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Messages - gabko

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1
Windows / Mac / Flash / HTML5 / Re: Slime Builder
« on: March 24, 2021, 12:17:53 am »
In the console i see two messages when the game is loading:
Quote
Uncaught incorrect header check 9053ef9e-2969-4c64-8b77-a92ca1b7d8fd:4737:111
    ka blob:https://v6p9d9t4.ssl.hwcdn.net/9053ef9e-2969-4c64-8b77-a92ca1b7d8fd:4737
    decompress blob:https://v6p9d9t4.ssl.hwcdn.net/9053ef9e-2969-4c64-8b77-a92ca1b7d8fd:1958
    decompress blob:https://v6p9d9t4.ssl.hwcdn.net/9053ef9e-2969-4c64-8b77-a92ca1b7d8fd:2486
    loadImage blob:https://v6p9d9t4.ssl.hwcdn.net/9053ef9e-2969-4c64-8b77-a92ca1b7d8fd:2510
    b blob:https://v6p9d9t4.ssl.hwcdn.net/9053ef9e-2969-4c64-8b77-a92ca1b7d8fd:2505
    complete blob:https://v6p9d9t4.ssl.hwcdn.net/9053ef9e-2969-4c64-8b77-a92ca1b7d8fd:2106
    load blob:https://v6p9d9t4.ssl.hwcdn.net/9053ef9e-2969-4c64-8b77-a92ca1b7d8fd:2355
    complete blob:https://v6p9d9t4.ssl.hwcdn.net/9053ef9e-2969-4c64-8b77-a92ca1b7d8fd:2106
    __loadData blob:https://v6p9d9t4.ssl.hwcdn.net/9053ef9e-2969-4c64-8b77-a92ca1b7d8fd:1913
Source-Map-Fehler: Error: request failed with status 403
Ressourcen-Adresse: blob:https://v6p9d9t4.ssl.hwcdn.net/9053ef9e-2969-4c64-8b77-a92ca1b7d8fd
Source-Map-Adresse: SlimeBuilder.js.map

Is there a programm or online tool with which i can change a gzip-File to a pak-File?

2
Windows / Mac / Flash / HTML5 / Re: Slime Builder
« on: March 23, 2021, 11:14:28 am »
Thank's for your help, folks, but that didn't help neither. Also, I don't think the way the zip is packed is the problem, because the preloader starts with an image so obiviously the files and subdirectories are being found. Just it doesn't get further than that on itch.io. On other servers it does.

3
Windows / Mac / Flash / HTML5 / Re: Slime Builder
« on: March 22, 2021, 11:05:33 am »
Thanks a lot for the support!

So here is what I did:
I copied the file at [stencyl install]/sw.jar/res/templates/project.xml to [stencyl workspace]/templates/project.xml. (I had to make the directory "templates" there) Then, in the copied file, near the bottom, I changed the line <library name="default" type="gzip" if="publishing" /> to  <library name="default" type="pak" if="publishing" />.
The I started stencyl and "published" the game as htm5.

It did not solve the issue. The output was a zip file. On itch.io it still loads the game but gets stuck at the end of the loader and does not start.

4
Windows / Mac / Flash / HTML5 / Re: Slime Builder
« on: March 22, 2021, 01:07:20 am »
Ok, so here is the itch.io link:
https://teamcarrot.itch.io/slime-builder

But i am having problems getting it started there. Maybe somebody has faced similar problems and can tell me how to solve this.
(You can play it also here: http://www.slowakisch.co.at/test/)

5
Windows / Mac / Flash / HTML5 / Slime Builder
« on: March 21, 2021, 11:05:19 am »
Just helped my son finishing his first game jam (itch.io space score game jam).

http://www.stencyl.com/game/play/43578

6
Got it. Thanks!

7
...äh, where do I find that build to download?

8
So far 3.4.0 beta4 (b9300) - I will update and try again.

9
HI Justin, thanks for you help!
Yes, my game does have audio. I put both .ogg and .mp3 to the stencyl project but now that I checked in details the files in the html5-output contain just the .ogg files.

What is you advice how to handle that? Should I remove all audiofiles from the game for thml5 Version or is there a clever way how make it run in safari elsehow, maybe even with the audio-files (or without)?

10
Can it be that it has something to do with the audio files?
It always gets stuck at about 90% of loading on iOS devices :-(

11
Windows / Mac / Flash / HTML5 / html5 Version does not start on iOS devices
« on: December 04, 2018, 05:16:43 am »
(sorry, if this question has been asked before but I had difficulties to find it.)

My Game "Another Stupid Timewasting X-mas Game" (http://www.gamesbasis.com/m/ast-xmas-game/) works all fine but the html5 Version won't finish loading and never starts but just on iOS devices. Has anybody an idea why this could be?
(This has happened to me before but I never actually cared because my games were usually not for public usage and I have android. And making iOS Apps does work so html5 was not so important).

Thanks for your help!

12
iPhone / iPad / Android / Re: One Man Football
« on: April 15, 2016, 12:40:11 am »
Thanks for the nice feedback!
To be honest, the game didn't spread too much so far. The feedback I got was very motivating however.
Well, I am a private person and new to publishing apps and I am not even trying to sell because I am not interested in earning money for it (the app is free and ads-free). I made it just for fun and to see how easy or difficult it is to publish an app. Maybe a press release after a small update (adding some more languages) helps kicking it off a bit...

13
iPhone / iPad / Android / Re: One Man Football
« on: April 01, 2016, 01:20:49 am »
A three weeks fight especially with the apple certificates but now  One Man Football is finally out there to play!

14
iPhone / iPad / Android / Re: One Man Football
« on: March 11, 2016, 12:05:29 am »
Thanks for the nice feedback so far!
Anybody, please give it a shot if you are so kind! Either here or even better try the beta version at google playstore.

http://www.stencyl.com/game/play/33704
https://play.google.com/apps/testing/one.man.football

Cheers

15
May I ask how much time you spent in class on the project within the 5 weeks? One hour a week? every day?

I am doing a similar thing as an external at the school of my daughter. First results will be ready next week. but there will be still some three hours or so till it is all finished.

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