Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FiLu

Pages: 1 2 3
1
Ask a Question / Re: Android game continues crashing
« on: February 11, 2015, 05:13:56 pm »
Are there any other things I may do?

2
Ask a Question / Re: Android game continues crashing
« on: February 10, 2015, 09:54:20 am »
I tried all of that now and none worked.

First of all, I set the scale mode to No scaling and it still crashed.

Afterwards I set the orientation to Landscape (which is totally crap for my game, but nevermind) --> crash

Set it back to portrait again and it still crashed.

It can't be any actor in the scene, because if I take out the blocks posted above (the myplaygames-extension-blocks) my game "survives" the first scene and then works fine, until there comes a point, where I make an achievement or a new highscore or anything while playing. Then the if-block for the connection to Google Play Games is activated and the game crashes again. So it can't be any actor or something, because my game totally works, until it tries to connect to Google Play Games.

3
Ask a Question / Re: Android game continues crashing
« on: February 10, 2015, 03:38:52 am »
So, is this a hopeless case?
I would really like to fix this, because I spend weeks on programming my game (maybe because I was a beginner) and I am not that far from publishing it...

4
Ask a Question / Re: Android game continues crashing
« on: February 08, 2015, 02:05:26 pm »
I did evrything in that video, but it says: Device is offline...

It isn't, screen is always on. And I have the latest usb driver... I don't even get where all the errors at the beginning are coming from :-X :-X :-X

EDIT: I'm sorry, made a mistake, it was launching now, but crashes as it always does on my phone. New logs attached.

thanks

5
Ask a Question / Re: Android game continues crashing
« on: February 07, 2015, 10:46:45 am »
Hi, I tested my game via usb now, but it stucks at sending to device. I attached my logs, I have an error there, but I don't know what it is about.

Thanks

6
Ask a Question / Re: Android game continues crashing
« on: February 06, 2015, 05:19:02 am »
It's not an actor in the starting scene, because I already tested it with other scenes and it never worked. I deleted the blocks in the starting scene for example and tried submit a score after a game and as soon as it trys to connect to google play, it crashed.

How can I post the logs when I said I tested it on my phone via Google play? It is created by stencyl without any errors. But I can't be the only one with this problem... I think it has to be something with the connection to Google. The game works totally fine but it just crashes at connecting. Do I have to do any other steps to enable the google play games function for my app?

7
Ask a Question / Android game continues crashing
« on: February 05, 2015, 03:54:00 pm »
Hi,

My game continues crashing on my phone. It is all well created in stencyl, but as soon as I try to open it on my mobile phone, it crashes. I asked in several threads now and read a lot, but I didn't find anything that helps me. I am using the myplaygames extension.

Here is all I already did:

- Update to newest build (8140)
- Create two linked apps in the developer center (release and debug, although I think I do only need the release one, because I test it via Google Play)
- enabled Google Play games in stencyl settings
- entered my Application ID in stencyl settings
- changed the Application ID in ids.xml

I don't know what I have to do anymore... I attached a picture with the code of my starting scene, where it crashes. It's a when created event.

Thanks

8
Ask a Question / Re: Issues with android game scaling
« on: February 04, 2015, 06:08:35 am »
Ok, it looks like it didn't crash because of the version, but because of the codes I wrote... I first tried to connect to google play games in the starting scene but it crashes there.... Do I have to do any other settings to make my game connect instead of crashing? I added my code, but I think there is no mistake in it.

9
Ask a Question / Re: Issues with android game scaling
« on: February 03, 2015, 03:04:37 pm »
Is there any solution yet? I read, that Jon uploaded a new private build to fix all current issues, but my games still crashes after opening it on my mobile phone. 

10
Ask a Question / Re: Issues with android game scaling
« on: January 28, 2015, 04:25:14 am »
I didn't include any ads so far, because I don''t want to destroy my game even more hehe...
I am only using the myplaygames extension to connect to google play games

11
Ask a Question / Re: Issues with android game scaling
« on: January 27, 2015, 04:28:38 pm »
I don't have any issues anywhere, the game runs fine on flash player tests and I can publish it for android without any error, but as soon as I want to start it on my phone it just says: Game crashed and closes...
There is no scaling issue anymore since I went back to 8085... I don't have any idea why this doesn't work, brcause there doesn't seem to be any error and I havn't found anything in the community... Does nobody else have such an issue?

12
Ask a Question / Re: Issues with android game scaling
« on: January 27, 2015, 10:22:50 am »
I downloaded the 8085 build, but the game still collapses. It isn't as big anymore, so the scale fits now, but it still crashes after 1-2 seconds on my phone...

13
Ask a Question / Issues with android game scaling
« on: January 26, 2015, 04:22:34 pm »
Hi,

I updated stencyl to 3.2 beta and since then I can't play my game on my phone anymore. It perfectly worked on the older versions, but now the screen seems far too big.  When I test my game for flash, everything is alright and I can play the game on my computer. But after publishing for android and loading it to my phone (no matter if over google play oder usb) the game stops immediately after opening it and shows only the top left corner and stops after 1 second.

I set the scale mode for android to stretch to fit and the scales to 1, because my game would be about 100MB otherwise :-[
I did this in older versions as well and it worked perfectly there. I have some pictures attached. Could there be any other reason for it? Thank you for your help.

14
Ask a Question / Re: Can I change my fingerprint?
« on: January 25, 2015, 12:42:36 pm »
or is there at least a chance to change the package name so I can create a whole new app at developer center? My app is finished now and there is just this last thing that doesn't work...

15
Ask a Question / Can I change my fingerprint?
« on: January 25, 2015, 10:41:41 am »
Hi,

after I had some problems with an extension, I needed to reinstall stencyl and now my app works fine.
But I can't upload it to Google Play anymore, because the certificate SHA1 fingerprints changed.
I already uploaded 2 older versions to Google Play, so it says I can't upload a new one with a different fingerprint.

Is there a chance to change the fingerprint of my app back to how it was before it changed?

Thanks

Pages: 1 2 3