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Messages - xplosion28

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Extensions / Re: [IOS/Android] UnityAds Video and Rewarded Video (0.1.1)
« on: December 27, 2018, 06:18:41 pm »
Oh wow completely forgot that it was a different kind of extension!  Thanks a lot Justin!

Extensions / Re: [IOS/Android] UnityAds Video and Rewarded Video (0.1.1)
« on: December 27, 2018, 04:49:49 pm »
I'm not sure what I'm doing wrong but I can't seem to download the toolset manager.  I went to the GitHub and downloaded toolsetmanager35 and it downloaded as a .jar file.  I then compressed it to a zip file and when I try to install the extension nothing happens.

Ask a Question / Re: How to walk between grass?
« on: December 26, 2018, 04:23:22 pm »
The best solution would just be to create a separate actor for the front section of the grass with the same canvas size as the original grass.  In the when created event of the original grass, create the front section of the grass at x-self and y-self (the reason for the same canvas size, unless you just want to do the math to determine the y-coordinates) on the preferred layer.

This will create all the needed front sections, removing the tedious job of manually placing them.

iPhone / iPad / Android / Re: Circle Split - Released on iOS
« on: December 24, 2018, 08:31:29 pm »
Cool thanks a lot!  I'll try it out soon and let you know how it goes!

iPhone / iPad / Android / Circle Split - Released on iOS
« on: December 20, 2018, 06:12:48 pm »
Hey guys I just released my new game Circle Split.  It’s a minimalistic puzzle game where to try to remove all the circles with a limited amount of taps.  Circle variations and colors dictate the abilities of each circle to help you clear the screen.  If you could please check it out and guve me some feedback, that would be greatly appreciated!

I also want to publish on android but I’m not having any luck with the Unity Ads extension for android, if anyone has I would love to know how you were able to achieve it.

Extensions / Re: [Unity Ads] Need help testing new extension on IOS
« on: December 10, 2018, 08:03:21 am »
I tried using test ads, but it continually shows real ads and after about a second it crashes my game.  I also tried the rewarded video ads, which correctly shows the prompt but when I press play it also crashes my game.

I basically used the same code as Harshhsrah above but for iOS.  I'm currently using build 10134 if maybe the latest private build is causing the issue for whatever reason.

Edit (Fix) - The problem ended up being that I needed to add the ndll file from Robins extension to this one, as Yoplalala mentioned above, I just figured that the latest update resolved this but I guess not.  Anyways if anyone is running into the same issue, you HAVE to change the ndll files in order for the ads to properly show.

Thanks again Yoplalala for this extension!

Ask a Question / Re: Pls help with doors.
« on: August 30, 2018, 08:06:51 am »
Well you have to remember we don't know how your game is played.  Is it a top down view, a side scroller, etc, because it does make a difference. 

Not knowing this the conclusion I would come to, is create a boolean named "Open" and set it to false in the door actor.  When a collision occurs between the door and the player:
     -If open = false
             -set open = true
             -set animation to 0 (Door opening animation)

This is where we run into issues, the code above should function just as what you posted (just my rendition).  However we need to know what will happen next.  Is the scene going to change, is it just allowing the player to walk through into a house (of the same scene) because this will determine how to move forward.  If it changes into a new scene, just include a do after block to allow the door to fully open for aesthetic purposes then change the scene.  If it is the latter on the other hand, you will need to find a way to check when the actor has passed the door.  Many ways to do this, in my personal opinion tiles have the greatest advantage because there is a way to check if the actor is on that specific tile and when it is not.  Using actors isn't quite as simple (but still very doable), you could make a sensor just past the door that when the player hits it will change the door animation.  I'm sure there is also a solution using regions, I just have never used them myself but they would allow you to get your desired effect without the use of another actor as a sensor.

Chit-Chat / Re: AdMob and GDPR
« on: August 24, 2018, 11:22:04 am »
Are there any steps you guys are currently taking to be compliant with GDPR?  Aside from those using Unity ads

Windows / Mac / Flash / HTML5 / Re: Space Pirate
« on: August 22, 2018, 12:26:24 pm »
Game looks amazing as always, and I'd probably choose 1 or 3.

iPhone / iPad / Android / Re: Rowdy Wrestling
« on: August 21, 2018, 06:58:49 pm »
Yeah that's where I'm at.  Pretty sure most organic downloads are pretty low unless you're a top publisher and even then it's probably minuscule compared to marketing and features in the grand scheme.

Ask a Question / Re: Grid Base Movement
« on: August 20, 2018, 11:41:01 pm »
We need a little bit more information.  Are you just moving one tile each move, or will you move multiple tiles?  Multiple tiles can be much more complicated considering it has to calculate the shortest path taking into account places where it can't move.

iPhone / iPad / Android / Re: Rowdy Wrestling
« on: August 20, 2018, 11:53:21 am »
Just out of curiosity are there any tips you have for choosing keywords?

iPhone / iPad / Android / Going Nutty - Coming to iOS Soon
« on: August 15, 2018, 06:58:12 pm »
I'm working on a new game called Going Nutty that will be out for iOS soon.  It's a simple addictive endless game where you play as a squirrel and dodge branches while trying to collect as many acorns as possible.  I tried to think out of the box, so instead of making more obstacles, I'm making occurrences which partially obstruct your view.  This includes various storm overlays, clouds, running into spider webs, and planets/meteors when you climb high enough.

I would love to receive some feedback, so if you are interested send me a DM and I'll invite you to the testflight to try!:)

Ask a Question / Re: Unity Ads Robins Extension
« on: August 10, 2018, 01:56:14 pm »
Insanely useful, just to remove chances I had to keep my app from showing in Europe.  As I was unable to make the Unity Ads work, I was going to do the same for my next app so if Enhance is GDPR compliant that would definitely be the go to ads extension for mobile right now.

Ask a Question / Re: Blurry Font
« on: August 10, 2018, 01:52:01 pm »
I didn't notice I didn't have project scaling on, so enabling that fixed the issue.  Sorry about that!

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