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Messages - Dingo

Pages: 1
1
Old Questions (from 1.x/2.x) / Alarm Clock App
« on: April 16, 2012, 12:05:37 pm »
Is it possible to create an alarm clock app for iOS using iStencyl?  Something that would run in the background?

2
Old Questions (from 1.x/2.x) / RoarEngine and iStencyl is it possible?
« on: January 20, 2012, 01:45:29 pm »
Is it possible for iStencyl to communicate/integrate with Roar Engine (http://roarengine.com) ?  Are there any components that will allow this to happen?

3
Old Questions (from 1.x/2.x) / Re: How to test on a device? [SOLVED]
« on: January 03, 2012, 01:15:10 pm »
Wooo HOoo!! Rob thank you so much.  Sorry guys to get so crazy.  If mods need to delete this that's cool, sorry to take the bandwidth on the board.  Thanks it's working! :)

4
Old Questions (from 1.x/2.x) / Re: How to test on a device? [SOLVED]
« on: January 03, 2012, 08:32:33 am »
ARRRRGH!!!!!! THIS IS FRUSTRATING HAS ANYONE ELSE HAD PROBLEMS!!!!!

GOD!

5
Old Questions (from 1.x/2.x) / Re: How to test on a device? [SOLVED]
« on: January 03, 2012, 06:38:32 am »
I get  the error

CodeSign error: Certificate identity 'iPhone Developer: James Griggs (##########)' appears more than once in the keychain. The codesign tool requires there only be one.


(numbers symbols added by me)

Oh and I should say, on my keychain access the only active certificates(that have not expired) that I have is a development certificate and a distribution certificate.

6
Old Questions (from 1.x/2.x) / Re: How to test on a device? [SOLVED]
« on: January 02, 2012, 08:01:53 pm »
Does not work for me.  Your screen shot does not make a difference because my device does not show up in the dropdown.  Yes I have a paid Apple Developer license.

Is there a REAL tutorial or step by step beyond the screenshot to help?

Sincerely frustrated...

7
Old Questions (from 1.x/2.x) / Re: Status to Facebook
« on: December 28, 2011, 06:03:47 am »
YES :) SSO would be awesome!  Of course it would be up to each individual developer to register their game with facebook(pretty simple), but the social marketing would be great.

8
Old Questions (from 1.x/2.x) / Re: Status to Facebook
« on: December 27, 2011, 01:26:38 pm »
I would say directly within, that way they do not leave the game experience.  But opening is safari is better than nothing.

Ideally even being able to open a webview would be better than nothing.  Don't Facebook and Twitter have XCode code available for this?

9
Old Questions (from 1.x/2.x) / Status to Facebook
« on: December 27, 2011, 10:40:20 am »
Is there a way with iStencyl to post score, progress, or info to Facebook from the game? or Tweet it?

Pages: 1