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Messages - scradsleep

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1
Ask a Question / Re: How do you make crushers? or a crushing behavior?
« on: September 21, 2015, 12:49:35 am »
<Bump> i am making a crusher also , i want it to pause when it gets to the top for 1.5 seconds and then come back down to crush is anyone able to help with this

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i am using when created, may have another hirachy somewhere that is preventing it

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dose not seem to want to work,  when drawing works... but then there is no other animations >.<

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@liberado
i tried that one, thankyou tho

it changes the direction for all scenes i only want it for one scene

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Ask a Question / Re: Switch Scene Unpause
« on: October 23, 2014, 07:31:52 pm »
Thanks Krimm!
yeah i did end up doing this. anchoring a few buttons and changing the screen colour, found the good man on the sunrise kingdom tutorials on the pause menu, i didn't find it before i put this post up.

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I am creating a platform game,

Generally in most of my levels the character starts on the left of the screen facing right,
tho i have a level that finishes on the left, I am maintaining continuity that each scene looks like it has just come from the last scene.
so in the next scene the player is starting from the right hand side of the screen but he is facing right (Idle Right is the default/star animation). and i want to face him left for this level because that is the way that the level is, moving left not moving right, so i need to change his initial facing direction to face left, so that for the player, it looks correct.
and i don't want to change the default animation for the character because then all the other levels where the player character needs to be  facing right he will be facing the wrong direction (left).
i just need to change it for this one scene and maybe another later on ...

HAPL PLESS.
ps. i have tried a few scene and actor behaviours / events i just cant seem to nut it out.

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Ask a Question / Switch Scene Unpause
« on: October 21, 2014, 07:37:11 pm »
G-day everyone, I am trying to create a pause menu in my game,

everything works fine when i press the pause button to enter the menu...... the game pauses and the menu(scene) loads

all i am having trouble understanding is the continue button

I can create a switch to scene and crossfade for x seconds on the continue button itself, but because you can only chose one scene that would mean that every level would have to have its own, pause scene and its own continue button with an attribute to return to the last scene that was played.

is there any way to get around this where i can get my continue button to load the last scene or even better the exact position of where the character is..... an unpause..

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Resolved Questions / Re: Why won't stencyl show all of my level?
« on: October 03, 2014, 09:38:17 am »
[Solved] put the buttons in the top left hand corner of the screen as per this post

http://community.stencyl.com/index.php/topic,29468.msg169044.html#msg169044

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Resolved Questions / Re: Why won't stencyl show all of my level?
« on: October 03, 2014, 09:33:44 am »
having a similar problem but with onscreen buttons they seem to have disappeared because i have made the screen greater then 10 height, i have tried always on them and also anchoring

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Old Questions (from 1.x/2.x) / Re: IOS on screen buttons
« on: October 03, 2014, 09:23:56 am »
bump

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Ask a Question / Re: exit button
« on: October 01, 2014, 11:21:17 pm »
Thank-you :)

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Ask a Question / exit button
« on: October 01, 2014, 10:02:10 pm »
i am wanting to make an exit/close/quit button for mobile app game. is this possible at all?

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