Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - KylePreston

Pages: 1 2 3 ... 6
Windows / Mac / Flash / HTML5 / Re: Space Pirate (demo available)
« on: March 26, 2015, 02:16:22 pm »
...but i am not at this point yet ;)

So glad to hear that Bombini, because this game looks so awesome!

 I'm picking out the whiskey already.  :)

Windows / Mac / Flash / HTML5 / Re: Space Pirate (demo available)
« on: March 23, 2015, 11:30:47 am »
The next game will have a smaller scope ;)

This has been my mantra for the past few weeks. Along with: "Why ..... why am I making something this far out of my skill level"   :'(

Journals / Re: Hera
« on: March 23, 2015, 11:21:08 am »
Wow, thanks guys. Did not see your responses till now but they are much appreciated.

PixylWorld, I haven't set a solid date yet. I've put Hera down for a bit and am working on the sound design and music for someone else's really awesome project. The naive part of me says I'll finish Hera by the end of summer, but I want to avoid the classic pitfall of taking on too much for a first real project.  So, I'll just say something generic like "we'll see"   :D

I made a poster, now we have to.

I really love this concept. Every day, I feel further & further down the rabbit hole that is level design and seeing your progress mapped out gives my sanity some future hope.  :D

One of your reviews:
This is my ultimate go-to-game for when I'm not working

How many of your users play this while not working (a.k.a. pooping)?

Chit-Chat / Re: Post Your Stencyl Game Library
« on: March 04, 2015, 04:41:38 pm »
Also sorry for it being 10 screens tall on this thread

This is what you did to me:

3 of these aren't even mine, I'm such a noob.

Journals / Hera
« on: March 04, 2015, 10:57:51 am »

Hera is a 2D puzzle-platformer I’m developing for flash. The setting is a very dark, ethereal place where a young man named Soren is trying to reach Hera, the mother of the universe. She is threatened by his efforts to reach her and is convinced that his arrival will bring about her subsequent demise. To prevent this, Hera constructs a series of lethal puzzles and mysteries. The main themes of the game are grief and loss.

Sound Design and Music:

Early on, I had the idea of writing the music first, and building the game around the themes and textures created. Very quickly, after realizing that I don't yet have the skills to build a project in this order, the notion was abandoned. I still really love the idea. For now, I’m using tracks I wrote for another project and recording my own sounds here and there. 

The Art:

Coffee-stained skies, that was the first visual idea. I have virtually no art background other than a few YouTube videos and some books. So far, I’ve made do by manipulating various game assets I've acquired through trade. But I’ve been setting time aside almost every day to (hopefully) get better at it. Consistency is the main thing; I’m attempting to create a world that constantly feels dark and uneasy. When I get the mechanics nailed down and smooth, I plan on spending most of my time developing the puzzles, art, and nudging Hera into weirder territories; like David Lynch-weird.

"The Heartbeat Tree"

After some serious issues with GIMP which significantly slowed down productivity, I almost threw in the towel and payed for a Photoshop membership. Ultimately, the kinks were ironed out, but I’ll just say that if you have mac and you want to use GIMP, I seriously recommend Simone Lehmann’s version over the native build; your neighbors will appreciate the lack of yelling and swearing at 2 in the morning.

It’s always been impressive to me when games get away without a HUD. Dead Space is the first game I remember doing this and since I like creating self-imposed limits, it seemed like a natural challenge.  I do this with music all the time; example: if I’m writing a song for a game about pruning trees, I'll limit myself to using instruments and sounds that are primarily generated from wood, (clarinets, oboes, pan flutes, cellos, wood drums, etc) wind and maybe some cutting or snipping sounds. Even the effects would have to be ‘natural’ in some way (outdoor reverbs, log cabin delays, something like that).


I’m a scientist by training and technically, this isn’t my first game. I took some C++ classes in college and once, I set the bar for mediocrity as a Python programmer; crafting command line word games, riddles, and even a classic hangman game.  I built a few awful prototypes (like Spanish fresco awful) in Pygame and Tkinter. Eventually, I stopped using Pygame as it’s virtually impossible, as far as I know, to utilize it in a modern web browser. Because my main goal is to work on great projects, I realized that I need to be able to share my work with others, even though it’s still kind of uncomfortable at this stage in the learning process. I’ve worked as a composer and sound designer on a few projects, only 1 of which didn’t crumble and burn. Writing music for games has been THE dream job for me for a long time. People here in the Stencyl community have been really encouraging and helpful; plus there are SO many good games on here for inspiration.

Current Work To Be Done:

1) The controls. Being a platformer, it’s especially crucial that the movement and jumping controls feel fluid and smooth. Actor collisions (no tiles) exclusively make up the movement in the environment, which has proved challenging in parts (I’m thinking of scrapping this idea). I explored certain topics to help,  average human response time (160 milliseconds for auditory, 190 for visual stimulus), coding fudge factors, but they still need some tuning and there is a lot more for me to learn.

2) Need to get better at puzzling

3) Need to get better at arting

4) Will probably need to hire a character designer

So much great info is available in so many dev journals and I’ve learned a great deal by watching other creators share their work, especially here on Stencyl. My hope is that I am capable of being just as transparent with what I learn while developing this project. Honest feedback is always welcome and appreciated.

I’m actually going to be taking a break from Hera for a brief period of time; the opportunity to craft the music and sound design for an amazing game recently popped up and I’d like to pour all of my efforts into that project. Might even learn something valuable for my game in the process.

Chit-Chat / Re: Is the "Beginner's Guide" still worth a purchase?
« on: March 02, 2015, 05:34:49 pm »
I got the book with 3.1, transitioned to 3.2 half way through reading, and all was well.  There are a few minor things, but most are obvious and shouldn't cause you any issues. The game in the book converted just fine to 3.2 and it is an EXCELLENT book!

Chit-Chat / Re: Stencyl Video Training Course $9 offer
« on: February 28, 2015, 08:14:00 pm »
For those of you who don't know me, I am the author of Packt Publishing's Learning Stencyl Development: Beginner's Guide, and I am a professional technology trainer - training people to use technology is my job! I'm not just some random person who has created a video course and stuck it on Udemy!

One of the best introductory books I've ever read.  :)

Game Art / Re: Non-Pixel Art Thread
« on: February 26, 2015, 11:48:36 am »
The phallic imagery is strong in this one.

Chit-Chat / Re: Stencyl Devs meetup at the Game Developers Conference 2015
« on: February 26, 2015, 11:42:31 am »
Would love to meet other stencyl-folk. I've got a pretty big project I'm working on with deadlines....and I'm poor (the audio tour is crazy expensive) so I probably will not be attending.  :'(

Chit-Chat / Re: Turning Over A New Leaf Today
« on: February 22, 2015, 02:49:16 pm »
YouTube comments, much like Twitch chat, are poison for the mind and soul. Keep as far away from them as possible.

That is nicely put.

Chit-Chat / Re: Turning Over A New Leaf Today
« on: February 21, 2015, 10:29:55 am »
May have to make the permanent switch to Chrome for this.  Although, I did find NietzscheDerp for Firefox.

Chit-Chat / Re: Turning Over A New Leaf Today
« on: February 21, 2015, 09:56:45 am »
The sun is already brighter, food tastes better, people seem nicer.......this was a good decision.

Pages: 1 2 3 ... 6