Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - rodolfovs

Pages: 1 2 3 ... 9
1
Ask a Question / Re: Web request POST block i can't put the site link
« on: December 19, 2021, 04:35:30 am »
Hi, I already found out, the error occurs because my Stencyl is in Portuguese, when it went back to English the block was normal.

2
Ask a Question / Re: Web request POST block i can't put the site link
« on: December 18, 2021, 04:10:30 pm »
On my system it appears as follows:

3
Ask a Question / Web request POST block i can't put the site link
« on: December 18, 2021, 03:16:50 pm »
Hi, I was thinking about using web request in my future game, but when I went to test the POST block I saw that there is no field to place the link, unlike the block that appears in the block guide. How do I put the link in the POST block?

4
Extensions / Re: Colyseus Extension [Public Beta]
« on: November 12, 2020, 02:11:20 pm »
Very interesting! I will install the extension and start testing! Thanks!

5
iPhone / iPad / Android / Cubinko - Coming October 14 on iOS!
« on: September 08, 2020, 07:41:30 pm »


On October 14 will be released the game Cubinko for iOS. It's a new style of match 3 game!

iOS users can Pre-Order now to have it downloaded automatically when it's out!
https://apps.apple.com/app/id1471588600

Article from Pocket Gamer:
https://www.pocketgamer.com/articles/084085/cubinko-is-an-upcoming-match-3-puzzler-with-a-lovely-art-style-thats-heading-for-ios-next-month/

The most innovative and fun match 3 game in recent years!

Your puzzle skills will be put to the test with this new match 3 game mode! Our exclusive ink blocks will expand your mind in ways you never imagined in this addictive puzzle game. Enjoy the satisfaction of fitting pieces perfectly into place, filling the board with an explosion of colors, and with an extremely fun design!

Are you ready to push your limits?

HOW TO PLAY

• Rotate and drag the blocks to move them.
• Try to fit them together to destroy blocks with combinations of 3 or more. The more blocks you destroy at once, the more points you will earn!
• In ARCADE mode there is no time limit, but you need to complete the missions to get more moves and keep playing. In TIME ATTACK mode things change, you run out of time but there is no limit to your moves, try to take the time to make the most points!

Trailer: 
<a href="https://www.youtube.com/v/fXAV78NumJs" target="_blank" class="new_win">https://www.youtube.com/v/fXAV78NumJs</a>

Screenshots:

6
Hello,

Buying today, will I have access to all future updates? How will I receive these updates?

What is it possible to save on facebook? Score only, or other in-game items too?

7
iPhone / iPad / Android / Re: Line Up: Dots! Coming March 27 on iOS!
« on: December 18, 2019, 04:54:54 pm »
Hello everybody!

Now Line Up: Dots! is available to play online on POKI! https://poki.com/en/g/line-up-dots

Let's Play!

8
Extensions / Re: Poki SDK
« on: December 04, 2019, 04:23:43 am »
I'll try. Rob provided a file that I can create a custom bar, I'm testing.

Thank you for your help.

9
Extensions / Re: Poki SDK
« on: December 03, 2019, 12:45:39 pm »
I haven't posted it on POKI's website yet, I'm testing it on their QA tool.

Custom preloader for me would be enough, but in my tests does not appear. I will try again today using a custom preloader.

Custom preloader only SWF, correct?

10
Extensions / Re: Poki SDK
« on: December 03, 2019, 08:20:01 am »
Stencyl testing works fine, but if I test in POKI's QA tools it doesn't work.

I also tried using a custom loading but it doesn't work in the Stencyl test.

11
Extensions / Re: Poki SDK
« on: December 03, 2019, 05:29:09 am »
Hi!

2 questions for those who already work with POKI. Is sitelock really a giant code? I got this  code from them, but I thought it would be some domains only.

Another thing, in POKI's QA tool the loading bar doesn't fill up, it's all black, even the game loading. Is this normal?

12
Ask a Question / Re: HTML5 scale mode
« on: November 28, 2019, 06:18:50 am »
In the case of html5 it does not fit the screen, unlike mobile, because in mobile I can use 320x480 and if the screen is 320x550 the game fills everything, but in the case of html5 should not work that way.

I'll see how I can do it and if I can do it.

Thanks for the help Rob.

13
Ask a Question / Re: HTML5 scale mode
« on: November 27, 2019, 07:16:36 pm »
The resizable function works, but as the screen size changes, it leaves black bands, not complete the screen. I made a sample image of what I am trying.

14
Ask a Question / HTML5 scale mode
« on: November 27, 2019, 06:26:14 pm »
Hi

Does the scale mode function work differently on mobile and html5 exported games? When I test on the phone it fills the full screen, while and html5 doesn't fill, I've already tested all possible options for testing html and I can't do that.

What I really need is the following, I need to export the game in landscape format 16:9, but when it is accessed by the mobile browser it changes to portrait format 9:16, but in both cases keeping the images undistorted and filling the entire screen. Is it possible to do that?

15
Extensions / Re: [IOS/Android] UnityAds Video and Rewarded Video (0.1.4)
« on: November 24, 2019, 02:09:29 pm »

Pages: 1 2 3 ... 9