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Messages - jone25

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1
iPhone / iPad / Android / Diamaine out on iOS
« on: March 09, 2017, 02:25:16 pm »
Released Diamaine this week on the app store. It’s an easy to play arcade game with 42 levels divided into 7 chapters.



https://itunes.apple.com/us/app/diamaine/id1163406172?l=nb&ls=1&mt=8














2
Ask a Question / Re: failed with exit code 2
« on: January 27, 2017, 02:30:46 pm »
The game is good to go and all done with ads and all I need, ipa is running smooth every time I build with stencyl. All I need now is to test the in ap purchases. And from what I understand you need to run the sandbox test account in Xcode to see if your purchases work as intended.

3
Ask a Question / failed with exit code 2 [solved]
« on: January 27, 2017, 06:11:10 am »
Hi, xcode has been a pain in the ... for a while now.

When building to iPhone in Xcode I get this message now:

"This is the first time you are runing haxelib. Please run `haxelib setup` first
make: *** [build-haxe-armv7] Error 1
Command /Applications/Xcode.app/Contents/Developer/usr/bin/make failed with exit code 2"

Anybody had this before or know how to fix it?

4
I was struggling to get Admob to work. But finally got it to worked some days ago. I had the same problem with the duplicates, I think I just removed it and startet all over again with the setup that Robin have explained. I now have Admob, Vungle, Applovin, Facebook audience network and Unity ads working within the Heyzap. 

Thanks again for awesome work Robin!  ;)

5
Ask a Question / Privacy-sensitive data without a usage description
« on: January 04, 2017, 12:51:07 pm »
I just finished the setup for heyzap with ad networks like admob ,applovin, facebook,unityads and vungle. It all works great when I test it on my iphone. After uploading the ipa I got this message from the app store team:
   
“Dear developer,
We have discovered one or more issues with your recent delivery for "..........". To process your delivery, the following issues must be corrected:
This app attempts to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSPhotoLibraryUsageDescription key with a string value explaining to the user how the app uses this data.
Once these issues have been corrected, you can then redeliver the corrected binary.
Regards,
The App Store team»


Is this a normal issue or is something not working properly with the ads?

6
Ask a Question / Build haxe 1 issue [solved]
« on: December 13, 2016, 04:26:22 pm »
Hi,

I get an error saying: "characters 7-20: type not found: openfl.assets"

Anybody got any tips on how to solve it?  ???

7
Ask a Question / Re: Error when trying to run game on iphone
« on: November 12, 2016, 02:11:51 pm »
This is so frustrating. Now I can't test my game on iPhone or publish the game to iOS anymore. Dunno if a total reinstall would help anything.  So tired of reading this message over and over now.

"Failed: Running iOS. (Return code: 1)
[haxelib] (1 failure)
[haxelib]    ExternalBuildToolExecution Build\ Haxe
[haxelib] The following build commands failed:
[haxelib] ** BUILD FAILED **
haxelib] Command /Applications/Xcode.app/Contents/Developer/usr/bin/make failed with exit code 2
[haxelib] make: *** [build-haxe-armv7] Error 72
[haxelib] xcrun: error: unable to find utility "clang++", not a developer tool or in PATH
[haxelib] Error: xcodebuild: error: SDK "iphoneos4.2" cannot be located.
"

8
Ask a Question / Re: Error when trying to run game on iphone
« on: November 07, 2016, 01:45:17 pm »
No there are no extensions enabled.

And the certificates and team ID is in the setting section and I have tryed to set the target iOS to 8.0
But I still get the same error.

9
Ask a Question / Re: Error when trying to run game on iphone
« on: November 07, 2016, 01:07:40 pm »
Log

10
Ask a Question / Re: Error when trying to run game on iphone
« on: November 07, 2016, 12:54:23 pm »
Thanks for the tip colburt187. Tryed it but I still get the same problem.

11
Ask a Question / Error when trying to run game on iphone
« on: November 05, 2016, 03:57:01 pm »
Hi,

Been trying to run my game in test mode on my iphone.
What am I doing wrong when I get the error:

"execution error: no matching processes belonging to you were found (1)"


12
I get it when when I try to test on iphone and when I try to publish to IOS.

13
Ask a Question / Code Sign error: No matching provisioning profiles found
« on: October 07, 2016, 03:15:48 pm »
This is so frustrating at the moment. I can't find any solution to it   :'(

14
Ask a Question / Re: Language help
« on: September 13, 2016, 01:18:24 pm »
Not at this point, but maybe later on Chrizt   ;)

15
Ask a Question / Language help
« on: September 13, 2016, 10:32:23 am »
Hi,

Was just wondering if there are people on the forum who speak languages like French, German, Spanish, Portuguese, Russian, Hindu, Arabic or Chinese? If so and you would be interested in helping a brother out, please pm me 8)

Thanks

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