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Messages - FadedSketch

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Chit-Chat / Re: Beginner who's stuck before even opening stencyl
« on: June 30, 2015, 02:42:18 pm »
The biggest reason is because I'm terrible at art, and without good art, it's hard to make a good game....(I can't even make a good looking square!0.0 HOW!?!?)

The other reason is because I fell in love with Dubstep production. I enjoy doing that because you don't have to draw.

If I was better at art, I would still game dev. I also always participate in Ludum Dares. I never place high in anything except audio because my art upis terrible, but it's still ALOT of fun just participating.
oooooooh I see. ;u;

Just want to thank everyone for their responses, I'll definitely look back here when i have this problem again. :)

Chit-Chat / Re: Beginner who's stuck before even opening stencyl
« on: June 29, 2015, 09:35:07 pm »

I found participating in Ludum Dare to be a great learning experience. It can force you to think about what your strengths are, and how you can best take advantage of them. There's also the community aspect of it--other people are participating alongside you, which can be encouraging.
I've actually thought about joining one of those, but I always fall back on 'what would I do?' I guess I should start considering my strengths a bit more. ^.^

Chit-Chat / Re: Beginner who's stuck before even opening stencyl
« on: June 29, 2015, 09:29:16 pm »
All my ideas come to me when I'm laying in my bed trying to sleep. You have nothing else to worry about, you can stay focused, your ideas are rediculous  from sleep deprivation, I find it the best time to strategize. The way I think through stuff while doing that, is i first think of a cool feature I want to add, then I think about how I would code it, how to implement it, and stuff like that... And then I remeber I quit game development and moved onto music production.

Thinking things through while trying to sleep, is the best time and way to try avoid getting stubbed.
Thank you, I have the same thing, havin the best ideas before falling asleep! XD off topic, but why did you quit game development? .3.

Chit-Chat / Re: Beginner who's stuck before even opening stencyl
« on: June 29, 2015, 09:13:10 pm »
Most people have the same problem when just starting out. I always give the same advice that I used for myself:

1. Just play around with different blocks and see what they do. Make as many game mechanics as you can figure out. Even if the ideas don't manifest into anything, that's ok.

2. Join some collaboration efforts. Don't join expecting a big cut of the profits. Rather, offer what you can to the rest of the team and learn from how they are coding things. Even if you do not use their exact code in the future, seeing how other people do things is usually great inspiration to figure out how you want to do things.
Thanks for the help. ;D; I'll have to try these.
As far as putting ideas to work, new ideas usually bring a nice surge of motivation. How long that lasts varies from person to person, but everyone has a point at which they feel burnout. For a hobbyist, or newbie, there's nothing wrong with setting something aside and coming back to it later. However, doing this too many times, and never finishing anything, can be demotivating.

With some experience, you'll learn what you can/can't accomplish in a reasonable time frame. Knowing your limits is the first step to expanding them, and helpful in setting realistic goals. For example, if you're new to programming, stick to an idea that can be completed using a kit. Tweak the code to add your own touches, and you'll start to learn how to do more of the programming yourself.

If you're prone to burnout, try to keep your project simple. Resist the urge to add details until the core game is working. If you run out of steam working on the details, you'll never get the main functionality going.
Good points, I'll keep these in mind. ^u^

Chit-Chat / Beginner who's stuck before even opening stencyl
« on: June 29, 2015, 07:31:47 pm »
I bet you hear this a lot from newbies, but I couldn't find anything on here so, hoping some of you could help me out. :3

When it comes to actually making a game, I get stuck. .3. or, it will go good for awhile, and then I encounter a problem and my mind stops thinking and refuses to solve it. XD I can come up with great ideas, but the thought of putting those ideas to work - and my mind stops thinking. ;A; I hope this makes sense to someone.

Any/all advice, tips, really, ANYTHING is super appreciated!  :o

Thank you in advance!

Chit-Chat / Re: do you use/browse StencylForge?
« on: May 27, 2015, 08:15:42 pm »
There's also Ludum Dare.
You aren't allowed to use pre-made assets during Ludum dare....

I'm referring to the source code for LD:

"Everything required to make the source work should be available publicly. If 3rd party libraries and tools are required, free or paid, that’s fine. If you’re using an internal library, to participate in the Compo, you will be required to share it."
Huh, I didn't know that. ;u;

Game Art / Re: Pixel Art Thread
« on: May 27, 2015, 05:31:24 pm »
Some pixel art I did out of boredom and stuff.

Chit-Chat / Re: do you use/browse StencylForge?
« on: May 27, 2015, 04:33:52 pm »
When I first picked up Stencyl, I found the kits useful as a learning tool. I've moved away from them, though. I find it easier to expand on code I've written myself, since it follows my own logic. Sometimes I may use a behavior or two.

I disagree with the notion that taking it down would help people. Learning by example can be very effective. Some things I may not want to expand on myself--which in that case, the forge can be very convenient. There's also Ludum Dare.
yes when you first start using behaviours and stuff to learn is helpful. ^^ I should now i'm just starting. XD

Chit-Chat / Re: do you use/browse StencylForge?
« on: May 27, 2015, 03:43:32 pm »
I use and make StencylForge items today, I'm not into that kind of theft. It can improve once we get rid of the file stability problems(and then the editor's) for it. We got background files in there that eat up software memory when opened and such. On the other hand, stealing in things meant for the public like that is wrong, no matter how forgivable.  That could be seen as just evil copyright in plain sight in order to pull it off without question(YUCK!!!).
I agree, It bothers me when i see the same character or "jump" behaviour 5 freakin' times in a row, all by different people. -.-

I find the forge useful when I'm looking for a quick beahavior or background and I don't have time to make one . Also I really like the music uploaded on there . I created some suggestion for the forge a while ago and haven't got any replies . anyone could post suggestions there if you like . And ceosol Stencyl plans to let users sell assets on the forge in the future .

My topic suggestions :,41047.0.html
Yeah, the music section is actually quite good. though it isn't update too often.  :-\ 
really? they plan to do that in the future? I hope they do, that would be kinda cool.

Suggestion Archives / Re: StencylForge Suggestions
« on: May 27, 2015, 03:41:54 pm »
these are great Ideas, I hope they take these into mind when and if they plan to work on the forge! :3

Chit-Chat / Re: do you use/browse StencylForge?
« on: May 27, 2015, 02:34:12 pm »
The unity asset store allows people to sell assets. But even if the stencylforge was as extensive as the unity asset store, I would still want to create my own stuff. Just like what Irock said, I like to make my own things. I don't do game dev to get to the end, I do it because of the process.
I think if the forge had better quality items (and much much less repeat/stolen items...) more people woud like it, at least to learn from others' works.
I'm positive I haven't opened the forge this year, and when I do it's only to get my own stuff from there.
I couldn't care less if it were taken down by the devs, and in my opinion it might actually help people (I've got a thing with premade/someone else's behaviors).
Using ALL assets made by others, yeah that's kinda annoying, and doesn't teach too much. But if they use some here and there, mixed with their own works. (as long as they have permission to use others' stuff) that is better.
I couldn't care less if it were taken down by the devs, and in my opinion it might actually help people (I've got a thing with premade/someone else's behaviors).
I haven't used forge in awhile, but I disagree with the removal of forge. Most of what I learned from Stencyl, was from looking at how other people made their codes. That's where I learned what the codes meant and how to use them. I agree using presets and premades is probably hurtful in most scenarios, but they also can help give you the knowledge of how to do things on your own.
lol I'm doing that now, learning from others' behaviours. XD

Chit-Chat / Re: How old were you when you started Game Dev'ing?
« on: May 26, 2015, 08:02:12 pm »
I started 1 year ago, and advice I'd give myself then.... start smaller than you did. XD

Chit-Chat / Re: do you use/browse StencylForge?
« on: May 26, 2015, 05:57:52 pm »
no, not really, for me its pretty useless.... when i need something im stuck at i come to the forum or so. Ive only forced myself to go forge when i have a recommended behaviour saved there, so i browse for it with the name directly.... but i find forge pretty untidy or so
I see. I think more people would use it if it were more like the unity asset store. (Although I'm assuming it's much better XD)
Nah, I don't really like using behaviors made by other people much anymore unless it's something I'm not sure how to make on my own. A good example is Hectate's excellent Sine-wave Distortion Effect behavior, but it's not on StencylForge for reasons.
Yeah, I get that. :3

Chit-Chat / do you use/browse StencylForge?
« on: May 26, 2015, 04:15:37 pm »
Just some random question that came to mind,Do you use and/or browse the StencylForge? why or why not?
I do, mainly to find some games I can study if I'm stuck on something. Also to check if my own stuff has been downloaded or commented on. XD

No, you can make top down games with stencyl. I think there are more side view games because its easier, In my opinion anyway. :3

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