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Messages - ajimundi

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Dang, so I could've redeemed it on January? And I just redeemed it on the 20th. :D Ah, well....

You shouldn't have problem even with normal Box2D. Maybe post a sample stencyl file so we can take a look? But first, did you change the scene gravity from zero? Have you tried disabling gravity effect on actor.

Ask a Question / Re: Making lamppost Light
« on: October 12, 2015, 07:06:42 pm »
Look for "Demo Light Sources with Image API" game in StencylForge.

Journals / Re: [APP] Tabuh - An Automated School Bell Software
« on: October 09, 2015, 09:21:43 pm »
@Yoplala: Bad news: I took a hiatus from developing this to get another job done, and I kinda lost track on the last code I put in, which broke the UI actor. :P  Currently reloading my last backup for comparison. I'll post the fixed code once it's done.
Note to self: never stop halfway through implementing experimental codes. :D

It's not enabled. Click the Enable button. If it's enabled the button should say Disable.

Ask a Question / Re: How does list functions work?
« on: September 29, 2015, 05:01:28 pm »
1. Yes, they do.
2. Depends on what block you use. You can do it either way.

Ask a Question / Re: How Do i Center a region?
« on: September 29, 2015, 04:19:29 pm »
Instead of using follow block, set region's x and y manually. There's a bit of math involved, but it should be easy.

Ask a Question / Re: Am I allowed to give installer of the nightly build?
« on: September 28, 2015, 03:29:32 am »
Stencyl license agreement stipulates that a single license can be used by 2 individuals, IIRC. So, I guess it's okay?

Journals / Re: [APP] Tabuh - An Automated School Bell Software
« on: September 28, 2015, 02:32:07 am »
Nice.  I'm also creating UI  with actors and I use events to activate them. For now,  I have just a scrollbar and other things that I don't know the name :P Planning to put on the forge one day ... when I'll have the whole kit.

do you use text fields ( i mean the class textFields, or did you make your own) for the cell fields  ? I noticed you have capital letters. if you type shift+letter , does the capital letter work ?

Sorry for all the questions, but I'll have a big part UI to do on my project  so I'm pretty interested :)

As an exercise, I try to create the entire thing using only the blocks available to Stencyl. I did have to use a couple of 'code' blocks for things like indexes in nested loops (Stencyl got them confused at one point and I decided to simply 'code' them all), nulls, and empty string value. I also have to bite the bullet and use pure code to enumerate available fonts. Aside from that, though, it's all Stencyl blocks.

For the cell fields, I use Stencyl's 'Any Key' event. It works well enough with shifted letters, I simply passed the characters 'as is'. For now the only other keys it handles are Backspace and Enter, but I'm planning to expand it further to accept navigation keys, mid-string edit, etc. But that's in the future, along with *gasp* Menu bars. :D For now, I am concentrating on finishing up the data manipulation and saving part, make it look decent, etc.

I can share my current actor, if you like. The codes are kinda messy with many things need to be organized, optimized, and debugged. I have all sorts of experimental codes and have not yet implement full error handling and attribute fall backs.  But if you want to take a look....

Ask a Question / Re: 2D List question
« on: September 27, 2015, 07:35:14 pm »
There's a 2D list extension that might suit your need:,28081.0.html

My current project is partially an exercise of creating standard GUI from scratch using Stencyl. It is quite possible, but the complexity required in creating something simple like interactive table a la Excel worksheet can be quite tedious. Not hard, just a lot of work. I am aiming at creating a generic UI actor that can build all sorts of UI element, including self generating child element.

If you'd like to see what I'm up to, check out my post on the Journals section of the forum.

Ask a Question / Re: Custom Block Return Value Question
« on: September 25, 2015, 09:22:09 am »
return block won't stick happened to me as well. I solve it by sticking a 'comment' block and then stick return block under it. It might work with other block, I don't know, but I used comment block because it has no effect to the logic.

And you can remove the comment block afterward (shift+drag).

well, i managed to create the wrap using fake image behavior with only 3 events and about 23 lines of primary blocks. I'd post it, but I'm off the conputer atm.

Not really "Advanced"

That 'if shift key is down' is not really necessary. The character is upper/lowercase adjusted automatically. It would be dufferent if you detect the keycode instead.

Extensions / Re: [0.2] Bitmap drawing extension
« on: September 24, 2015, 11:42:15 am »
Any reason you must keep the old version download link? This may lead to confusion.

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