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Messages - XanderGC

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News / Re: What's in a name? StencylWorks is now Stencyl.
« on: March 13, 2012, 10:16:26 am »
As a long time follower of Stencyl I will admit to being intitially thrown by the name "StencylWorks." I almost thought it was a seperate product in addition to what Stencyl was going to be. I think simplifying things will be good for the future. :)

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News / Re: StencylWorks 2.0 Beta (Released Feb 25th)
« on: February 25, 2012, 12:41:55 pm »
Nicely done! I am constantly amazed at how this wonderful little gem keeps moving forward and improving. Now if I could only hunker down and actually make a game myself.

3
Hi there,

Long time lurker, rarely a poster and this is something that I would love to see Stencyl be able to do. Even something like Final Fantasy would be epic and would really make Stencyl that much more awesome, even though it already is pretty awesome. Does anyone else have the issue where you want to make a game but you just don't even know where to begin? That is my issue.

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News / Re: Making Monkeys - Sponsored by Armor Games
« on: January 15, 2012, 01:53:21 pm »
This game was great fun and is a great showcase of what can be created using Stencyl. I too hope to create a game someday. :)

I agree with another poster when they said that the monkeys looked more like toast rather than monkeys lol

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Game Ideas / Re: Great Flash-based game sound generator: Bfxr
« on: June 18, 2011, 09:04:55 am »
In my short time with it I would have to say it's nice to be able to put that personal touch on your game like that. Sure your work may not be up to par with the professionals but it is more than adequate enough for using in your own games. Highly recommended.

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Archives / Re: Preview An Audio Resource on Forge
« on: June 18, 2011, 08:43:54 am »
Thank you for the quick reply Jon! I just need to spend more time with Stencyl now lol.

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Archives / Preview An Audio Resource on Forge
« on: June 17, 2011, 06:49:40 pm »
Technically a more advanced preview could be used with all types of resources available on Forge but what I would really like first is the ability to preview an audio resource on force before we download it.

I think It would be less time consuming than finding a resource, downloading it, realizing it wasn't the exact thing you wanted and looking again and repeating the process.

Also if we don't have to download it we won't get bogged down by resources we don't need.  :)

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