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Messages - SerchioSD

Pages: 1
1
Resolved Questions / Re: Game Over , best way?
« on: January 24, 2015, 10:36:29 am »
Yiihaa it works! thank's tousand letmethink for your help with that issue.

2
Resolved Questions / Re: Game Over , best way?
« on: January 24, 2015, 08:14:56 am »
So i've tried the last couple of hours and nothing does right. This  screenshot shows's maybe something like you try to explain. But sure not the right ;) To go back to 1 Scene is so simple.. but to go back to the last one, do not want me in the head.

3
Resolved Questions / Re: Game Over , best way?
« on: January 23, 2015, 03:02:24 pm »
Yes i see the switch to scene by name block. A list with the level names is also made up in the same behavior @Gameover Scene. Like i see, its only the half way.. But don't now how to get the right solution for my problem.. Maybe i does not understand your reply full. Sorry,.. thank's for the effort.

4
Resolved Questions / Re: Game Over , best way?
« on: January 22, 2015, 02:00:05 pm »
Need something like: switch to last Scene(by multiple levels) or switch to scene with number.. any solutions out there?

5
Resolved Questions / Re: Game Over , best way?
« on: January 22, 2015, 12:52:05 pm »
Thanks' letmethink for your reply,
You mean to assign a number to all scenes, but how does i explain that to the Gameover scene to switch to them?  some block- speaking where very helpfull. 

6
Resolved Questions / [Solved]Game Over , best way back to the last scene?
« on: January 22, 2015, 12:26:53 pm »
Hey There,
 i'm working on an amazing jump'n run project. But my newest problem let me running on a Wall.
The Problem: after Actor is kill, i change to the Gameover Scene. (To show Stats and the GAMEOVER Label)
But how does i can set the actor at the LAST Scene again? I've trying with attributes, but i get only 1 Level.. don't wonna make a Gameover Scene per Level.. 1 Gameover scene for all Levels..

Thank's for the help in advance

7
Resolved Questions / Re: Out of Memory
« on: January 17, 2015, 08:15:45 am »
ok , that will be the problem. Did not think, the storage space is so limited . What else, they are placeholders images that need to be revised. I rework it and then give again a reply. Thank’s for your Help!

8
Resolved Questions / Re: Out of Memory
« on: January 16, 2015, 11:33:15 am »
Overview:  - Has solved to change the Xmx1536m to Xmx2048m with xcode (thank's captaincomic)
                         - just have the same problem when just add something to the project. or change an animation's duration.
                          - it came the 90% memory warning and i can not more save the project. 

thanks for the help in advance

9
Resolved Questions / Re: Out of Memory
« on: January 16, 2015, 10:37:43 am »
Wow i've found ;) as i click, it has always open the app+terminal, but to edit i've needed to open with xcode.. i have raised the number to 2048, but what i recive when i try to safe the project is:    Unexpected problem on thread AWT-EventQueue-0: java.lang.OutOfMemoryError: Java heap space
java.lang.RuntimeException: java.lang.OutOfMemoryError: Java heap space
   at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:72)
   at stencyl.sw.app.tasks.SaveGameTask.done(SaveGameTask.java:66)
   at javax.swing.SwingWorker$5.run(SwingWorker.java:737)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(SwingWorker.java:832)
   at sun.swing.AccumulativeRunnable.run(AccumulativeRunnable.java:112)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(SwingWorker.java:842)
   at javax.swing.Timer.fireActionPerformed(Timer.java:313)
   at javax.swing.Timer$DoPostEvent.run(Timer.java:245)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:744)
   at java.awt.EventQueue.access$400(EventQueue.java:97)
   at java.awt.EventQueue$3.run(EventQueue.java:697)
   at java.awt.EventQueue$3.run(EventQueue.java:691)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:714)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Caused by: java.lang.OutOfMemoryError: Java heap space
   at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
   at java.awt.image.Raster.createPackedRaster(Raster.java:467)
   at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
   at java.awt.image.BufferedImage.<init>(BufferedImage.java:340)
   at stencyl.sw.io.write.resource.SpriteWriter.getSpriteSheet(SpriteWriter.java:374)
   at stencyl.sw.io.write.resource.SpriteWriter.writeSpriteSheet(SpriteWriter.java:329)
   at stencyl.sw.io.write.resource.SpriteWriter.write(SpriteWriter.java:243)
   at stencyl.core.lib.io.IOHelper.write(IOHelper.java:237)
   at stencyl.sw.io.write.ResourcePackWriter.writeResourcesFile(ResourcePackWriter.java:109)
   at stencyl.sw.io.write.ResourcePackWriter.write(ResourcePackWriter.java:43)
   at stencyl.sw.io.write.MasterWriter.saveGame(MasterWriter.java:92)
   at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:48)
   at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:16)
   at javax.swing.SwingWorker$1.call(SwingWorker.java:295)
   at java.util.concurrent.FutureTask.run(FutureTask.java:266)
   at javax.swing.SwingWorker.run(SwingWorker.java:334)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
   at java.lang.Thread.run(Thread.java:745)

10
Resolved Questions / Re: Out of Memory
« on: January 16, 2015, 09:54:38 am »
Hey there! thank's for the reply.. but i can't finde the line..  this pictures that i attach, show Right-click the Stencyl.app bundle and "Show Package Contents"
one pic is: Edit Contents/MacOS/Stencyl   and the other Contents/info.Plist..  it's a bit fustrating.. any help ideas?

11
Resolved Questions / Out of Memory
« on: January 15, 2015, 12:25:08 pm »
Soo.. my problem is that the plist don't show up a Java node.. Only some Informations about the property list.. Any help? I still can not work more on this Project till it's fixed :( Running on MBP /   

How to Safely Suppress This Warning (Mac) (90%memorystencylfailure)

is not working for me --->!!
1) Right-click the Stencyl.app bundle and "Show Package Contents"
2) Edit Contents/Info.plist.
3) Expand the Java node. You should see something like this.
Change the thing that looks like "-Xmx1536m" to a higher number - the 1536 represents MB. (In older versions, it may be 512 or 1024)

May an installation error? My version  Built 7994 does also contain no other languages then en. But in some folder i found something.. WTF?

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