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Messages - memmaralit

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1
Ask a Question / SmartFoxServer?
« on: November 22, 2015, 04:50:00 am »
Hi! Has anyone here tried using SmartFoxServer with Stencyl? I have searched questions about smartfoxserver but a lot of questions were years ago, so i'm curious if someone has recently use this. I'm trying to use it for my multiplayer game. Thanks!

2
Ask a Question / Re: Door Behavior Not Working
« on: July 22, 2015, 07:00:22 pm »
Yes, I already did that. Ain't working still. :(

3
Ask a Question / Door Behavior Not Working
« on: July 22, 2015, 02:15:04 am »
Hi. So i downloaded the door behavior and attached it to my door actor. When my player collided with the door, nothing happens. I made sure that the player's type and the door's type are colliding.  What else should i check?

4
Resolved Questions / Re: Too much lagging
« on: July 20, 2015, 10:15:31 am »
Oh! I get it. Thank you. That's a great idea. I will try it now. :D Thanks!

5
Resolved Questions / Re: Too much lagging
« on: July 20, 2015, 10:01:12 am »
I think that's what i really need to do then. What do you mean by "loop through the actors on screen"?

6
Resolved Questions / Re: Too much lagging
« on: July 20, 2015, 09:23:31 am »
Sorry, the game runs fine for me. I have no idea.

Oh. I see. Maybe it's with my PC or something. Earlier I tried deleting some regions and it worked fine, no lags or anything. But then adding some regions again creates too much lag. That's weird. Thank you so much for trying! :)))

7
Resolved Questions / Too much lagging [SOLVED]
« on: July 20, 2015, 02:46:37 am »
Hi! My game has too much lags and i don't why. Attached is my exported game. Can anyone please try it and tell me what the problem is? Thank you so much! Just press space bar to enter game. awsd are the controls and press enter to talk to the first NPC. Thanks!

8
Ask a Question / Re: Player's conversation with NPC
« on: July 16, 2015, 12:36:03 pm »
Hi, Matt! I understood everything except the "custom region" part. I think i need a code snippet. Thank you so much for your help!

Hi, AV 2525! Thank you for your help! I'm combining your idea and Matt's. I encountered the problems you mentioned when i first tried the dialogue extension with my game. Thanks for the solutions!

You guys are awesome! Thank you! I appreciate it. :)

9
Ask a Question / Re: Colliding but not touching (ex. Ghost, etc)
« on: July 16, 2015, 12:45:15 am »
I want to make a laser weapon for my game, but it will pass thru the enemy, not touching them. For [0.1 secs] do 1 damage to them.

You can create regions that follow enemies. If laser is inside region, do 1 damage.

10
Ask a Question / Player's conversation with NPC
« on: July 16, 2015, 12:33:42 am »
Hi! I was able to set up and use the dialogue extension Justin created (thanks, Justin!). Now i need to get my player 'talk' to NPCs. What i did first is to create a region and that region follows the player, whenever an NPC is inside that region (meaning the player is very close to the NPC) AND player presses ENTER, the dialogue would appear. I tried it but it doesn't work. I think i'm having trouble with the regions. Any ideas will be surely appreciated. Thanks!!!

11
Ask a Question / Re: Multiplayer via Photon Cloud
« on: July 14, 2015, 01:05:03 am »
Hi. I searched for this, and this thread is what i found. I think i missed the threads you're referring to. I'll search again. Thank you so much! :)

12
Ask a Question / Re: Actor position
« on: July 14, 2015, 01:03:42 am »
Oh yes, we have almost the same problem. Thank you so much! :)

13
Ask a Question / Re: Actor position
« on: July 13, 2015, 08:40:08 am »
Create a game attribute on the fly...

I'm sorry, but i think i don't understand this part. Thank you for your reply! :)

14
Ask a Question / Re: Multiplayer via Photon Cloud
« on: July 13, 2015, 08:34:02 am »
Oh i see. So aside from Photon cloud, there is nothing I can use atm?

15
Ask a Question / Actor position
« on: July 13, 2015, 02:03:38 am »
Hi. I'm having difficulty with my character's positions. My first scene is a town that has houses and castle. The player can enter a house/castle. Once the player exits the house/castle, game will switch to the town scene. My problem is the position of the player. Whenever the player exits a house/castle, the position of the character is always at the beginning. But what should happen is, once the player exits a house/castle, he should be in front of the door of that house/castle. Any ideas about this will be truly appreciated. Thanks!

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