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Messages - tabletop

Pages: 1 2 3 ... 26
1
Shared Resources / Re: Luyren's AI and Combat Pack
« on: August 01, 2021, 03:35:49 pm »
Very good I’ve checked back at this. Performance is much better on big scenes. My story is growing

2
Shared Resources / Re: Luyren's AI and Combat Pack
« on: January 17, 2021, 09:22:11 am »
Im very excited to try this doing so as we speak, the Dash and combos I needed implement nicely.

3
Shared Resources / Re: Luyren's AI and Combat Pack
« on: January 10, 2021, 09:36:35 am »
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4
Shared Resources / Re: Luyren's AI and Combat Pack
« on: January 10, 2021, 06:23:35 am »
I actually tried quite a bit, but still a failure.

Do you mind showing me how to do any attack with two different animations/possibly damagers if the button is pressed 3 times in a short window?

5
Shared Resources / Re: Luyren's AI and Combat Pack
« on: December 25, 2020, 08:39:51 am »
Could you post a screenshot of what to type in for just a melee attack with three different animations like in Zelda if you press the button three times in a row.

I couldn't comprehend the documentation at all.

6
Shared Resources / Re: Luyren's AI and Combat Pack
« on: December 08, 2020, 01:54:07 pm »
Would you mind sending a screenshot? Of which exact menu and which areas to type this

7
Shared Resources / Re: Luyren's AI and Combat Pack
« on: December 08, 2020, 07:46:54 am »
What part of the documentation are you confused with?

Which command is used for a combo attack. It appears to only work for combination key presses for the same attack.

Like I want the same button to do a different sword slash if pressed again in a row lol.

8
Shared Resources / Re: Luyren's AI and Combat Pack
« on: December 07, 2020, 05:38:51 am »
What is the fastest way to make a dash attack? Without messing with anything.

Im still confused on where to make a new animation/damager from the same button for a melee attack if pressed in a row.

I looked at the documentation.

9
Shared Resources / Re: Luyren's AI and Combat Pack
« on: November 27, 2020, 12:10:25 pm »
Do you know how to add combo attacks? Like spamming the melee attack button for new animations?

10
Shared Resources / Re: Luyren's AI and Combat Pack
« on: November 21, 2020, 05:52:29 pm »
And do you know the best way to make a party member follow you? From map to map as well.

11
Shared Resources / Re: Luyren's AI and Combat Pack
« on: November 19, 2020, 04:41:34 am »
Anyone know why windows games don't compile ever?

And the sample in flash player causes lag in the second map onward.

12
Shared Resources / Re: Luyren's AI and Combat Pack
« on: November 18, 2020, 01:55:20 pm »
This is Amazing, buying tonight.

13
Shared Resources / Re: Luyren's AI and Combat Pack
« on: November 15, 2020, 05:19:23 pm »
Do you know when this comes out.

14
Shared Resources / Re: Luyren's AI and Combat Pack
« on: October 01, 2020, 06:30:48 am »
Hopefully you can get this out to us by this Christmas.

15
Shared Resources / Re: Luyren's AI and Combat Pack
« on: September 22, 2020, 05:24:26 am »
I just realized I was following your kit for 14 years, can you just upload what you have so I can buy that and start my platformer RPG for real.

This is better than Megaman/Metroid, you're doing an Ocarina of time styled gameplay in sidescroller format, simply amazing.

14 years. let that sink in. And nothing out there on the web can do what this can do where it feels like Zelda Wind Waker/Twilight Princess Side scrolling with damage numbers, a step up from the physics of say maplestory or a Tales game from rpg maker's action battle system.

Im So excited for this advanced battle system you have. I always found action RPG's like Tales games boring in combat compared to adventure games. It is perfect to have adventure/action game gameplay WITH the damage numbers/rpg stats.

Other action rpg kits are total crap for casual makers with no programming knowledge.

I just don't want a lifetime to go by me and my best friend were in 6th grade when you first made the thread on this.

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