Would both methods be good for a turn based game?
I know that websockets provide more of a "real-time" experience but that's not very important to me. I just want to make sure my server doesn't crash with all the HTTP Requests (assuming my game is moderately popular). Currently testing on a basic webserver.
The issue with websockets is that I don't think it is supported by Stencyl and the Extension seems old. I would be concerned that support for the extension is dropped... Does anyone have any insight that might help me make a decision when it comes to online turn based? Thanks