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Messages - nev

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Completed / Re: Setting initial actor opacity
« on: May 18, 2014, 07:44:09 am »
Great, thanks! :)

Completed / Re: Setting initial actor opacity
« on: June 03, 2013, 01:11:17 pm »
But this has to be used in the "on creating" block in any case: wouldn't the actor flash for a moment?

Completed / Re: Setting initial actor opacity
« on: June 03, 2013, 02:21:05 am »
I'm not sure, but as far as I remember, this procedure was generating a brief initial flashing of the actor image. Besides, you must admit this is a bit "intricate".
What prevents the team to give the possibility to set the initial opacity of the actor in the appearance page? like it is present since the beginning in other similar middlewares like Gamesalad, for example?

Completed / Setting initial actor opacity
« on: June 01, 2013, 11:32:36 am »
I know this has been already suggested in the past. But I would like to renew the request.
It is a bit intricate to fade-in an actor from nothing, because as it is created it is always with opacity 100%. So you have to create it off-screen, fade it out, then move it to its final position and then fade it in.  :o
What about putting in the actor property pages (in appearance, for example) an option called "initial opacity"?

Ask a Question / Re: Stencyl Book only days away!
« on: May 06, 2013, 01:38:18 pm »
Congratulations! Given the commitment you are putting into your work on Stencyl - reading your posts and blog... - I'm sure it will be a good product! :)

iPhone / iPad / Android / Drone Maze
« on: May 06, 2013, 10:40:47 am »
Hi Everybody!

I am glad to present you my third app made with Stencyl: "Drone Maze"!

I hope you can enjoy it!

"Scratchy is a seasoned rocket drone, which has been assigned to special missions which span from Earth orbit to the depths of mysterious planets. Using a sleek interface you can get control of Scratchy and pilot it through the mazes and hurdles of abandoned space stations, insidious atmospheres and dark undergrounds.
Note: This first version contains one of the four level packs. The other three packs will be relased FOR FREE with future versions of the app."

Give it a try, here are some promo codes (please write a post indicating the one you used, thanks!):



Thanks for the behavior! I just want to know. How do the actors change numbers. Does it not have to be animated?`

No, it is just sufficient to attach the additional behavior "Label for iOS" to the actor (the animation of the actor should be an "empty" image, such as, for example, a 16x16 empty png).

iPhone / iPad / Android / SDT Relativistic Trip Calculator
« on: March 09, 2013, 02:29:52 am »
Not a game, rather an app. :) My first app with Stencyl 3.0 Beta. Using Stencyl3.0 was a necessity, because it uses double precision numbers, compared to the float used in Stencyl 2.2, and which allows the fairly high precision calculation needed for this application.... OK, OK, stop to this technicalities  :P Here is the description of the app:

How long does it take for an astronaut traveling at 90% of the speed of light to reach Proxima Centaury?
What is the travel time to the center of the Galaxy as seen by a proton at 7 TeV?
How fast shall we go in order to reach the closest habitable exoplanet in 1 Month?
The SDT Relativistic Trip Calculator can give you the answers!
Just set two of the three parameters (Speed, Distance, Time) and the Calculator will calculate the other one, taking into account the relativistic effect of time dilation.
Various presets and measurement units are provided.
Take an imaginary trip to the closest stars or to the Andromeda Galaxy at relativistic speeds and you will see it might not take very long to roam across the universe after all!

I hope that scientists and the curious among you can enjoy this simple piece of software. :)


If ship_speed_cur should represent the speed of the ship, then I would rather use the vectorial sum of the x_speed and the y_speed, like that:
ship_speed_cur= sqrt(x_speed^2+y_speed^2)

And Ship_speed_cur?

Uhm... I tried the two versions (with the speed=speed+x and the one with the "push") and at least the first one seems kind of working. Which formula did you use to calculate the speed?

Which button are you referring to, which is used to engage the engine? ;) I tried A, but I'm not sure, I'm getting a strange behavior.

Yes, I tried. But I've got a problem with the max speed - when I use "push [self]", the Xspeed and Yspeed become more than they should be at the max speed.

Even if you put the "push" block inside your condition "if Ship_SpeedFaced<Engine_MaxSpeed" ?

Hi! Have you tried to use the "push [self]..." block?

Paid Work / App from a DVD - Best practice
« on: February 09, 2013, 10:32:32 am »
I have a DVD full of multimedia content and I shall make an app out of it. What do you think is the best practice for doing this in Stencyl?
Assuming that it is not possible to build an app which is 4.7Gb big or lager, what would be the best alternative? I was thinking about two possibilities:
- Reducing the resolution of the multimedia content so that it fits in a reasonable space
- Streaming the content from an internet site (even though I have presently no idea how this could be achieved in Stencyl)
Any other idea?
Thanks a lot in advance!

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