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Messages - glvrn

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3) honestly, Google Play is a pain in the butt compared to iOS.
I can't agree more.

Very addictive! Some comments for the Android version:

1. At the 'magic mansion' title screen, it takes 2 presses of the back button for the 'quit game' option to appear. Also, after the 1st press of the back button, the 'start' button becomes unresponsive. Not sure if these are bugs.
2. Why do you choose to quit the game instead of backgrounding it?
3. Are the 2 considerations above due to possible crashes/issues with Google Play Games?

iPhone / iPad / Android / Re: Dunkers
« on: August 10, 2016, 06:31:25 am »
You may not have seen an advert as I try not to show adverts to new users still trying to work out the controls. So if you score less than 3 in arcade mode, no matter how many games you play you won't see an advert. Same for career mode, if you play and lose your first 3 games you won't see an advert.
Interesting way of customising the appearance of ads to ease in new players. Thanks for sharing.

I have always enjoyed great pixel art. This is no exception. Well done.

iPhone / iPad / Android / Re: Dunkers
« on: July 27, 2016, 05:24:39 pm »
Incredible! 1m downloads! Congrats!

iPhone / iPad / Android / Re: Crossy Cat (Android/iOS)
« on: July 13, 2016, 02:34:15 am »
Congrats on making a great game. Graphics are rad.

iPhone / iPad / Android / Re: Dunkers
« on: July 12, 2016, 11:21:56 pm »
The trailer looks great. Definitely a good concept!

iPhone / iPad / Android / [Android game] Saber Block
« on: July 12, 2016, 11:17:09 pm »
Hi all,

First of all, thanks to everyone who have helped me in some way. I've made a game since has been on the Google Play Store for about a year, but I haven't gotten around to posting about it here. Here is the link:

Appreciate any comments on it (e.g. gameplay, graphics etc). It crashes on my wife's Note 4 for some reason. I have an old Asus Zenphone which has poorer specs but it doesn't crash (just runs not as smoothly as my Note 5). Having optimised the game by turning off continuous collisions and optimisng the code blocks, this perturbs me. If you all can help me my testing my game and letting me know if it crashes (and also your phone model), it would help me a lot.

Have a great day! Thanks!

Ask a Question / Re: Enable Admob banner for a noobie
« on: June 19, 2016, 04:47:13 am »
I'm having the same problem as well after upgrading to 3.4..

1. You're using "Last Created Actor" in the region code; you should put the "the actor" blue block in there instead.
2. The "xDir" and "yDir" fields are relative to the actor. 50,50 would be 45 deg (down and to the right). You're already moving them at 65 degrees - perhaps you just aren't noticing the 20 degree difference? The rule of thumb that I use when something doesn't seem to be working is to exaggerate it. Try flipping it around to -50,-50 and see if there's any difference.

Thank you sir, I will try that and see if it works!

Ask a Question / Cannot make created actor (laser) bounce off a region
« on: August 26, 2014, 04:58:09 am »
Hi guys,

Basically, I have an actor that creates lasers that get pushed towards a direction. Upon exit screen, laser is destroyed. OK, this works fine.

However, I created a 'region' where the laser is supposed to be pushed in another direction (e.g. bounce off). I have been having problems getting this to work. Attached is a picture; hope somebody can help me. Thanks!

Ask a Question / Re: Scene names dissapear!
« on: August 26, 2014, 12:38:25 am »
I'm having the exact same problem.


Hi all,

I have an arrow actor that moves randomly between 3 positions at the top of the screen (left, centre, right).

Depending on which of the 3 positions it is in, it will point towards a target at the bottom of the screen.

Now, it would be easy if I just want the arrow to point in the desired direction after it has moved into position. However, I want the pointing to be in 'real-time' even as the arrow is transitioning between the 3 positions.

Can anyone advise how to do it? I tried some trigo methods but it doesn't work.


Resolved Questions / [SOLVED] Actor being created for no reason
« on: August 16, 2014, 06:01:57 am »
Hi all,

I found the solution. The thing is, with 'slide' commands, Stencyl doesn't wait for the slide to move into the final position before executing the next command. (e.g. the creation of 'laser' in this case).

I added a 'do after DROIDMOVESPEED' before creating the actor to fix it.

Thanks all for the help.

Resolved Questions / Re: Actor being created for no reason
« on: August 15, 2014, 07:35:27 pm »
It could be a problem if your droidInterval and droidMoveSpeed are not the same.
The behavior picks a number, and tells the actor to move over a time period. while the actor is moving the behavior might pick 7 which could trigger the creation of the laser. I don't know if issuing the second slide command cancels the first one, so I don't know why the actor won´t get in it's position when the behavior picks 7 (I assume it doesn´t anyway, unless you have a different problem?).

And Shark has a valid point as well.

Thanks. That's my initial suspicion as well, so I set droidinterval to 1.5 secs and droidspeed to 0.5. This way, there will be more than sufficient time for the actor to slide into the final position before the next interval is called. However, same problem.. I'll try tinkering around more. Sad that I've put in quite some effort into making this game but this has got me stumped though..

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