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« on: January 06, 2017, 01:50:51 pm »
Hi Guys,
So I'm trying to figure out the best way to manage my tilesets. Once I have initially imported a tileset and start building scenes with them, I'd like to be able to 'safely' update the tileset without issue.
Currently, I am finding that if I change the image created externally from Stencyl, if I attempt to 'reimport' it, the process adds a copy of the latest image to the existing tileset, doubling the number of tiles instead of 'overwriting' the existing ones.
Additionally, if I go ahead with my additional import and remove the older tiles from the tileset (ensuring that my newly imported image uses the exact same columns and rows as the previous image used.. hopefully to replace the older versions), any scenes that used the old tiles from the tileset disappear.
To make things even more confusing, if I test a scene with missing tiles due to the borked import/update of my tileset, the scene renders with the old tiles as if nothing had happened.. but now my scene and the scene designer are displaying two different things!
Can anyone advise a best practice for managing tileset with regards to updating the imported image or updating the tiles to ensure that the scene designer picks up on the updated tileset and updates scenes accordingly? I've read the stencylpedia which hints at this ability but does elaborate on how.
Cheers
Paul