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Messages - Naurgalen

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The "per year" part is overkill for me, a shame couse I would have loved to pay for the exes export and I really appreciate Johns work and initiative. Sometimes it really sucks to live in a third world country where u pay x5 every dollar =P.

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News / Re: Stencyl 2.0 Beta (Updated Apr 11th)
« on: April 11, 2012, 12:02:46 pm »
- The "Pro" features you speak of are separate from the iOS Pro option and are part of the new "Stencyl Pro" package which was previously called our splash-removal option but recently got upgraded to include EXE/APP export and custom preloaders. However, as you are press, I will set that up for you once 2.0 becomes official.

That new package will be launched with the release of 2.0 official? Couse this is the first time I read something about that.

I first mentioned it back in February. We'll dedicate a blog post to it and add it to the store later this week. If you actually attempt to publish a standalone game, you'll get a peek at what that will look like.
http://blog.stencyl.com/?p=775

I am in fact interested on that, and I didnt see the post before (but I really dont see the blog that much). It really goes to the price you will decide + if I can make the game in the 2.0 version (i think that with the events it can be made :P).

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News / Re: Stencyl 2.0 Beta (Updated Apr 4th)
« on: April 10, 2012, 09:13:25 am »
- The "Pro" features you speak of are separate from the iOS Pro option and are part of the new "Stencyl Pro" package which was previously called our splash-removal option but recently got upgraded to include EXE/APP export and custom preloaders. However, as you are press, I will set that up for you once 2.0 becomes official.

That new package will be launched with the release of 2.0 official? Couse this is the first time I read something about that.

4
News / Re: Stencylpedia 2.0 - See the Preview! (Updated Mar 30th)
« on: March 30, 2012, 01:22:28 pm »
Great work!! It looks nice and has very valuable information even while being wip.

PS for the backgrounds part: can they be animated like tiles?

5
News / Re: Stencyl 2.0 Beta (Updated Mar 15th)
« on: March 16, 2012, 09:08:22 am »
Is there any ETA for the full 2.0 upgrade?

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News / Re: Going Pro - StencylWorks 2.0 and beyond (Updated Feb 13)
« on: February 16, 2012, 07:07:17 am »
Im in the design phase of a game and reading all the improvements you are making to istencyl are really encouraging to learn and try to use it.

7
Ask a Question / Re: How to make blood when the actor hit a bullet ?
« on: February 16, 2012, 06:15:49 am »
If you dont mind that all the hits will be the same, making an animation of blood splattering would be far more realistic and less cpu consuming (I think).

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