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Messages - noxtudios

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Before you kill the actor, if in a scene behaviour, save the X and Y position and store those values in scene attributes.
Then when you create the actor again, create the actor using those X and Y positions.

Or just pretend the actor is dead, by making it invisible, then make it visible again when you want to start with a new life etc.

Ask a Question / Re: actor to much small
« on: August 12, 2016, 03:37:51 am »
When you setup your game, you specify a screen resolution, and what scales you are going to support..
1x 1.5x 2x 3x 4x

If you want your actors to be 100x100, and you support 4x scale, you need to import them at 400x400 at 4x scale.
Stencyl will resize the 400x400 actor for all your scales down to 100x100 at 1x scale.

Ask a Question / Re: What's No Smoothing, Bilinear and Bicubic?
« on: July 29, 2016, 04:57:01 am »
From my experience, the best graphics come from making your game 1x at a high resolution (such as 2048x1536 for ipads) and bilinear scaling down to the other resolutions. I never use 4x, 3x, 2x, or 1.5x because it saves multiple copies of the images and can make your file size massive. I think it should be defaulted to just 1x because I don't think people utilize the other scales properly, anyway. The first thing I do with any game is uncheck the other scales in settings.

In that example above, would I assume you are not planning on running on low end devices, low ram etc (mainly android)? I would imagine those large files with hi res would kill the memory and performance on a small budget phone?

Ask a Question / Re: 'Crushing' an actor
« on: July 29, 2016, 04:47:33 am »
Ahh, where is the collision code with the moving platforms? I can only see the tiles? Or did you put the moving tile actors into the tile group?

Ask a Question / Re: Lines between tiles at fullscreen
« on: July 27, 2016, 01:16:53 pm »
I find that if the tiles are the same or similar, but on different layers (tiles on the same grid box), that can cause tiles to show a line.. I sometimes have to add tiles to other layers to remove the lines.. or move all tiles to the same layer.

Ask a Question / Re: 'Crushing' an actor
« on: July 27, 2016, 01:11:21 pm »
Did you get this resolved..?
Im assuming that the player actor is exactly the same collision box height of a tile?, if it is slightly smaller, then i will not touch the top and bottom of a tile exactly.

May I ask how you are making the player get crushed in between tiles? do the tiles collision box slope? so the gap gets smaller?

I would put in some debug messages in some of the Collision events to make sure they are triggering..

Ask a Question / Re: Attaching a Product key to software [ Desktop ]
« on: July 25, 2016, 12:16:50 pm »
You'll probably need to encrypt some data (of your choosing)

To make each key unique use the date and time and millisecond + a phrase
This should generate a fixed length codes when encrypted with a private key, all different

Then all you need to do is decrypt it in Stencyl using a public key and check for the phrase at the end.

All that was just off the top of my head, so there maybe a simpler way. (it may not even be possible in Stencyl.. Not sure)

Or maybe there is a way of generating a code without encryption, some formula, then use the same formula to check it. this would be less secure.

Use the Tween blocks under actor

You can grow an actor in a number of ways over time.

Chit-Chat / Re: What do you use for animating?
« on: July 17, 2016, 03:24:54 pm »
Spriter Pro is quite nice.. Its on Steam and comes up in Sales from time to time.

Chit-Chat / Re: Google Play Indie Games Festival
« on: July 17, 2016, 03:23:33 pm »
Nice, but shame that "The owner of the game is based in United States or Canada"

Bug Archives / Re: Can't set speed after tweening
« on: July 17, 2016, 03:18:31 pm »
damn, i was having this issue with a game i shelved, thought it was my code.. :)


Looks like i'll be resurrecting that game soon then :)

Bug Archives / Re: Action Script Error
« on: July 17, 2016, 03:17:06 pm »
I would imagine in SceneEvents behaviour you have an actor attribute or similar that is being referenced that is not set to any value.

Ask a Question / Re: Ideas on how to visualize that an actor was hit?
« on: July 17, 2016, 01:41:33 pm »
yep, sounds good to me.. looking forward to seeing it finished!

Ask a Question / Re: Ideas on how to visualize that an actor was hit?
« on: July 16, 2016, 04:04:52 pm »
I would go with the blinking approach.. Flash white or red maybe.

in that same section there is a get Text / Description / Cost block.

Never used it, so not sure what you'll get back, but worth a look there first.

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