Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Vigilence

Pages: 1 2 3 ... 5
Chit-Chat / Re: Changing Name
« on: May 21, 2013, 04:38:47 pm »
You can email a request for a name change to customer service.  It takes a few hours, but it will eventually get done.

Chit-Chat / Re: Amit Patel's amazing collection of information
« on: May 21, 2013, 02:11:30 pm »
Very useful stuff, thanks for sharing!

Incase people are lost, the last three tabs of the menu bar pertain to game design.  The first 3 are cover personal stuff.

Or you can just start here:

Game Art / Re: Why can't I be beautiful?
« on: May 21, 2013, 10:44:42 am »
Poor cow.  :'(

That's a possible solution.  From what I have seen, most games, in particular mobile games, have a separate atlas for SD and HD resolutions.  I am not sure if that is the best solution for desktop games, but that is another way to transition between the different sprite sizes.

I too was had this same question in mind.  From what I understand about Stencyl, resolution change on command should be possible.  The only limit is that the art would have to be created for each resolution. 

If an advanced user can chime in that would be great.

Game Art / Re: Why can't I be beautiful?
« on: May 17, 2013, 01:03:58 pm »

Game Art / Re: Why can't I be beautiful?
« on: May 17, 2013, 12:47:07 pm »
Very nice!

Game Art / Re: Why can't I be beautiful?
« on: May 17, 2013, 11:21:22 am »
The colors are a bit flat and the sprite lacks volume (it also looks flat like paper mario).

Game Art / Re: Why can't I be beautiful?
« on: May 17, 2013, 11:05:12 am »
Try these pixel tutorials out.

and character tutorials

and if you are really serious

random thought. there was another competitor -- I think it was construct 2, but I could have it wrong -- that had a spriter plugin.

I'm not leaving stencyl for another IDE any time soon (I take forever to learn new things), but I must admit that piqued my curiosity. Spriter is something that would allow certain types of things to be done in games, and thus certain types of games to be made, that simply wouldn't be reasonable to do otherwise.

Yeah, Construct 2 supports Spriter.  I've been hoping Stencyl would, or at least Stencyl 3 would.  Spriter is extremely powerful and it would be beneficial for Stencyl users if Stencyl made an effort to start supporting Spriter ASAP.

Ask a Question / Re: Need some help
« on: May 10, 2013, 05:58:04 pm »
Does the scene have gravity?

So its 4MB if the game says 4145KB.

Game Art / Re: Why is art so hard?
« on: May 10, 2013, 03:26:06 pm »
You see your proportions are incorrect.

Proportions are indeed very important, but only when trying to draw something realistically.  When it comes to character design, the shapes that are used for the character can represent a lot.

Take for example the first image in this link:

Game Art / Re: Why is art so hard?
« on: May 09, 2013, 05:19:38 pm »
If you are learning how to draw I would recommend sticking to analog before moving to digital.  Analog being pencil and paper, while digital is the use of a computer to create art.

As said above, drawing everyday is a must!  Also if you really can't draw, try looking at your favorite artist and study their style until you can create your own.

If you do know how to draw, but don't know how to create pixel art try this link for pixel art tutorials.

Pages: 1 2 3 ... 5