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Messages - rambunctious10

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1
Stencyl Jam 15 / Re: Stencyl Jam 15 - Make a Game! $1,000 in prizes
« on: May 12, 2015, 04:31:46 pm »
I'm pretty sure I won't win, but I learned lots of things. It was a great experience, and I can't wait to see the results!

2
Stencyl Jam 15 / Re: Stencyl Game Jam 15 - FAQ
« on: May 09, 2015, 09:37:06 pm »
How do I put my game up on Newgrounds? I've never done this before.

3
Oh sorry, I use a kit with the wall jumping thing. Go to this link: http://www.stencyl.com/developers/samples/, and then download the Jump and Run kit.

4
Can you just attach the Jump and Run behavior?
what do you mean by that?

Go to the actor you want to edit and click on the Behaviors tab (next to the Events tab). Then click Add Behavior, go to Controls, and choose Jump and Run Movement.

5
Can you just attach the Jump and Run behavior? There is also a link to forces and rotation: http://www.stencyl.com/help/view/motion-and-forces/

6
I think you can adjust the degrees value.

7
Resolved Questions / Re: How do you separate text on a new line?
« on: May 09, 2015, 02:28:46 pm »
Hi Rambunctious!

I'm proud to say yours is the first question I'm able to answer. This is built into to Stencyl, under the "label" behaviour. It automatically starts a new line whenever the text length is longer than a value which you can set. You can also add line breaks.

I'm curious about how you're implementing text into stencyl because i'm in the middle of a text based project. What's your game about?


Thanks for mentioning the Label behavior. I didn't attach it to an actor, but I used the logic in the behavior to get what I want. Thanks very much!  :)
By the way, my game is for the Stencyl Jam. It's a puzzle game where you try to get a paper ball into a trash bin. I don't think it's going to win though.

8
I draw text on the screen, but it's too long and needs to be separated. I don't know how to do this without using multiple 'draw text' blocks. Any help appreciated.  :)

9
Ask a Question / Re: Need som help with code
« on: May 08, 2015, 03:54:15 pm »
There is a behavior that you can attach to the Actor to make it follow the mouse. For the other part, you can use one of the events: Add Event > Collisions.

10
Ask a Question / Re: Distance Detection?
« on: May 08, 2015, 03:51:32 pm »
Or maybe you could create a circular region for the bear, and if the deer is in it, the deer will be CloseEnough.

11
Ask a Question / Re: Distance Detection?
« on: May 08, 2015, 03:49:21 pm »
Do something like this:

If [x of bear - x of deer] < 100 {
    If not(CloseEnough) {
        set CloseEnough to True;
    }
}
Otherwise {
    If CloseEnough {
        set CloseEnough to False;
    }
}

12
Ask a Question / Re: So the statement is true, yet it isn't?
« on: May 07, 2015, 05:56:20 pm »
It seems like this is giving you a good challenge. I don't have any more good ideas. Sorry  :'( I hope you figure it out.

13
Ask a Question / Re: So the statement is true, yet it isn't?
« on: May 07, 2015, 05:45:14 pm »
Is the drawing text inside of an 'if' statement?

14
Ask a Question / Re: So the statement is true, yet it isn't?
« on: May 07, 2015, 05:31:15 pm »
But does 'None' have to be as text? Or does it just work without it?

15
Resolved Questions / Re: Cannot compile Android in 3.3
« on: May 07, 2015, 05:29:48 pm »

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