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Messages - kuroi

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Resolved Questions / Re: ADMOB problem pub-xxxx or only xxxx?
« on: February 16, 2015, 11:41:15 am »

1. You can see the ads when you test the game
2. ca-app-pub-xxxx is the way you have to add your publisher key

I hope it helps.

AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: August 31, 2014, 07:17:09 am »
Thanks, you have the same issue as Spuller and you have to go through the same process.

In your case, Stencyl is trying to use an old version of the AdMob SDK. To fix this error, do a clean install of Stencyl. To do a clean install you have to uninstall/delete your current version of Stencyl, download the latest private release and install it. Do NOT install the latest version of Stencyl over your existing one! After you have done a clean install of Stencyl, use Run > Clean Project. This should fix your issue.

Thanks, it fixed the problem

AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: August 31, 2014, 04:30:36 am »
I have just compiled again and here are the fresh logs
2014-08-31 13:27:55,120 INFO  [Thread-10] stencyl.sw.util.StreamGobbler: BUILD FAILED
2014-08-31 13:27:55,121 INFO  [Thread-10] stencyl.sw.util.StreamGobbler: C:\Users\kuroi\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:713: The following error occurred while executing this line:
2014-08-31 13:27:55,121 INFO  [Thread-10] stencyl.sw.util.StreamGobbler: C:\Users\kuroi\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:727: Compile failed; see the compiler error output for details.
2014-08-31 13:27:55,122 INFO  [Thread-10] stencyl.sw.util.StreamGobbler: Total time: 9 seconds
2014-08-31 13:27:55,251 ERROR [Util-CommandMonitor] Building for Android failed. (Return code: 1)

AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: August 31, 2014, 03:58:57 am »
@Abli sure, here are my logs, hope they will tell how to solve this issue.

AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: August 29, 2014, 08:59:20 am »
I have problems with the new version of this extension.
I updated it to 3.0 and got an error when the extension is enabled

Level:     ERROR
When:      2014-08-29 17:54:22

Building for Android failed. (Return code: 1)

I tried to delete the extension and reinstall it (and cleaning the project). I use latest stencyl build.

iPhone / iPad / Android / Re: Blo Boxy HD for android
« on: February 09, 2014, 02:08:49 pm »
I have updated the game to 1.1 and added a video preview.

Yes I have plans to publish my game(s) onto apple devices soon :)

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: January 07, 2014, 12:39:13 pm »
@Warzone Gamez well even if you face some problems they should be easy to fix and you will already have the level design and so on, just don't use custom code if you start in 2.2. You can always subscribe now (unless you want to publish flash games only) and start your game in 3.0. I have already published 1 game to the Google Play store and I started working on a new one. So 3.0 is almost ready to go public for me (that's only my subjective opinion ;p)

AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: December 26, 2013, 03:57:49 pm »
Thanks for the reply Jon, yea it is probably CPUs role to load the ads. Unfortunately low end devices are in majority now. I will wait for Abli's answer before trying to solve this on my own.

AdMob / Re: [iOS & Android] AdMob Extension [2.1]
« on: December 24, 2013, 12:41:03 pm »
great extension, but I have a question. My game is published to Google Play and it works fine on high end devices but when I play it on low end devices (eg.: Sony Xperia J) I get major lags when ads load (I use banner ads).
Have you noticed this? or maybe I have done something wrong with the ad implementation?
(I load a banner in an event, when created... normal ad)

iPhone / iPad / Android / Blo Boxy HD for android
« on: December 22, 2013, 10:52:49 am »
I have published my first game made in stencyl 3.0
The idea of the game is not new, blo boxy was my first game in stencyl (yes, it is very simple) so I decided it will be a good way to learn the new stencyl and so on...

Enough with this long introduction, the game is finished but I will add new levels soon and I will try to improve performance of the game. If you have any suggestions/constructive critique let me know ;D

a link to Google Play

News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: November 17, 2013, 04:08:17 pm »
I dont want to sound impatient or anything. But what's the best guessing when Stencyl 3.0 might be done? Is there any chance it will be done before this year ends?

I am about to finish my game for android and I don't see any problems with 3.0 atm (that's my personal opinion). So if you want to start working on your new game go ahead and start using 3.0 now.  ;)

News / Re: StencylForge is down for maintenance
« on: September 13, 2013, 01:22:20 pm »
There is no need to rush, the main aim of stencyl is the create mode...
When it comes to the Stencyl Forge, it could be hosted on a different VPS (another account) so the website and the forge wouldn't affect eachother. On the other hand, it would rise the servers costs. I can imagine that the arcade section has got inpact on the server performance too.
So it is better to wait 1 or 2 days more to have working website and forge than both down.

Windows / Mac / Flash / HTML5 / Diamond Adventure 3
« on: June 10, 2013, 07:15:24 am »
I finally finished the 3rd part of my Diamond Adventure series.

you can check it here:

It is a simple platformer and a continuation of 2 previous parts.

Paid Work / [paid] looking for a programmer
« on: August 08, 2012, 03:32:02 pm »
Hi there,
I am looking for a programmer who could write several behaviours for me.
Most of them will be quite easy to do for you. (lvl select and other custom ones)
Of course I will pay :)

Just pm me and tell me how much do you charge. For example, for level select behaviour/s which I need 1st.

I do not set any deadlines, so you could wite them in your spare time.

Windows / Mac / Flash / HTML5 / Re: Patrycja's Wish
« on: August 05, 2012, 02:04:45 pm »
thanks  ;), I did not intend to do it with the platform, it is just a side effect T_T

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