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Messages - Arafrael

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1
Extensions / Re: External Data Extension [1.6.1]
« on: March 23, 2016, 12:58:34 am »
I solved my case by putting external .txt file on server, than using HTTP get request and parsing respond. Now i can change .txt and use new data without compilation.
It wasnt obviously for me, that response from external .txt file could be used and parsed as simple text - but it can! :)
I strongly recommend for developing team to put this info into documentation, because it was random attempt and i didnt expect this would work.

2
Extensions / Re: External Data Extension [1.6.1]
« on: March 21, 2016, 08:58:15 pm »
Hi! First: thanks for great extension.
Second: i had a bit different expectations, thought my game could use external resources without compilation.
For example, i wish i could create game, which prints text from "print.txt", then change this .txt file, save it, run already generated build (without compiling) and saw latest changes in game.
Maybe its too far from your planing functionality, but if you know how to get described feature with any kind of extension or something else - i would be very thankful.

3
Fixed Bugs (3.x) / Re: How to replace "as animation" block?
« on: January 26, 2016, 11:50:30 am »
Thanks!

P.S. If you are working on dropdown menu, maybe you would like an idea, i suggested here: http://community.stencyl.com/index.php/topic,46139.0.html

4
Fixed Bugs (3.x) / Re: How to replace "as animation" block?
« on: January 26, 2016, 11:16:46 am »
I mean, i cant put text blocks into "switch animation", it just doesnt fit. There would be no problem, if it does :)
Also, there is nothing except "current animation for <actor>" in dropdown menu.

You can see here: http://take.ms/KzDEJ



5
Fixed Bugs (3.x) / Bug with searching in palette
« on: January 26, 2016, 08:16:56 am »
Hi.

If i searching for attribute in palette - it wouldn't be found in results till i'm opening "Palette > Setters" and "Palette > Getters" tabs.

Screen:


Problem repeats each time after closing behaviour or game project.

P.S. Its minor bug and i didnt want to take your time with reporting, hope you will fix it soon.
But i found this about 2-3 month ago, and regularly updating to latest private builds. Maybe im the only one with this problem and need you help than.
Im using OS X 10.11 and Java 8

6
Fixed Bugs (3.x) / How to replace "as animation" block?
« on: January 26, 2016, 07:39:56 am »
Hi!

You removed "as animation" block in build #8932, but i cant find a way to replace its functionality.
What should i do, if i need to set new animation, using text concatenating?
Ofc, i tried just to put text block into animation setter and found them incompatible.

My case, for example:


If you need more information: i have actor with different equipments (like "sword" and "dagger") and states (like "move" or "attack") and "AnimationHandler" behaviour (part of which you see above), that helps me to choose necessary animation, based on current equipment and state.
The only option i found for replacing my logic - is to make a tons of "if-then" conditions each time i need to change the animation, but its really hard and leads to extremely messy code. Also, i would need to make changes in several places each time im adding new animation...
Hope i just miss something.

Thanks!

7
Suggestion Archives / Re: Smart Suggestions into block fields
« on: January 26, 2016, 05:39:00 am »
Yes. Im using Stencyl for years and not an idiot :)
But its a lot of pain to use mouse for everything im trying to do and workflow i suggest here could really speed up everybody's production.
In addition, menu that you talking about doesnt allow even to use keyboard to select items and have a strange filters that include only part of available blocks. I thought to report about this first, but i believe "smart search" feature is more useful, then improving existing menu.

8
Suggestion Archives / Smart Suggestions into block fields
« on: January 25, 2016, 10:19:17 am »
Hi!

It would be great to add a smart suggestion (or smart search) function into empty block fields, like we used to see in google (and hundreds of other GUI's) :)

Small mockup:


How i imagine it should works:
There is dropdown menu appears after you typed a symbol.
Menu is filled by blocks, filtered by type of blocks (compilable with this field) and symbol you typed, just like you search through palette.
Search results updating in realtime, while you typing.
First block is selected by default, and would be inserted into field if you hit enter.
You could select other blocks with keyboard arrows.

Thanks!

9
Fixed Bugs (3.x) / Error after searching in palette
« on: September 15, 2015, 01:14:23 am »
Hi. I've download latest build and now got an error each time im trying to search in palette.
Despite this search works well, but everything next ill do in this behaviour  triggers an error again.

Error:
Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
at stencyl.sw.editors.snippet.designer.palette.CategoryListing.refreshParent(CategoryListing.java:119)
at stencyl.sw.editors.snippet.designer.palette.CategoryListing.selectButton(CategoryListing.java:112)
at stencyl.sw.editors.snippet.designer.palette.PaletteContainer.switchToSearchPage(PaletteContainer.java:177)
at stencyl.sw.editors.snippet.designer.palette.SearchPalette$3$2.run(SearchPalette.java:137)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

Full log attached.

BTW: error with building for iOS and Android is still haunting me :(
http://community.stencyl.com/index.php/index.php?topic=42362.msg243140#msg243140

10
Ask a Question / Re: Subscribtion renewal problem
« on: September 03, 2015, 10:32:28 am »
Got new letter with payment link, and money was charged successful.
There wasnt such letter on September 1st (and i havnt found it in spam). On 1st i got another letter - without links and any kind of useful information, something like "we got your request, keep waiting". So, i waited till now, before starting to think something goes wrong :)

11
Ask a Question / Subscribtion renewal problem
« on: September 03, 2015, 04:36:47 am »
Hi.
I have requested subscribtion renewal two days ago and there is no confirmation letters, or money charging up to now.
So im not sure if everything goes right :)
Should i wait or maybe there was some mistake in payment information or else?

It would be great if you provided some kind of reminder that the expiration is due in a month.

12
Bug Archives / Re: Tween slide breaks velocity for entire actor
« on: June 25, 2015, 12:03:20 am »
I assume, if it couldnt be fixed soon - would be nice to put a few words about it in stencylpedia.
Its obviously not a frequent bug, but just dont wanna anyone to be at my place :)

13
Bug Archives / Re: Tween slide breaks velocity for entire actor
« on: June 24, 2015, 01:44:53 pm »
Guys, come on, there is nothing special im waiting from you: just tell something like "thanks for report, will fix soon".
It really hurts, when you spent so much time hunting at engine bug, and hear silence after reporting it to engine developers :(

14
Bug Archives / Tween slide breaks velocity for entire actor
« on: June 23, 2015, 05:31:05 pm »
If you call new tween slide after previous one and before it had finished - this actor lose an ability to use velocity blocks ever again.
I mean, not only till the end of last tween (thats ok, and described in stencylpedia), but for entire game at this scene with this actor;
regardless of when you will call velocity again, or which behaviour from.




Even after velocity brokes: X/Y-speed blocks would return speed, like they should if actor is actually moving (but he wont).
Tween slides and "set x/y" blocks continue to working well, like nothing happens.

So, this bug isnt critical and easy to workaround. And of course i have already workaround this in my project.
But i spent about two days and half a night to locate and understood this bug: you can imagine, how hard it was, because it not a thing you can understood by deduction: only trying, only by hundreds of  builds. So, i hope you would fix it soon in respect of pain i suffered while bughunting :)
I test this on 8391 and 8417, but im pretty sure this bug has a long history.

Thanks!

15
Tried with stable and nightly: they don't see extension at all, like i hasn't install this.
I used this installation instruction: http://community.stencyl.com/index.php/topic,3445.0.html and it works with previous version.

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