:13:58 pm »
Quote
So developing for Android can be difficult due to the different hardware in every phone?
You have to have the app built for a variety of form factors, but it isn't too hard. Like HTML, you are able to space elements in proportions and you can also space elements relative to other elements.

2
Chit-Chat / Re: Steve Jobs Resigns as CEO
« on: August 28, 2011, 12:29:26 pm »
I'm not sure if that's true. People have been conditioned to use apps instead of the browser. People spend more time using apps, and people buy Apple as opposed to other mobile operating systems due to the sheer easiness of getting music, movies, and games.

3
Chit-Chat / Re: Steve Jobs Resigns as CEO
« on: August 28, 2011, 11:28:36 am »
It's interesting that even in 2005, Apple was nowhere as powerful as it is today.

Edit: He had a really great speech, and it is really inspiring.

4
Whenever I get that error, I just restart StencylWorks. That usually fixes it. I'm not sure why the problem exists though.

5
Chit-Chat / Re: Steve Jobs Resigns as CEO
« on: August 28, 2011, 08:29:31 am »
Why is that, Irock?
Because there isn't a mobile/multitouch implementation of Flash that doesn't suck, even if you ignore the fact that most Flash applications are built assuming you have a mouse.
The whole internet is built assuming you have a mouse. Why not cut that out of iOS?
The point is that because mobiles started supporting internet browsing people started building mobile sites. People have also started building mobile flash games for android: http://www.kongregate.com/android

I'm sure the push for mobile flash content would be much higher if flash for iOS were developed.
Flash would be a lot more popular if it was for iOS, but it would never be. Apple has stated this before. There are malware issues (although this may not matter on iOS), and it would drain the battery faster. Flash videos aren't hardware accelerated, so it takes more power to decode the files. Flash for Android doesn't have great performance. I'm not sure if Apple could improve it any more. Apple will not release a buggy product or feature.

Flash is a dying medium to be replaced by HTML5 and native applications.

6
Chit-Chat / Re: Steve Jobs Resigns as CEO
« on: August 27, 2011, 05:39:06 pm »
iOS will not get Flash. Tim Cook is Steve Jobs's understudy. Additionally Apple, like any big company, has their plans figured out for the next few years. Jobs will be missed, but his effect won't be felt for a while.

7
Chit-Chat / Re: FireFox or Chrome?
« on: August 26, 2011, 08:44:26 pm »
FireFox. Chrome has lots of things that make it difficult to use (for me I.e. you cannot change the keyword search address) and there isn't a tool bar D:. I am a nerd so my tastes are probably different than yours.
Unit158, that's untrue. You can change the keyword search address. There's a section of the options where you can change the default search engine and the url used to search.

8
Ask a Question / Why are the actors acting erractically?
« on: August 25, 2011, 07:45:58 pm »
I've been working on a trading card game, but I'm having trouble getting to set up the layout.

Right now, whenever I place a card from my hand to the field (the second row, for example), the first card seems okay. However, when I add more cards, the formula does not work as desired.

You can try out the same here: http://www.stencyl.com/game/play/6350

Results (X positions of each actor)
1 Card: 480
2 Cards: 455, 455
3 Cards: 545, 545, 365
4 Cards: 0, 340, 520, 340

The second attachment is the behavior used to drag cards. The function to note is the last one, which creates the actor and adds it to the list.

9
Chit-Chat / Re: FireFox or Chrome?
« on: August 25, 2011, 07:33:41 pm »
Chrome does seem faster, but Firefox has really great add-ons that I use a lot. Firefox for me, unless I need speed.

10
First, you'll want to wrap the if-is alive in another if block. Use attributes -> functions. Use the if-has value. That will take care of any null problems. If it kills the actor after creation, future collisions will ignore the fact that it doesn't exist.

Make sure you clear the value of Kufo after you kill it.

I notice you're creating Big UFO at x and y of self. Is that causing problems?
 

11
To add, Stencyl clears away the screen every frame and draws everything over again.

12
Old Bugs (1.x/2.x) / Re: Game freezing browser
« on: August 16, 2011, 08:39:00 pm »
It's possible to stream music from a remote file. This saves local space.

13
Archives / Re: Folders
« on: August 16, 2011, 08:36:15 pm »
The idea of folders is good, and there should also be a top bar (the first row) devoted to the last games that you've opened.

14
Game Ideas / Re: Trading Card Game
« on: August 15, 2011, 05:46:07 pm »
It's not really a demo, it's a couple of behaviors that are kind of buggy due to engine issues within Stencyl.

15
Ask a Question / Re: Why does my physics game not work?
« on: August 14, 2011, 04:08:30 pm »
Quote from: Sunflower
HNF, did you mean Stencyl or Game Maker? Because cman seems to be experienced with GM and he have already learnt how it works (at least to an extent which lets him use GML). I must admit that structures of Stencyl and GM are quite different and it needs some time to get used to each. ^^'
I meant Game Maker. While he already learned how Game Maker works, he has to go through the same process for Stencyl.

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