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Messages - getgoguy

Pages: 1
Amazing blocks!

I have a suggestion, but don't know how feasible it is. Is there a way to access sound levels (I think that is what its called) for simple anime style lip synching? (usually only 4 mouth options.)

Here is an idea of what I want to do for a specific voice channel:

If sound level between 80-100, switch to mouth openWide
If sound level between 60-79, switch to mouth openMedium
If sound level between 11-40, switch to mouth openSmall
If sound level between 0-10, switch to mouth closed

Thanks again for these awesome blocks!

Dialog Extension / Re: Dialog Extension General Discussion
« on: April 08, 2015, 08:47:06 pm »
Dialog shouldn't really be where you perform your game logic. Send a message to a behavior to do that for you, using the <messageactor> or <messagescene> commands.

That makes sense. Thanks, I'll look into those commands!

Dialog Extension / Re: Dialog Extension General Discussion
« on: April 08, 2015, 07:11:30 pm »
Quick question about this awesome extension, how can you do attribute=attribute-1, or increment/decrement values (not an absolute value change)

For example if a character keeps choosing the wrong answer his life goes down by 1 point.

I tried <setattr [game life ((game life)-1)]> but no dice!

Polydes - Open Source Toolset Extensions / Re: Points Extension
« on: December 30, 2014, 06:25:15 pm »
Hmm I get this error when importing/testing the example. Using build 7994

Unexpected problem on thread AWT-EventQueue-0: java.lang.NullPointerException
java.lang.RuntimeException: java.lang.NullPointerException
   at javax.swing.SwingWorker$ Source)
   at javax.swing.SwingWorker$ Source)
   at Source)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(Unknown Source)
   at javax.swing.Timer.fireActionPerformed(Unknown Source)
   at javax.swing.Timer$ Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$ Source)
   at java.awt.EventQueue$ Source)
   at Method)
   at$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at Source)
Caused by: java.lang.NullPointerException
   at stencyl.ext.polydes.datastruct.Main.onGameSave(
   at javax.swing.SwingWorker$ Source)
   at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
   at Source)
   at Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$ Source)
   at Source)

Dialog Extension / Re: Importing text from external file
« on: December 21, 2014, 02:09:41 am »
Thanks for the responses! The URL block sounds promising, but can it retrieve local files, if the user is offline i.e. game.swf/dialogue/txtfile.txt ? And how would I go about inserting that in the Dialogue extension interface?

Dialog Extension / Importing text from external file
« on: December 20, 2014, 08:59:24 am »
Firstly, thanks for the excellent extension!

As for my question, how would we import txt from an external file to use with this extension? My purpose for this is so non english speakers can just run the txt files through google translate or similar and it will load with the game.

I also noticed the dialogue is persistent through scenes without being called upon, is this the nature of the data structures extension?

Pages: 1