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Messages - Maniacus

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iPhone / iPad / Android / "Blockit" Now out on Google Play
« on: July 23, 2015, 09:09:35 pm »
Now out on Google Play is my new game "Blockit" This is my second game release. If you could please check it out, I would greatly appreciate it. Thanks  :)


Ask a Question / Re: PROBLEM: not showing achievements/leaderboard
« on: June 17, 2015, 01:04:40 pm »
Your welcome. You also have to make sure you set up the Google play services for the game inside the console. Read everything very carefully. There's little question marks and links to explain everything you will see.

Ask a Question / Re: PROBLEM: not showing achievements/leaderboard
« on: June 17, 2015, 12:31:01 pm »
Have you published the game to the store as beta or alpha testing? It has to be one of those to test the leaderboards. Also if your game has been published to production and are adding the leaderboards in a update, you can't add them.

Ask a Question / Re: List
« on: June 08, 2015, 09:13:16 am »
Thanks!!!  I ended up using this code that i found. I don't know much about lists, but I want to be able to continuously trigger 4 custom events using the random number block with the list. I know this code removes the items from the list but How can I reset the list or make it so it will continue to use the listed trigger events?

Ask a Question / List
« on: June 06, 2015, 11:32:15 pm »
Can I use a list with 4 items  that are custom events? If so how would I use it to trigger them?

Ask a Question / Left/Right Movement Controls
« on: June 05, 2015, 01:44:11 pm »
In 3 different games I have tried using the 2-way horizontal movement, jump and run movement, and the jump and run kit. In all three using those I run into a problem where after i use them in the first level and move to the second,  when the scene starts the actor immediately starts moving without the on screen button being pressed. Sometimes it doesn't happen for a few levels and after closing and reopening the game it sometimes happens in the first level played. I haven't changed anything in the behaviors. Does anyone know whats going on? Thanks

iPhone / iPad / Android / Re: Swipy Spike (Android)
« on: June 02, 2015, 09:37:04 pm »
The whole game was rebuilt. It is super fun and addicting. Please check it out on google play :)

Ask a Question / Re: kirby
« on: May 19, 2015, 07:33:04 pm »
Its looking good!!! I'm excited for the video.

Ask a Question / Re: kirby
« on: May 18, 2015, 10:51:54 am »
Thanks for your help dtrungle!!!
It's easy.
I have been thinking about recreating game mechanics as a new series, and this one looks like a fun one to start with =)
Ill let you know when it's up!
Alright awesome!!! Im looking forward to it :)

Ask a Question / kirby
« on: May 17, 2015, 06:54:12 pm »
Hello. In Kirby's dreamland he does the sucking in air with the enemy and then shoots it out of his mouth. Would that be somewhat easy to accomplish?

Ask a Question / Re: acceleramator?
« on: May 11, 2015, 07:34:20 pm »
No but Look through this it can answer a lot of your questions.

Resolved Questions / Re: Two door switches
« on: May 10, 2015, 09:54:42 pm »
I figured it out. Thanks again  :)

Resolved Questions / Re: Two door switches
« on: May 10, 2015, 09:27:26 pm »
Thanks for your help. I believe i got the code right from what you told me.   If my code is correct i think that if to much time is spent touching the switch it jumps to 2 active switches, which opens the door.  What can i do to stop that? I plan to use no more than 2 switches and only 1 door in a scene.

Resolved Questions / Two door switches (Solved)
« on: May 09, 2015, 08:47:14 pm »
I have a switch using the attached behavior to open a door.  I would like to also have it be where 2 switches have to be activated to open the door. I also attached the doors behavior. How would I do this with my code? Thanks

Ask a Question / Re: Ads and their rates
« on: April 30, 2015, 11:42:47 am »
There's not really a average revenue. There's so many factors that come into play. As far as impressions there's no set amount. With ads there's other things that come into play with how much is made from them. There's some developers who make $100,000 a year and some that are lucky to make $5

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