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Messages - piggaruolo

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1
Ask a Question / Re: COLLISION EN VS PL
« on: June 29, 2015, 06:47:38 am »
in settings->groups, check the collisions (make sure the enemies group can collide with player group and player group can collide with enemies)

then

open your actor, go to collision and set every animation to "same as actor type"  (do the same thing for the enemies)

2
iPhone / iPad / Android / GLOMERULE-> give me some advices :)
« on: June 24, 2015, 02:26:10 pm »
After a few weeks spent trying to make the GUI as much simple as possible , I started the creation of the stages.  I created the first 20 levels .
the goal is to move  the three circles with a swipe to absorb the balls of the same color .

[edit]: i have already removed the "+10 coins" on the rating button. i was told it's illegal  8)

CURRENT FEATURES:
-falling balls can have different speed and they can appear with different frequency
-sometimes there are black balls that you can't absorb. clicking on the circle will close it stopping the black ball
-in some levels two falling balls  will switch their position (in general they just fall down)
-two different power-up will help you during the the game(in some levels they are indispensable and you will find them during            the level. you can buy them in the menu scene if you can't finish a level)

AND FINALLY
the game logic is very simple and i just want to know if you all have some advices to make the game more interesting
-i was thinking about falling balls that become invisible at a certain height
-or a some kind of teleport that changes the column of  a ball

please if you have any ideas  write it on comments :) thanks  :D

3
Ask a Question / Re: Check if user really rated
« on: June 22, 2015, 02:08:33 pm »
okok so this isn't possible  :D . and i don't have the knowledge to code something that make easier and faster rating an app..
is some games i noticed that in some moments, a popup with 5 stars and and a textfield appears giving you the possibility to rate the app without leaving the game (to open playstore). i think that the user would leave with more probability a review using this "trick"  8)

4
Ask a Question / Check if user really rated
« on: June 21, 2015, 01:08:04 pm »
it could be a nice way to reward the user with some coins or something else..
is there a way to check if the user really reated the app or should I continue to use a "rate" button hoping for the honesty of the user and for a real review?

5
Ask a Question / Re: PROBLEM: not showing achievements/leaderboard
« on: June 18, 2015, 01:41:03 am »
It has not worked :(

6
Ask a Question / Re: PROBLEM: not showing achievements/leaderboard
« on: June 17, 2015, 01:00:27 pm »
really? i only have set up some achievements but the game is not on the play store. i don't even uploaded it to the developer console. i've only created the play game side of the game which i will link the game to :(
i'll try to publish my game with an alpha version! thanks for your help :)

7
Ask a Question / Re: PROBLEM: not showing achievements/leaderboard
« on: June 17, 2015, 02:01:34 am »
Yes i know there are many Kind of leaderbord but i Just want To integrate The google one :)

8
Ask a Question / Re: PROBLEM: not showing achievements/leaderboard
« on: June 16, 2015, 06:23:47 am »
Please is there someone who menaged to display google leaderbord or achievement?  Or someone who can help us?

9
Ask a Question / PROBLEM: not showing achievements/leaderboard
« on: June 15, 2015, 04:59:46 am »
My problem is:
  -i have a button for the log in: the login seems to work fine (the icon appears e there are no errors messages)
 - then i have a "show achievements" button but when i click on it (after login) nothing happen

I TRIED:
-using the  "if Connection to google play estabilished" show achievements--->nothing
-tried "if Connection to google play estabilished" hide sprite (for my button)---> sprite is still showing
    (so i think that the play games connection is not working fine)
[edit]: tried to test with an exported build--->nothing :(

so i need some help please :) thanks!

10
Is there a way to use a "trigger event" block in a scene that trigger an actor event?
my actor is created during the game so i cant select it in the "chose actor" option of the "trigger event" block.

 [EDIT]: Solved! creating a region on the scene and using "when member of group enter on region" block .

11
Ask a Question / Re: triggering events works only 2 times
« on: May 24, 2015, 10:41:15 am »
[SOLVED] it was a problem with the use of load blocks. i used it too many times and in the wrong way.

12
Ask a Question / Re: triggering events works only 2 times
« on: May 22, 2015, 10:10:34 am »
START SCENE: when you open the game.. so there is the play button ant other options
MAIN SCENE: it is the "in gmae" scene that contains triggered events etc
COMPLETE: is an actor created when you finish a level (clicking on it will switch the scene to start scene)
FAIL: is an actor created when you fail a level (clicking on it will switch the scene to the same scene-->as a try again button)
HOME: is just a button that switch to start scene

13
Ask a Question / triggering events works only 2 times
« on: May 22, 2015, 09:07:49 am »
This is my situation:
WHEN CREATED EVENT: 
   -load
   -if (level = 1) --> trigger event level1       where "level" is a game attribute
   -if (level = 2) --> trigger event level2
   -if (level = 3) --> trigger event level3
...etc. 
CUSTOM EVENTS
-the triggered events(level1,2,3..) that are on the same scene of the "when created events.

now when i start for the first time (so with level 1), the event is correctly triggered. then even if i lose (so i repeat the level 1) or i win (level2) the correct event is triggered. but if i lose another time(or even if i win) when the scene is loaded nothing happen.
it's like no event is triggered.

I TRIED
-to change the level order and i had the same result so it triggers only 2 times
-to create anothere scene as a transition scene (so i lose-->i go to the transition scene-->and then i switch again to the main scene)
-to use save/load blocks almost everywhere
-to print the value of game attribute "level" in the main scene: AND THE VALUE IS CORRECT -->so i don't know why after checking for the third time the "if" block in the "when created" scene nothing happen,

ANY ADVICES? thanks in advance :)
 

14
Journals / Re: Block Hop!
« on: May 19, 2015, 11:38:16 am »
tried it. love the 3d effect and the idea of the tower :) there are also combos!
is the difficulty increasing? i just reached 25

15
Ask a Question / Re: SWAPPING actors when swiping
« on: May 15, 2015, 11:49:34 am »
I appreciated your help anyway :)

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