Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Synergic

Pages: 1
Stupid me. There was an [anchor] block in one of my actor behaviors. Thanks!

No matter what I do with the layers, actors added to the scene in code are always behind actors added in the editor. What am I missing? I created a second layer, sent all actors in editor to back, created the actor in code and used the [send to front] block, but it does not work. Tried switching around every combination of layers and [send] blocks, even used the [send to layer with ID] block, but NOTHING works. Using build 8378.

iPhone / iPad / Android / Re: Endless Falling [iOS & Android]
« on: December 26, 2014, 10:36:34 pm »
What have you done to promote the game so far?

Just confirmed enabling 'zoomed' mode on my black 6 plus causes the issue. Might try restoring the white 6 plus later tonight.

My device has 'zoom' disabled. Can't say for sure about the players' devices, I just know that they're all using a white 6+. Latest private build fails to compile:
Code: [Select]
/Users/owner/Downloads/Stencyl-full-8/plaf/haxe/extensions/purchases/Purchases.hx:76: characters 2-15 : Unknown identifier : detailMap

I was checking the screen[width] and screen[height] blocks.

On the white iPhone 6 plus, nme.system.Capabilities.screenResolutionX returns 1125 and nme.system.Capabilities.screenResolutionY returns 2001.

On the black iPhone 6 plus, nme.system.Capabilities.screenResolutionX returns 1242 and nme.system.Capabilities.screenResolutionY returns 2208.

Fixed Bugs (3.x) / "Running on" block not working on WHITE iPhone 6 plus.
« on: December 17, 2014, 05:17:11 pm »
I have had 2 players complain that my game did not look right on their white iPhone 6 plus devices. Upon inspection I found the "running on" block does not work on the white iPhone 6 plus. It works fine on the black 6 plus. I found the white iPhone 6 plus's width/height variables are returning 320x569. My black iPhone 6 plus returns 320x568. Both devices are running the same version of iOS, the same version of my game (compiled with 3.2 build 7994). The gold iPhone 6 plus may also be affected. I don't know why the color of the device affects the resolution, but it seems to be. I have both a white and black 6 plus available to test fixes.

Ask a Question / Application Loader error using Stencyl-generated IPA
« on: November 30, 2014, 02:23:44 am »
I am at the final stage and ready to release my game, but of course have run into a crippling error that I can't google through. Please see the screenshot. I don't understand the issue here. The bundle ID I have in Stencyl matches iTunes connect, in-app purchases and game center work (in sandbox). Really ready to flip out. Has anyone gotten through this?

EDIT: After downgrading to a previous Stencyl build I was able to get the IPA up to iTunes Connect.

Pages: 1