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Messages - alex pang

Pages: 1 2 3 ... 11
1
Game Art / Re: mining/adventure game (critique)
« on: June 26, 2013, 07:02:07 am »

Nah the wood needs some work...
After the house I will make 4-5 backgrounds and the rest of the tiles (its quite alot)
Some of the monsters are already finished.
like:
The snake
The RIDICULOUSLY LARGE SNAKE (maybe a boss)
Skeleton
zombie
undead miner (terraria reference)
Also working on some crazy skeleton like necromancer thingy (probably a boss)

2
Game Art / mining/adventure game (critique)
« on: June 26, 2013, 03:41:53 am »
I was having a break from pixel art, so I decided to try and finish an old idea of mine. A terraria like exploring adventure game.  :)
So basically this is the deep underground miners shack, it isn't finished yet, I'm not too happy about the wood and stuff and I am still working on making a background.

I would appreciate some suggestions on things I should improve or add.

3
Game Art / Re: Why is art so hard?
« on: May 15, 2013, 04:24:14 am »
You see your proportions are incorrect.

Proportions are indeed very important, but only when trying to draw something realistically.  When it comes to character design, the shapes that are used for the character can represent a lot.

Take for example the first image in this link: http://kristenwoo.blogspot.com/2012/10/character-design-and-film.html
unrealistic proportions, are exaggeration of realistic ones. Just read some books on the subject, I recommend the book series called "FORCE".
It explains how they use realistic poses of models (people and animals) to make cartoon like characters.
But this aside, not being able to do something realistic because of you style is just an excuse. You should be able to do both.

4
Game Art / Re: Why is art so hard?
« on: May 10, 2013, 01:30:50 pm »
here, an image of a cat i found on google, i resized it and reduced its colors.
You see your proportions are incorrect. fix them first they are often the most important.
Then you should reduce your colors, use 4 colors to start with, 1 black 2 dark gray 3 light gray 4 very light gray (or white but it isnt recommended since its a cat)
also make the light come from the top (or somewhere else but top is the easiest) not center. (use it as a rule of thumb)
When you done everything I will help you but not before you've latest tried.
Hope it helps

5
Game Art / Re: Pixel Artist needed
« on: March 15, 2013, 03:58:17 am »
Me and any more or less self respecting (good) artist take AT LEAST 5$ per 32*32 sprite. So unless your sprite sheet is composed of 4 32*32 sprites, its isn't a fair deal...
Basically I suggest you either split the earnings with the artist or get a bigger budget...

6
Game Art / Re: Re: Ghost Song
« on: February 28, 2013, 12:36:04 am »
Not gonna lie, i'm shocked because it really looks like it, and relieved because now i won't feel as inferior to this. What is it then?

Wait no, i'm sure this is pixelart, it's not vector, or 3d... maybe just drawing?
Not all raster art is pixel art. This is a misconception that's not so common but prevalent enough for me to have noticed. In pixel art, you can't use brushes or anything that changes a pixel into a color or opacity you didn't manually choose and deliberately place. You're limited to pencil, eraser, floodfill and selection/move tools. ;)
you can use brushes, its a common misconception. You cant use brushes that you cant fully control, that is the spray bucket tool and brushes that have different opacity on different pixels, otherwise you can do about anything you want.
Also, there is lots disparagement between artist about what actually is pixel art. Because when they first coined the term "pixel art" people were already using 3d and other sorts of graphics. So a lot of pixel art from the golden age of pixel art (demoscene that is) don't count as pixel art.
So arguing about what is and what pixel art is not is pointless.

7
Paid Work / Re: Integration of APIs [$]
« on: February 06, 2013, 01:54:17 am »
can you do them with 3.0 too ?
I dont know, but 3.0 is buggy so I'm sticking to the old version.

8
Game Ideas / Re: Unamed pixel art game
« on: February 06, 2013, 01:04:32 am »
I think it need to be more brighter and vivid(er). Try using lighter colors .
here:

Nice project you got going there. I like the styling of the sprites, the color palette is ok imo, its kinda in the good old range of Mega Man 2 on NES mixed with the PC Games of the that era. Just plug in that ol' Gravis Gamepad and you're set hehe =) 

Cant wait for a playable Demo to test the gameplay mechanic!
Thank you,
I will make a playable demo soon, maybe this week.
And I believe the game will be published quite soon too.

9
Game Art / Re: Pixel Art Thread
« on: February 06, 2013, 12:33:26 am »


Nice work Alex,looks quite realistic,what program do you use to make your art.
Graphics gale.

made it brighter because of request.

10
Paid Work / Re: Integration of APIs [$]
« on: February 06, 2013, 12:03:16 am »
mofunzone api and tremorgames api.

11
Paid Work / Integration of APIs [$]
« on: February 05, 2013, 05:18:00 am »
I want to hire some programmer to integrate 2 apis for me. the game is done so this will be a simple task.
I am willing to pay about 30$ now and 30$ after completion.

12
Game Ideas / Re: Unamed pixel art game
« on: February 05, 2013, 04:06:35 am »

13
Game Art / Re: Pixel Art Thread
« on: February 05, 2013, 04:06:06 am »

14
Game Art / Re: Pixel Art Thread
« on: February 04, 2013, 04:08:44 am »
I'll post this here too:

15
Game Ideas / Re: Unamed pixel art game
« on: February 04, 2013, 03:51:29 am »



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