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Messages - jimm84

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1
Hello Stencylers! my name is JD and I'm on the lookout for my next batch of projects. If you need help in creating concept art, character designs, creating animations any of the above get in touch and I will see what we can do.

- 2D Character Design and illustration
- Digital painting
- Horror work
- Cover work
- Narrative illustration and 2D animation
- Animation
- Artwork for games

If you would like to know a bit more please feel free to drop a quick message and I will get back to you as soon as possible.

https://jdillustration.jimmsdesign.co.uk/illustration-portfolio.html

http://jd-art-blog.jimmsdesign.co.uk/

Thanks,

JD Illustration


2
Paid Work / Illustrator & Character Designer Looking for work
« on: August 06, 2019, 01:58:56 am »
Hello Stencylers! my name is JD and I'm on the lookout for my next batch of projects. Some of my skills and experience cover -

- 2D Character Design and illustration
- Digital painting
- Horror work
- Cover work
- Narrative illustration and 2D animation

If you would like to know a bit more please feel free to drop a quick message and I will get back to you as soon as possible.

https://jdillustration.jimmsdesign.co.uk/illustration-portfolio.html
https://jdillustration.jimmsdesign.co.uk/contact-freelance-illustrator.html


More information can be found on my website.

Thanks,

JD

Pop over a quick email and I will see what I can do to help. Also, this brand spanking new blog has just been launched.
:-
http://jd-art-blog.jimmsdesign.co.uk/


3
I will have to check on the opacity. I would like to think its something obvious and not a bug or something.

I must confess, I'm not very well versed on working with the global booleans yet, Ive worked and standard boolean... - hang on do you mean as standard variable/ boolean true and false?

Cheers,

4
Thanks, still no luck. Any other ideas? It is such a weird thing!

5
Paid Work / Re: Illustrations Needed for iOS Game
« on: October 27, 2016, 01:59:31 am »
Hello brvids,

I could be interested, if my still and pricing applies. I work predominately in fantasy, humour and horror and I'm currently working on a science fiction project at the moment.

Just a couple of questions :
- What sort of vibe is your game and what is the target demographic?
- What is the turn around time?

I would be more than happy to offer my services, feel free to send more of a spec over and I can discuss in more detail  >

http://jdillustration.jimmsdesign.co.uk/illustration-portfolio.html

http://jdillustration.jimmsdesign.co.uk/contact-freelance-illustrator.html

Thanks,



6
Hello, I was hoping someone would be able me as I'm now banging my head against the wall.

I have dragged an actor onto the scene onto the top layer to act as a HUD / menu button when clicked. In the editor this button is visible but when I come to test they vanish. There must be something I'm missing... or a bug. Here are some more details:

  • The actor is a png file
  • The I have removed the physics
  • I have set it to loop
  • It's on the top layer
  • The actor has a basic bevaiour, "when clicked" -I have disabled this behavior yet my actor is still invisible..

Any clues? Thanks for your help (I hope this question isn't as silly as where did I leave my glasses) 8)

7
Ask a Question / Better Method For Scene Intro Overlay
« on: September 03, 2016, 09:05:23 am »
Hello, I thought I would put this question out there for a Stencyl Veteran.  I have managed to make a scene overlay work in Stencyl so that when a scene loads, a black screen with a 75% opacity comes up with the name of the level written at the centre. In order to achieve this I have used a .PNG that covers the whole screen, which works fine, although...

My main question would be : will this harm the performance of slower computers etc as more stages are added and would a pure code block be better to achieve the same results, or is it as short as it is long? And is the codeblock method as straight forward.

Thank you for your help. :)

8
Makes sense, I will have a tinker with the Boolean method. I'm trying to get my head around attributes and attaching them to things.

9
Hello!

What would be the best approach for making a animation remember that it has played from when you transition between 2 scenes? For example - the player has opened a chest in Scene 1 and (chest goes to frame 2 of actor), the player goes through to scene 2, and the comes back to Scene 1, the chest is still open . Is this result easy to achieve?

Thanks! :-)

10
Thank you Jeffrey. I will have a tinker. What would be the best method for the code to load the correct scene? Also with the global attributes, would this store the inventory information? Or would it be wise to make a separate list or attribute for this?

11
Save point and Click -

Hello I was wandering if someone could help. I’m trying to make a simple save function in a game so that when a player clicks ’Save’ from the Menu/Scene It remembers what is left in the inventory and what scene the player was last in – Im happy to stick with just the scene saving at the moment for simplicity. It might also be worth mentioning that this is a first person point and click adventure.

As a heads up, I have also made a game attribute although I having trouble making the scene / list talk to one another should it be a number or a text? I’m a bit confused and having some issues getting my head around this part.

Break down of function :
So, when saved in scene two, remember player is in room two. Load, remembers scene 2.


Any tips?

Thanks :)

12
Hello, I would be inclined to agree. I have just downloaded the label extension and managed to this to work.  The triggers works once. Although the mouse exits the collision on the model it wont repeat the action... any pointers?

Thanks both

13
Hello, I was wandering if someone could help I'm looking for a way to make some text fade off the screen after the a certain amount of time - 5 seconds)
Which would be the best method to achieve this?

I have two events in the scene that control this.
1) On region - door click, set boolean to true, play sound
2) If boolean true, draw text, set font to standard, draw text, " door locked etc"
And the bit where I get stuck... how to make the text fade? is there a simple trick.

Thanks,

14
Thank you, that was straightforward. (solved)

15
Hello I was wandering of some could help. I've made this partially work. When my custom cursor hovers over a door ( A region) it swaps to another cursor (a question) I've got the first part to work when the mouse hovers what would be the best approach for when the mouse leaves for it switch back?

Other note worthy information:
The cursor action has two animations 1) Standard 2)customCur

Any hints, tips and clues?

Thanks,

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