Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ryusui

Pages: 1 2 3 ... 56
1
Chit-Chat / A warning to Stencyl users who install Unreal Engine 4
« on: March 10, 2015, 09:41:30 am »
Last night I thought I'd try testing a project in Windows, and lo and behold, I got the "'cl' is not recognized as an internal or external command" error when I tried to compile. After some research, I tried adding the Microsoft VC++ 2013 bin folder to my system path, only to get the "Cannot open include file: 'typeinfo.h': No such file or directory" error instead.

I figured there was something wrong with my VC++ install, so - on a hunch - I uninstalled the VC++ 2013 Community Edition that was auto-installed by UE4 and installed VC++ 2013 Express instead. No compiler errors this time.

I don't know where this belongs, but seeing how I've found partial answers to my particular problem out there which led me to "maybe Community Edition didn't set its environment variables properly on install," hopefully this will be of some use to someone who was just as stymied as I was.

2
Ask a Question / Any way to organize projects in the Welcome Center?
« on: March 06, 2015, 12:41:07 pm »
I've got a ton of old, half-finished projects taking up space. While I'm tempted to just delete them outright, it'd be nice if I could shunt them to a folder or something. Any suggestions for what I could do to pare it down to examples and current projects without actually deleting them?

3
Chit-Chat / Is the "Beginner's Guide" still worth a purchase?
« on: March 02, 2015, 03:09:54 pm »
I've been thinking of getting back into Stencyl and I was planning on buying the Beginner's Guide to help me get up to speed with the newest version, but I'm curious: the latest version is 3.2, with 3.3 right around the corner, and this book was actually written for the initial 3.0 release, correct? Is there enough difference between the version this book was written for and the current version to make it obsolete, or is it still worth a buy?

4
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: August 27, 2013, 07:52:25 pm »
It does smack of vaporware. And as much as I love Stencyl, my own experiences with Haxe suggest that 3.0's going to be a bit behind the curve when it comes out, what with Haxe 3 and OpenFl taking center stage now.

I have high hopes for Stencyl 3.0, but I can see where the lack of concrete news regarding it might make people wonder if it's still in the works or not.

5
1. Get the angle between the two ships. Get the difference between their X and Y positions and feed that into the atan2 block (be sure to convert the result into degrees).

2. Compare the ship's current direction and the angle the ship needs to be facing (as calculated above) and determine whether the ship should turn clockwise or counterclockwise.

3. Turn the ship slightly in the appropriate direction.

4. Repeat steps 1-3 every frame.

6
You might, with some effort, be able to create a pseudo-3D game like Space Harrier, where everything is sprite-based; however, it'd be fairly complicated, and there's no out-of-the-box support for such a thing - you'd have to write a custom drawing routine.

7
Stencyl does have that feature, and it used to use the exact same nomenclature, in fact. Now, however, they're called "events." You'll find the relevant blocks for triggering events under "Behavior/Triggers." You can then create events by clicking "Add Event" on the left-hand pane and selecting "Advanced/Custom Event."

8
Ask a Question / Re: Game import
« on: July 26, 2013, 08:37:03 pm »
Yeah. The SWF file is your compiled game - Stencyl can't open it.

9
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: July 17, 2013, 04:05:55 am »
There's also the consideration that, from what I understand, NME is on its way out, and Haxe will be using OpenFL in the future.

10
Ask a Question / Re: HELP! My Sephiroth isnt attacking =(((((((((
« on: July 13, 2013, 03:42:35 pm »
Check your behaviors. If you're just going to download resources without actually learning how to make your own, you're never going to make any progress with this.

11
Ask a Question / Re: Stencyl Book only days away!
« on: June 29, 2013, 01:40:30 am »
I imagine the plan was to have Stencyl 3.0 out before the book, huh? ^_^;

12
Ask a Question / Re: I want to make a game like monkey kick off
« on: June 25, 2013, 02:14:42 am »
There are precious few limits to what can be done in Stencyl. You can do whatever you're willing to learn how to do.

I'd recommend starting with the tutorials and working your way up from there.

13
Ask a Question / Re: Pay for help!!!!!
« on: June 20, 2013, 11:36:37 am »
Post screens of the problematic behavior.

There's a little camera icon in the bottom-right corner of the Design Mode window. That will let you save a screenshot. Once you've done that, click "Attachments and other options" when you're posting a message and it'll let you upload your screenshot.

14
Ask a Question / Re: i cant make my behaviors work
« on: June 19, 2013, 09:18:39 pm »
Plus there's the simple fact that when you do eventually need to do something in your game that you can't find a premade behavior for, you're going to need to program it yourself.

So it's never too early to learn.

15
Chit-Chat / Re: Steam Greenlight
« on: June 19, 2013, 02:31:10 am »
Yeah, we can't Greenlight your game if you won't tell us what to look for. :(

Pages: 1 2 3 ... 56