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Messages - hero2bash

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Well, the world generation of DF is something that is really complicated. As you end up with such a large save file, the details of the generated world is really something epic especially histories and the 'realism' to it. If you're looking for landscape generation there are some algoithms on the net for flora and also waters. as for cities and places you could place them randomly with some perimeters so it wouldn't seem 'too' random that it doesn't make sense.

Hm, the idea is good but I think a df in flash would be somehow quite limited. i don't think flash is built for this kind of thing.

Basically generating this can be done in so many ways and even the most simple one is, for someone new to it would still be too complicated so a lot of reading and studying about algorithms should be done. And after all that, there's still the problem of optimization.

Resolved Questions / Re: Dragging block drags those below it?
« on: June 03, 2011, 12:11:22 pm »
Oh, I feel stupid now I remember it was kind of written in the tutorial.

Old Bugs (1.x/2.x) / Renaming a game makes a new game
« on: June 03, 2011, 12:09:12 pm »
So I renamed my game and it seemed to create a copy of it with the new name and kept a game with the old name in it. I see this as a bug?

Resolved Questions / Dragging block drags those below it?
« on: June 03, 2011, 12:03:40 pm »
I thought it was ok at first but it gets kinda tiring trying to drag out a block from an event frame then having all the other blocks follow him. and having all these block on free space overlapping other free blocks and just gets messy in a short while. I prefer it to be dragged independently as I thinks it's what user will frequently want to do. Though I was wondering if this is how it's supposed to be or is it a bug or something?

Chit-Chat / Re: Introduce Yourself!
« on: June 03, 2011, 11:08:33 am »
Hello. I'm hero_bash, I've been interested in game making though never completed a game. I frequent some rpg maker forums though now just mostly GW(saltw), also I'm interested in other game makers like engine001 and scirra construct.
I'm a mining engineering student and that's about it.

News / Re: Summer Game Jam (Ends June 30th - Win $100!)
« on: June 03, 2011, 11:05:07 am »
Wouldn't the beta testers get a head start at his since they've already had the chance to test the editor. Haha. just saying.

Resolved Questions / Re: I can convert my game to executable app?
« on: June 03, 2011, 11:01:55 am »
I think you should probably leave it as swf then.

Resolved Questions / Re: Debugging
« on: June 03, 2011, 10:59:54 am » that's why my drawn text aren't appearing, I though the coords are absolute and never bothered seeing about the block to switch to screen or relative coords.

Thanks. the console is exactly what I'm looking for. :)

Resolved Questions / Debugging
« on: June 03, 2011, 10:47:28 am »
I was looking for a way to debug, whereas when you test the game I could see certain values for stuff like positions, angles, number of instances,etc..
What's the easiest way to do this? I was thinking displaying text on screen but I'm having a hard time getting the draw text on screen. It just doesn't appear.

Also, I wonder what the 'print' is for. I was thinking it should print to console or something but I can't find where it should be printing. Maybe running it rom linux and using the linux flash player has something to do with it?

Shared Resources / Free to use game music?
« on: June 03, 2011, 09:43:56 am »
Anybody knows where to find music under CC that are suitable for games. I've been looking on sites like jamendo and others but there are rarely any music that will fit for a game, what I mean is as a BGM loop and the like. Anybody knows any easier resource site?

Resolved Questions / Re: Graphics Optimization
« on: June 03, 2011, 06:11:58 am »
Ah that's nice. Thank you.

Resolved Questions / Re: Graphics Optimization
« on: June 03, 2011, 02:45:08 am »
I see. But is there a significant difference on what file type I use that will affect the game's speed?

Chit-Chat / Re: How did you find out about us?
« on: June 02, 2011, 11:10:27 pm »
a long long time ago. I think it's from gamingworld) or from

Resolved Questions / Graphics Optimization
« on: June 02, 2011, 10:54:14 pm »
I was just wondering about optimizing a game with graphics. On Construct there's such a thing as having better output when you follow the power of sizes for graphics like 128x28 would do better than a 129x129. Also of course, lower resolution graphics are better. I was wondering if Stencyl has something similar. I'm using png graphics with transparency, I wonder if a jpg with a key color for trans is better or maybe a vector graphics.

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