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Messages - Blaziken8x

Pages: 1 2 3 ... 9
1
Ask a Question / Re: Error when publishing to Android
« on: January 08, 2016, 12:05:46 am »
I'm not sure anymore. I tried testing on android, at first it only worked when I changed from Scale to fit (Fill) to something else, but that it worked even with that option (it game me an error, but it kept compiling). But, it won't publish. I'll try to publish it on another computer.

2
Ask a Question / Re: Error when publishing to Android
« on: January 07, 2016, 02:19:29 pm »
Scale to fit (Fill) option seems to be causing this error.

3
Ask a Question / Error when publishing to Android
« on: January 07, 2016, 12:49:17 pm »
Could someone please tell me why it won't publish too android.

I already tried updating stencyl, java, android sdk and visual studio.

4
Ask a Question / Chrome blocking flash ads
« on: August 31, 2015, 11:49:34 am »
http://www.businessinsider.com/chrome-will-block-flash-ads-from-september-1-2015-8

Does this mean that newgrounds preloader ads and fgl ads will not work on chrome anymore?

5
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.4]
« on: August 04, 2015, 11:03:27 pm »
Try using this block instead of the "if" block.

6
iPhone / iPad / Android / Re: Help Me Name These Cute Little Guys!
« on: August 04, 2015, 03:12:06 am »
Dolphin, Frog, Bunny, Monkey. My job is done. :P

Or better yet, call the monkey dolphin, call the bunny frog, call the dolphin bunny and call the frog monkey. xD

7
If you are talking about the side ads for a website I'd suggest using Google AdSense. (I'm pretty sure that you can only put the Newgrounds ads in the games and not on websites)

8
Ask a Question / Re: apk size sounds with .mp3[doubt]
« on: July 28, 2015, 11:59:25 am »
Most of the sounds that I've used before were under 20 KB, so adding in those mp3 files probably won't make a noticeable difference in apk size.

9
Yeah, I get the same warning for any of the private builds.

10
Ask a Question / Re: Where to edit build number?
« on: July 25, 2015, 06:15:33 am »
I don't think that the Version Code (iOS) is visible to the users. But it must be higher than the previous one, if you want to upload a new build.

11
Ask a Question / Re: Where to edit build number?
« on: July 25, 2015, 12:57:24 am »
Settings-->Mobile-->Version Code (iOS)?

12
Each time you show newgrounds ad it counts as impression. Once you earn enough money the newgrounds are the ones that pay you.

http://www.newgrounds.com/wiki/creator-resources/monetization
http://www.newgrounds.com/wiki/creator-resources/monetization/flash-ads

13
http://www.stencyl.com/help/viewArticle/124

You could try putting your game on newgrounds and adding newgrounds ads. Then if you put your game on a site like y8.com and freeonlinegames.com, you will get impressions. (0.20$ - 1.50$ per 1000 views)

Since you don't have indie or studio licence for Stencyl you won't be able to put newgrounds ad preloader in your game. (Instead you can just put "show newgrounds ad" block in a "when created" event in the first scene of your game)

14
Ask a Question / Re: Stencyl is Missing
« on: July 19, 2015, 01:30:52 pm »
Try looking here:
C:\Users\"Your name"\AppData\Roaming\Stencyl

15
Try to do as I said in my previous post, then create another true/false attribute (lets name it Damage). Put an if statement around the "if playerhealth >1" and "otherwise" block. Make the if statement "Damage = True", inside that statement put "Set Damage to false" and also put in "do after x seconds block"  and inside the do after block put "set Damage to True". (The amount of seconds in the do after block will determine for how long the player will be unable to take damage again)

Edit: Eh, never mind. The "delay" suggestion from TheIndieStation should work.

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