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Messages - redoc

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Windows / Mac / Flash / HTML5 / Blobber - Just Jump
« on: March 15, 2012, 09:14:43 pm »
Finally released Blobber.

Hope you enjoy....

lol...what in the world....I thought I had seen it all. Are they trying to claim a patent on mp3 format.

I'm not really sure who that is but unless you are using their software, services, or music you do not have to pay a license fee to use mp3's.

However make sure you get royalty free music that is allowed for commercial use and give credit to the artist that created your music.

Do not use music that you don't have permission to use.

Chit-Chat / Re: Game is up for bidding
« on: February 23, 2012, 12:03:09 am »
I finally found some time to update the game...

I added keyboard support to navigate the menus. You still have to go to level select after each level but you can use arrow keys and enter to select the level.

I had a next level button but it seemed like it would be confusing to the player.

Each level requires 2 stars to unlock. 0 stars for level 1, 2 stars for level 2, 4 for 3, 6 for 4...etc.

If you had enough stars to unlock the next level it would go to the next level, if you didn't it would show a message "You need to earn more stars to unlock the next level." and go to the level select.

This seemed to me like it may be confusing so I opted for "always do the same thing" but require 2 more key presses.

Thanks again for the great feedback.

...blah... just changed it so you only need to complete the previous level to move on.
Continue takes you to the next level.

Chit-Chat / Re: Game is up for bidding
« on: February 19, 2012, 03:54:31 pm »
@damijin yeah, I scale them down when created and then just tween them to 100% on mouse over.

Thanks for the feedback everyone.

Chit-Chat / Re: Game is up for bidding
« on: February 19, 2012, 01:48:59 am »
@Jon Thanks for the great feedback.

Always looking for ways to improve the game.

To get the star times you have to be creative on some levels.
You don't need the coins to get the star time and wall jumping velocity is faster than walking...hint...hint.

I made a walkthrough showing how to 3 star every level but am saving that for the sponsor....if there is one.

Thanks again for the good input.

Chit-Chat / Re: Game is up for bidding
« on: February 18, 2012, 09:38:18 pm »
Thanks, I was kinda worried about them to be honest.

Chit-Chat / Re: Game is up for bidding
« on: February 18, 2012, 08:56:10 pm »
I just changed the settings...anyone with FGL account can see it now.

Here's the link.

Blobber - Just Jump

Chit-Chat / Re: Game is up for bidding
« on: February 18, 2012, 08:33:31 pm »
The name is Blobber - Just Jump.  Only sponsors can view it though. If you don't have a sponsor account and want to check it out I can make you a fan account.

Chit-Chat / Game is up for bidding
« on: February 18, 2012, 08:04:23 pm »
Well... put my first Stencyl game on Flash Game License and it got an editors rating of 8. That's usually the magic number .... curious to see what happens. I'll keep my fingers crossed.

Archives / Debug block - print time to execute
« on: February 17, 2012, 10:23:22 pm »
It would be nice to have debug blocks to print time taken to perform sections of code.

Maybe 2 blocks, one to mark "start debug time" and one to mark "end debug time", the end debug block would automatically print the time to the debug panel.

I am constantly using a custom version of this...
Code: [Select]
import flash.utils.*;
var startTime:int = getTimer();

<code to be tested here>

print(getTimer() - startTime);
...others may find it helpful and I wouldn't mind not having to add it to projects myself  :)

Keep up the good work this is a great tool you guys have made.

Resolved Questions / Re: How to make a pushable object ?
« on: February 14, 2012, 08:27:50 pm »
Have you tried using  the tweening functions under the actor category? ... if top was hit slide self by x 0 y 32  ..... etc.

Ask a Question / Re: How do I send a message to every actor in a scene?
« on: February 09, 2012, 09:25:16 am »
Put this in a custom block and it will always tell all actors, this way if you add new types or groups etc. later on you won't have to update this behavior. That is...if your sure you really want to send it to all actors.

Code: [Select]
var behaviorName:String = "put behavior name here";
var messageToSend:String = "put message to send here";
var actorTypes:Array = getAllActorTypes();

for(var i:int = 0; i < actorTypes.length; i++)
for each(var actorOfType:Actor in getActorsOfType(actorTypes[i]))
if (actorOfType != null && !actorOfType.dead)
actorOfType.say(behaviorName, messageToSend);

Resolved Questions / Re: Seamless animation switching
« on: February 08, 2012, 03:24:30 pm »
Create an attribute curFrame. When you have decided the criteria is met to switch to a different animation. Store the current frame in your curFrame attribute. Switch to the different animation and then set current frame to curFrame attribute. Make sure you store the frame first switch animation second and then switch the frame last.  Hope this helps :)

Ask a Question / Re: Shooting in 4 Directions
« on: January 29, 2012, 06:44:49 am »
I uploaded a shooting behavior yesterday...It's called shoot in all directions. It should work for what you need, you can specify what angles you want the actor to shoot at and how many projectiles to shoot. Hope it helps =)

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