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Extensions / Re: Multiplayer Extension - call for BetaTesters
« on: September 15, 2020, 04:44:38 pm »
Hey! I'd love to help. Let me know what I can do for you :-)
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You need to drag the '1st actor' block in the 'self' block.
Is this event active? If you look at the left, is this box checked?
Maybe there's some other behaviour overriding this?
Try putting print code in both of them and check maybe one of them is not being executed?
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We have some steps that will help you become compliant. Check out the documentation area for more information on our site : https://goo.gl/aMFN2k
Haha.. thanks.. i try.. i learned from a lot of these great guys here! Pm me on discord if i can ever help with anything!
I keep trying to tell him!In the Background editor, set to 0 the Horizontal and Vertical Parallax Factor.
You, my good sir, are a genius. Thank you!
I was asked to update this thread. I won't put in specific values for the courses I taught since I do not know what the university policy on that is. You can look up what an adjunct professor makes if you want
Revenue so far for 2018
Adjunct course: Special Topic - Game Design and Prototyping
Adjunct course: Special Topic - Game Scripting
$300 contract for a clicker game
$500 contract for prototyping a fitness app
$400 for a 2.5D fighting game (still ongoing)
$60 for remaking an older game
$4000 contract for an education app (still ongoing)
$310 ad revenue
I just received a messages today asking if I wanted to teach another course this fall "Special Topic - Team Game Design". You may argue that teaching is not technically being a game dev and that is fine. I view it as I got to help make ~80 games (collectively between both courses) over the course of 4 months.
Needless to say though, I am still getting by. I'm not able to work on my own games as much as I would like to. At least I'm happy being able to make games for a living.
In the Background editor, set to 0 the Horizontal and Vertical Parallax Factor.