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Chit-Chat / Re: Adobe's announcement about the future of Flash. (News Article/Flash Dying.)
« on: December 12, 2015, 02:06:16 am »
Only small games are develop for the Nintendo Web Framework.
Most developer doesn't use unity. Some do, but not majority of them.
All the Triple-A studios, and most big Indies use C++ as far as I know.
Most have their own custom engine, that they use for most (if not all) of their games,
especially studios who make a lot of sequels. They do not create them from zero every time. That is ridiculous.
Unity is a game engine not a programming language. C++ is a programming Language.
(Nintendo Dev Kit comes with their own custom compiler, just so you know.)
Creating game in C++ doesn't take years. It depends on the scale of your game,
and your knowledge on that language. Also depends if you use an engine that uses C++ or make your own.
Commercial Engine like : Unreal Engine, Paradox Engine, Cry Engine....etc, uses C++
You don't really have to code from zero.
You can actually use other programming language too.
But C++ just have way faster performance and pretty standard on Consoles.
Just a side note : Stencyl uses Haxe. It can spits-out (translate) to a C++ application too.
Most developer doesn't use unity. Some do, but not majority of them.
All the Triple-A studios, and most big Indies use C++ as far as I know.
Most have their own custom engine, that they use for most (if not all) of their games,
especially studios who make a lot of sequels. They do not create them from zero every time. That is ridiculous.
Unity is a game engine not a programming language. C++ is a programming Language.
(Nintendo Dev Kit comes with their own custom compiler, just so you know.)
Creating game in C++ doesn't take years. It depends on the scale of your game,
and your knowledge on that language. Also depends if you use an engine that uses C++ or make your own.
Commercial Engine like : Unreal Engine, Paradox Engine, Cry Engine....etc, uses C++
You don't really have to code from zero.
You can actually use other programming language too.
But C++ just have way faster performance and pretty standard on Consoles.
Just a side note : Stencyl uses Haxe. It can spits-out (translate) to a C++ application too.