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Messages - Dirwin3498

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iPhone / iPad / Android / Spin. (iOS)-- endless reflex game
« on: January 08, 2016, 09:31:17 pm »

           Gameplay is centered around simplicity; There is a spinning circle with a green "target" of varying size (depending on difficulty) and the player's objective is to tap the screen and stop the spinner on the target.  If the player succeeds, he continues to the next level and the speed increases, but if they fail, they return to the start.
Endless style gameplay means that the game is centered on obtaining high scores, encouraging competition among others.  Leaderboards via Google Play and Game Center are planned so you can see how you stack up against others all over the globe.

There are 6 levels of difficulty:

1: Speed of spinner increases with each level
2: Speed of spinner increases with each level, and the size of the target varies randomly with each level
3: Increasing Dynamic speed with each level (the speed will change during the level, either increasing or decreasing, instead of a single constant speed from the beginning of each level.) Target size also varies
4: Increasing constant speed, but it will randomly change direction, target size varies
5: Combination of 3 and 4
6: Wild Card (Random speed and speed change intervals) unpredictable.  Varying target size of course
        High Scores are saved individually for each difficulty, and your goal is to get the highest score possible.


Any reviews or ratings would be GREATLY appreciated


Game crashes after, has anybody had this problem or know a solution?
I've read it has to do with assigning a primary view controller, but I have no idea how to do that

Im trying to use the adcolony extension, the video plays but crashes when it finishes (my game is portrait but the video plays in landscape)

Extensions / Re: Ad Colony [iOS/Android]
« on: December 16, 2015, 07:08:34 pm »
whenever I play an ad colony ad, the video plays fine, but when it finishes, the orientation switches back and forth and then closes, The app is portrait oriented.  The console repeatedly prints

\[haxelib] 2015-12-16 19:47:33.406 Spin[7914:273497] ADCOLONY [info] Close ad called

followed by

[haxelib] 2015-12-16 19:47:33.442 Spin[7914:273497] Warning: Attempt to present <ADCRotatingViewController: 0x7e45bea0> on <ADCRootViewController: 0x7b90d0c0> whose view is not in the window hierarchy!

I've been searching the forums and google but have come up empty, any help would be greatly appreciated, thanks.

I get an error everytime I try to use one of the blocks, I have the latest build of stencyl

Ask a Question / Re: Direction of actor help
« on: October 25, 2015, 05:35:13 pm »
yeah, you're right.  I got it working, thanks for the help

Ask a Question / Re: Direction of actor help
« on: October 25, 2015, 12:51:24 pm »
no, that's the only behavior

Ask a Question / Re: Direction of actor help
« on: October 23, 2015, 06:54:44 pm »
It always gives 2 angles, 0 and the actual angle

Ask a Question / Re: Direction of actor help
« on: October 23, 2015, 06:44:41 pm »
I generated the logs, but where am I supposed to find the print thing?

Ask a Question / Re: Direction of actor help
« on: October 23, 2015, 06:11:11 pm »
sorry, i didn't see that...

Ask a Question / Direction of actor help
« on: October 23, 2015, 06:01:47 pm »
I'm trying to make a game where a wheel spins, and if you click the screen when it is at a certain angle, you win the level.  I got it to recognize that if the direction is between 270 and 300, it triggers an event to bring you to the level completed screen.  However, when I add an "otherwise" block, to tell it that you lost, it triggers the "lost" event even if the direction of the actor is between 270 and 300.

I've been stuck for awhile, I suspect I've simply made some stupid mistake.

any help would be greatly appreciated
(The "over?" boolean is just to make sure that you can't trigger the win or lose event again)

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