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Messages - dacaldera

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1
Journals / Re: MarsQuest - Zelda style RPG - Journal
« on: September 22, 2016, 08:23:39 am »
MarsQuest has been added to GameJolt!

http://gamejolt.com/games/marsquest/191288

...and...

A new play-through video has been made by K G Yonetwoone

https://www.youtube.com/watch?v=g8enun3obHE

2
Stencyl Jam 16: "Spooky" / Re: Stencyl Jam 2016 - FAQ
« on: September 20, 2016, 09:24:14 pm »
So, what do we do in the meantime while waiting for the jam start date?....sharpen our behaviors and custom events?

3
Hey Jimmyha,

What part of h-town are you in? I'm near gulfgate. Take a look at my one and only game so far. http://www.newgrounds.com/portal/view/679833
I don't really know how to write raw code,  hence the reliance on stencyl. But I do have an art education.


4
Journals / Re: MarsQuest - Zelda style RPG - Journal
« on: September 07, 2016, 12:22:55 am »
So, I have decided to upload my game to Newgrounds and so far it has received about 4500 plays! The newgrounds link to the game is: http://www.newgrounds.com/portal/view/679833

Besides that, I have made some significant changes to MarsQuest.

Here is my update log so far.
9/6/2016
:Newgrounds Medals!!
:Newgrounds Scoreboard!!
:better sound effects
:faster walking speed
:better spinaxe weapon
:easier-to-kill rock crabs
8/28/16
: Composed a beautiful score for the game
: Press "M" key to mute the music
8/25/16
:Save-progress feature added - Press "S" key any time to save
:Inventory system altered. Press "Z" or "X" key in the pause menu to cycle available weapons
:Self-Destruct feature added - In case stuck in a bug, press "K" key to kill player
:A few gameplay bug fixes


I'm not sure why, but the Stencyl arcade version is choppy and laggy. Could it be that the Newgrounds API is interfering with the Stencyl arcade platform?

5
Journals / Re: It's a Space Thing
« on: August 10, 2016, 08:02:53 pm »
This looks pretty awesome!

6
Chit-Chat / Re: MarsQuest_Demo - Legend of Zelda style RPG
« on: August 10, 2016, 07:50:38 pm »

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Journals / MarsQuest - Zelda style RPG - Journal
« on: August 10, 2016, 07:49:47 pm »
Hi everyone.
I recently uploaded a demo of the game MarsQuest to the stencyl arcade. It is still a work in progress, but coming close to being completed. I'm starting this journal as a place where I can post about the game's progress, and also as a place where I can share and receive feedback and comments from you as I make progress developing the final version.

MarsQuest can be played here on Newgrounds: http://www.newgrounds.com/portal/view/679833
MarsQuest can be played here on stencyl arcade: http://www.stencyl.com/game/play/35016 (choppy and laggy)

MarsQuest_Demo is a story of a martian mineral miner named Jasper who must figure out a way to obtain a medicine jar, which he must use to cure his bed-ridden and sick girlfriend named Jade.  (screenshots attached)

This game requires some serious exploring to complete. It is about a 30-minute long game, if you know all of the secrets. It is supposed to be somewhat challenging! So don't give up!

As of this moment, I am interested in hearing about your experience playing it!

In particular, I'd like to know how far you got in the quest. Were you able to find and use the spinaxe? Fight the boss? Complete the game?
I'm still trying to figure out better ways to engage the player at the start. Does anybody have any suggestions?

Also, As I'm sure everybody thinks about this at one point or another...I'd like to make MarsQuest more than just a hobby and explore the possibility of profit with it. So in my journal, I'll post about any developments with that.

I'm more than willing to share thoughts and ideas... so please don't be afraid to ask anything.

8
Chit-Chat / Re: MarsQuest_Demo - Legend of Zelda style RPG
« on: August 10, 2016, 07:15:28 pm »
Ahh yes! Thank you ceosol.  And I will be starting my journal in the Journals forums from here on out.


Thanks

9
Chit-Chat / MarsQuest_Demo - Legend of Zelda style RPG
« on: August 10, 2016, 03:47:11 pm »
MarsQuest_Demo is a story of a martian miner named Jasper who must figure out a way to obtain a medicine jar, which he must give to his bedridden and sick girlfriend named Jade.  It can be played here: http://www.stencyl.com/game/play/35016
Hi Everyone.

I just uploaded my game MarsQuest_Demo to the Stencyl website as a "work in progress" because the sounds need to be updated somewhat. I've spent the last few months creating this game completely on my own, using my favorite trio...Stencyl, Photoshop, and Audacity. I just want to say that the Stencyl software totally rocks! I had almost no trouble working with the software, and the best part is that I don't know a lick about programming with c# or python or whatever it is that runs this awesome platform.

Anyways, the game that is uploaded is only a demo version, as I am currently working on the longer and more drawn out storyline for the full version of the game. I am thinking about publishing to a mobile device, although I would certainly need help with that somewhere along the line because I do not have a Mac computer for iOS and Xcode. Any advice with that? Also, it may be difficult to implement the controls for a mobile version. As you can see, the screen size of my demo is oriented vertically for mobile, as that was my original intentions. But eventually as the game became more complex, I abandoned the mobile idea, but kept the small screen size and layout, which I plan to  adjust in the full version to a larger size.

I spent a few months learning Stencyl before starting on this game. MarsQuest_Demo is my first game ever. I have always been inspired by the original Legend of Zelda series for NES and Super NES and therefore MarsQuest_Demo is in that style. Many of the same types of interactions occur in the game, such as using bombs or dynamite to open caves, discovering new weapons, and buying items in a shop. I feel that the top-down RPG has greatly departed from its form during the SuperNES games in the gaming world, with most RPG makers opting for first-person 3-d style instead. But the top-down RPG offers a certain kind of charm, and that is what I was aiming to achieve with the visual side of this game.

Anyhow, I thank you in advance for trying out my game. And I hope that the playthrough is smooth and not to buggy at this point. I'd love to hear your feedback about it, either in the post, or in the comments section of the game itself!

I'm trying to figure out where to take it from here, post-demo release....hopefully making revenue with it someway. Any ideas?

Thanks
-Daniel


10
Dialog Extension / polydes/repo link broken again
« on: May 17, 2016, 05:31:41 pm »
I've been trying to install the dialog extension via the repository but the link is broken.
I keep getting the "Invalid Extension Repository" window.
"http://www.polydes.com/repo is currently inaccessible or is not a stencyl extension repository. "

Thanks,

Dan

11
Dialog Extension / Re: Quick help with Map Attributes
« on: September 24, 2015, 10:27:49 pm »
Hey Justin, Thanks.

This syntax works perfectly.

-Daniel

12
Dialog Extension / Re: Quick help with Map Attributes
« on: September 24, 2015, 05:23:49 pm »
Ahhh, still not getting it to work. I'll keep trying though.  What is this <say> tag all about?

thanks
-Daniel 

13
Dialog Extension / [SOLVED] Quick help with Map Attributes
« on: September 24, 2015, 10:37:51 am »
Hey guys (and girls),
Is there a correct way to set a Map attribute from within the dialogue extension? I'm unsuccessfully trying
<setattr [game "dialogue position" "john" "2"]> where "dialogue position" is the name of the map, "john" is the key, and "2" is the value that I would like to set it to.

Thanks
-Daniel



14
Dialog Extension / Aw snap! Dialogues just vanished
« on: September 15, 2015, 12:32:11 am »
First of all I want to say thank you for creating such an amazing dialogues system. Having said that, I recieved a "something went wrong" error, which happens usually when I use stencyl, maybe like 5 or 6 times per work session, so I just disregarded it without reading and closed it right away. I did not generate a log file. Well, this time the error appeared while I was dragging a dialog chunk into a folder....and then the dialog chunk disappeared even before I let go of the mouse button. It was nowhere to be found, not in the folder either. So then I closed the game and reopened it and ALL of the dialogue chunks were now missing. Vanished...just like that. The Dialogue structure files are still there thankfully, since I've spent hours customizing those. But the dialogue chunks are all gone. Not sure what to do about it. I closed stencyl for the night and I am writing this just moments before hitting the sack/going to bed, so If there is an error log I can generate, then just let me know which one and I will upload it in the morning.
-Dan
 

15
Ask a Question / Re: "Encountered Errors While Building Your Game" message
« on: September 01, 2015, 11:18:01 pm »
WOOT okay I got it working again so there was no need for me to panic. It turns out that reinstalling stencyl solved the problem for me. I ran a windows "restart and install updates" thing yesterday right before the errors began to appear.... so perhaps that is what screwed up my stencyl program? Idk I'm just speculating. Just reinstalled the same version of stencyl and it is working fine again. 

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