1
Bug Archives / Re: Issues with tiles: tileset scaling wrong and "phantom" collisions
« on: May 29, 2015, 01:04:12 pm »
I had the same problem. Maybe this will help http://community.stencyl.com/index.php?topic=8323.0
Adding a new Tile Set
1 Design artwork at twice the size as normal for retina (eg. 64 x 64 if your game tile size is 32 x 32)
2 Go to Game Center > Tilesets > Create New
3 Import as Retina 2x and don’t worry about the grid lines dividing your tiles. This can be confusing. (Fig. 1 below). Your tiles won't be divided up.
4 The tile size needs to be 32 x 32 on the import window (assuming this is the tile size you're using).
5 After import, if it looks weird, like (Fig. 2 below) then you need to look at the Tile size (Fig 3 below)
and correct it by clicking 'Change Tile Size and entering 32 x 32' (Or your target size)
Adding a new Tile Set
1 Design artwork at twice the size as normal for retina (eg. 64 x 64 if your game tile size is 32 x 32)
2 Go to Game Center > Tilesets > Create New
3 Import as Retina 2x and don’t worry about the grid lines dividing your tiles. This can be confusing. (Fig. 1 below). Your tiles won't be divided up.
4 The tile size needs to be 32 x 32 on the import window (assuming this is the tile size you're using).
5 After import, if it looks weird, like (Fig. 2 below) then you need to look at the Tile size (Fig 3 below)
and correct it by clicking 'Change Tile Size and entering 32 x 32' (Or your target size)