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Messages - angryraccoon

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Game Ideas / Re: Avalon
« on: August 29, 2011, 10:45:25 pm »
Wait so, did you just take my idea or did you have it already? Just curious.

I'd love a behavior or set of behaviors or whatever that allowed me to procedurally and or randomly create worlds each time the game is started up, much like Minecraft or Terraria, on a 2D grid with tiles or actors or whatever so that certain tiles or actors(grass, dirt), are on a certain level, and so that caves and mountains and stuff are created together coherently, not just in a random spattering of tiles/actors. Is this even possible? I've tried many times myself and I just don't have the skill or knowledge for it. Thanks!

Ask a Question / Re: Can Stencyl do random/procedural level generation?
« on: August 21, 2011, 06:24:59 pm »
I'm gonna try and design a scene behaviour that spawns a random number of actors (all the same until I can work out/be told how to spawn a random actor) in random locations within the scene without overlap, but it won't be on the Forge until tomorrow.

Did you ever get that to work?

Game Ideas / Re: [yet to be titled]tower defense/sandbox/platformer
« on: August 21, 2011, 05:10:29 pm »
I think adding more players could be possible with a little thinking. For instance, the complex of having a TD with air style monsters, or having the other players fill the monster roles. also has a couple of multiplayer TDs that you could reference for specific features. I know this is going to be 2D, but I'd love to see this game done in minecraft style 3D, but the platformer design of Terraria by itself would make this pretty unique, and you may be on to something as big as Gemcraft (Viral Law: TD is addicting and viral, potentially more than tycoon or match 3).

Sadly after years of loving TD, I find most of them boring now not because of skill trees or upgrade systems, but because of lack of a refreshing monster experience. So I would not play this if it's the typical wave after wave setup, at least for very long. So, why not go Blizzard Diablo style? I mean you have 2 random creature cycles (one from the left and one from the right) every night, and each side will have a named that drops something unique. You could even pull off quests if you used something similar to the "build x amount of rooms to spawn y npc" system.

Anyways, good luck with this!

Thanks man! The problem currently is that I still think it's a cool idea and everything, and I seriously want to play a game like this, especially if it's well-designed and has a cool look and feel to it and an addictive gameplay style/mechanic, but I'm strapped for time and have several other creative pursuits, and I don't have the coding skill to pull this off. I've sort of shelved it as a "go back to this later" thing, unless I find someone who wants to code.

Chit-Chat / Re: Team Request forum?
« on: June 11, 2011, 01:07:16 pm »
That's a good idea. I agree.

Thanks man! I really didn't expect anyone to actually make a behavior for me, so yeah. Much appreciated. xD

I'm kind of in the same boat. The one frustrating thing is that I have a vision for a game, and it's hard to screw around with minigames to learn it when I want to be working on the main idea, even though I don't yet posses the skills. xD By the way, I've followed you. I'm excited to eventually see this game.

Also, multiplayer would work really well for this, I think.

Thanks for your help, guys! Unfortunately, I guess I'm just far too new at this to get this to work easily. I've fiddled around and accomplished very little. And the game I have in mind has several other mechanics that I don't have down yet. What I think I'm going to do, unless some kind soul wants to write a behavior or two for me(;D)is semi-abandon working on this and build a sample level to put player actors on and work with the other game mechanics for now, and wait until I get better at making the games and stuff before I seriously start working on the procedural generation. I think that at this point, I'm fairly certain that I just don't have the experience to accomplish this rather ambitious task.

This sounds intriguing. Are you doing procedural generation, or? Cause if you are and have made some headway with that, I'd frankly love to see how you did it. Right now it's killing me.

Game Ideas / Re: [yet to be titled]tower defense/sandbox/platformer
« on: June 09, 2011, 11:48:52 am »
Thanks! Yeah, it's basically a sandbox-style tower defense game. I was thinking custom character models and that sort of stuff. Glad you like the idea! I'm totally gonna check your game out.

Okay, so another question. I've played around in the Design Mode and gotten the behavior to create actors(using them as terrain "tiles"), but the problem is that I can't get it to stop creating them. I've set x/y creation values for, say, dirt, and it generates all by itself. What I want to happen is after about 10 seconds, the behavior shuts down and stops creating the actors. In that time I would have several behaviors running, generating the different types of actor tiles(grass on a certain level, then dirt, then stone, etc.), then stopping after 10 seconds. I've tried different timing blocks and so on, but it won't stop generating the actors.

On another note, is there any way I can get the actors to be created on a grid? Because right now they're just layering over each other. As I write this I realize that I want them to be destructible, and therefore on a grid, such as in Terraria.

Chit-Chat / Re: Introduce Yourself!
« on: June 08, 2011, 03:37:56 pm »
Hello, I'm brand-spanking new here on the forums.

Love your avatar. That's my favorite movie! :)
Thanks! I love that movie. Kristofferson is totes my favorite character.

Awesome! It sounds like it's possible, I just need to get better at using the Design Mode. Thanks guys!

(Also, I am humbled that the great Luyren made a reply. I may not have been around this community for long, but I already know Lit-Switch)
Thank you very much! You really made my day!
You are very welcome!

Awesome! It sounds like it's possible, I just need to get better at using the Design Mode. Thanks guys!

(Also, I am humbled that the great Luyren made a reply. I may not have been around this community for long, but I already know Lit-Switch)

That's what I kind of assumed. Good to know it's possible on some level. Now, forgive me for my extreme noobness on this, but code meaning what? The behavior design editor thing, or something separate entirely? xD

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