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Messages - Jon-iPad

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Old Bugs (1.x/2.x) / Re: Missing menu or Block choices
« on: March 01, 2012, 05:48:58 pm »
Could you take a screenshot of what you see? Thanks!

 Just click attachments and pick the image from your computer.

Old Bugs (1.x/2.x) / Re: [2.0 iOS] Error when building
« on: March 01, 2012, 05:48:21 pm »
Are you using a sound related event?

News / Re: StencylWorks 2.0 Beta (Updated Mar 1st)
« on: March 01, 2012, 05:43:01 pm »
If we do anything, it would be automatic. No different blocks.

We actually used to have this toggle before. I don't recall why we yanked it.

Old Bugs (1.x/2.x) / Re: [iOS] [SW1.4P] Landscape orientation issues
« on: January 08, 2012, 09:51:52 am »
Is this if you check auto rotate?

simulator, device or both?

Ask a Question / Re: When is Stencylworks 2 due for release?
« on: January 07, 2012, 09:29:51 am »
We'll be announcing our 2012 plans very soon.

News / Re: iStencyl Game Jam (Ends Jan. 15th)
« on: December 28, 2011, 09:28:31 am »
Anything that evokes the holidays or winter for you is fair game. The deeper you integrate it, the better though.

News / Re: StencylWorks 1.3.4 - Includes iStencyl - (Updated Dec. 18)
« on: December 22, 2011, 05:32:03 pm »
Hi I just downloaded StencylWorks for the MAC, started the tutorial but there doesn't seem to be an "Crash Course Kit" I checked in the StencylForge and found a "iStencyl Crash Course Kit" but this one is different.
Strangely my son has downloaded StencylWorks onto his Windows PC and the "Crash Course Kit" is there!  :P

The Mac version doesn't have it yet. It'll go up tonight, though.

Old Bugs (1.x/2.x) / Re: Scene-Specific Behaviors Removed?
« on: December 21, 2011, 05:44:44 pm »
You might be on to something with this. I'll let mike know.

Ask a Question / Re: flash splash on pro version?
« on: December 21, 2011, 05:40:39 pm »
Thanks. I'll rearrange the page tonight to make this clearer.

Old Bugs (1.x/2.x) / Re: Games Won't Load
« on: November 17, 2011, 09:31:49 am »
You might have picked up at a bad time when mike was checking in stuff and some games did fail to open a te days back. Try today's release.

Completed / Re: Redo the Publish button [b61]
« on: November 13, 2011, 09:17:56 pm »
No, it's always remote.

Archives / Re: Skeletal animation system
« on: November 09, 2011, 06:03:09 pm »
I think that the general suggestion is to rework actors so you can attach different visual representations to them. So you can have a label actor which just draws text, a particle system actor, etc.

See in the console if there's any error. If its not starting subsequent games, it usually means Xcode failed in some way.

I think the iOS behavior makes more sense actually.

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