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Messages - 123KirbyKid

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Windows / Mac / Flash / HTML5 / Sizube is Out!
« on: September 03, 2013, 03:57:27 pm »
The play world is out and open for business!


Play it here:

Windows / Mac / Flash / HTML5 / Sizube
« on: September 03, 2013, 03:12:21 pm »
For the first time in a long time, I have been working on a new game called "Sizub".  You play as a cube with the ability to grow and shrink at will.  You can talk to others, and if my audience really wants it, I will implement a shooting system!  I will be posting a prototype and test world soon, but the sizing code is a little jumpy.

Hang tight, it will be here soon!

Ask a Question / Re: Coding issue
« on: April 11, 2013, 10:43:36 am »

Put this code (and replace the preexisting code) in a behavior and switch to snap mode.

package scripts
   import flash.display.BlendMode;
   import flash.filters.*;
   import Box2DAS.Collision.*;
   import Box2DAS.Collision.Shapes.*;
   import Box2DAS.Common.*;
   import Box2DAS.Dynamics.*;
   import Box2DAS.Dynamics.Contacts.*;
   import Box2DAS.Dynamics.Joints.*;

   import stencyl.api.engine.*;
   import stencyl.api.engine.behavior.*;
   import stencyl.api.engine.font.*;
   import stencyl.api.engine.scene.*;
   import stencyl.api.engine.sound.*;
   import stencyl.api.engine.tile.*;
   import stencyl.api.engine.utils.*;
   import org.flixel.*;
   import mochi.as3.*;
   import flash.ui.Mouse;

   public dynamic class Design_4_4_Movement extends ActorScript
      public var _LeftControl:String;
      public var _RunSpeed:Number = 0;
      public var _RightControl:String;
      public var _LeftandRightMovement:Boolean = false;
      public var _RunRight:String;
      public var _RunLeft:String;
      public var _StandRight:String;
      public var _StandLeft:String;
      public var _JumpingMovment:Boolean = false;
      public var _JumpControl:String;
      public var _JumpSpeed:Number = 0;
      public var _Jumping:Number = 0;
      public var _OnGround:Boolean = false;

    override public function init():void
          addWhenUpdatedListener(null, function(list:Array):void {
        if(sameAs(_LeftandRightMovement, true))
            /* The next two "if's" are for moving left-- The others are for moving right. */





    addKeyStateListener(_JumpControl, function(list:Array, pressed:Boolean, released:Boolean):void {
if(wrapper.enabled && released){
        if((sameAs(_JumpingMovment, true) && sameAs(_Jumping, 1)))
            _Jumping = 0;
propertyChanged("_Jumping", _Jumping);

    addCollisionListener(actor, function(list:Array, event:Collision):void {
if(wrapper.enabled && sameAsAny(getActorGroup(1),event.otherActor.getType(),event.otherActor.getGroup())){
        if(sameAs(_Jumping, 0))
            _Jumping = 1;
propertyChanged("_Jumping", _Jumping);


      public function Design_4_4_Movement(actor:Actor, scene:GameState)
         super(actor, scene);
         nameMap["Left Control"] = "_LeftControl";
nameMap["Run Speed"] = "_RunSpeed";
nameMap["Right Control"] = "_RightControl";
nameMap["Left and Right Movement?"] = "_LeftandRightMovement";
nameMap["Run Right"] = "_RunRight";
nameMap["Run Left"] = "_RunLeft";
nameMap["Stand Right"] = "_StandRight";
nameMap["Stand Left"] = "_StandLeft";
nameMap["Jumping Movment?"] = "_JumpingMovment";
nameMap["Jump Control"] = "_JumpControl";
nameMap["Jump Speed"] = "_JumpSpeed";
nameMap["Jumping"] = "_Jumping";
nameMap["On Ground"] = "_OnGround";
nameMap["Actor"] = "actor";

      override public function forwardMessage(msg:String):void

Ask a Question / Coding issue
« on: April 11, 2013, 09:57:43 am »
I am doing something I haven't ever done before-- coding!

So of course I am going to hit a darn bump.

I'd attach a picture of my coding, but I can't get it to work.

Anyway, I am programing the jump function (platformer).  I've got everything else working, but whenever  you jump, you can (for some reason) jump twice.  I want it to jump once!  I have a "when collided with tile member" event with a "set jumping to 1".  I also have a "when key is released" event with a "if Jumping = 1".


Ask a Question / Re: Movement issue
« on: April 11, 2013, 07:19:42 am »
Um...  I still need an answer...

Ask a Question / Movement issue
« on: April 11, 2013, 04:44:42 am »
Hey, everyone!

I've got a bit of an issue.  I am trying to make an enemy that moves around on the screen (like pacman ghosts), and it is a 32x32 sized grid.


Ask a Question / Re: Okay -- What's wrong with the collisions?!
« on: January 13, 2013, 04:23:05 pm »


Chit-Chat / Re: Xbox 360 VS PS3
« on: January 13, 2013, 04:00:04 pm »
You know what?  Can we just drop this now?  This is getting a little ridiculous.

Chit-Chat / Re: Xbox 360 VS PS3
« on: January 13, 2013, 03:28:57 pm »
yall just mad cause i dont like your consoles

I truly don't care, I'm now wondering why you can't just have a normal conversation and be respectful because you are a moderator.

Yeah, tell 'im!

2 respectful gentlemen against one snotty jerk.  Your odds aren't good, Irock...

Chit-Chat / Re: Xbox 360 VS PS3
« on: January 13, 2013, 03:08:38 pm »
Dude, I'm on your side.  :D

Awesome. I just check the 3.0 forums and Irock is civil there, maybe he is scared of Jon. Would be nice if Jon checked this forum and saw how his moderators act. Maybe I will drop Jon a link to see how you are acting Irock. What do you think of that?

This is going to be goooooood....   8)

Ask a Question / Re: Okay -- What's wrong with the collisions?!
« on: January 13, 2013, 02:47:26 pm »
Dude, thanks!


Oh, and by the way -- I always thought that it was white for true.  But when I tried it the other way around, it wouldn't work!

It's called Mambo 2

Chit-Chat / Re: Xbox 360 VS PS3
« on: January 13, 2013, 02:44:31 pm »
i went to my friends house and his little kid brother had 1. played it for 5 minutes and snapped the controller in halve. serves them right for getting a &%$@ console lmao

You snapped the controller in half, that is very believable... So answer my other question now, how can you deem games kiddie when you have never played them?
i got a brain

Congratulations, you can think. Still doesn't give you the power to judge games you haven't played.

Dude, I'm on your side.  :D

Chit-Chat / Re: Xbox 360 VS PS3
« on: January 13, 2013, 02:41:06 pm »
Irock, have you ever played the new Wii U? I was skeptical about the controller before I got one and after I played with it, it is actually quite innovative. I don't know, maybe you just don't like a company that tries to be different and does not stick with the norm for a game console. I also don't see how you can call all these game "kiddie" (what is your criteria for this?). My friends and I are not kids and we all had fun playing games like Scribblenauts, Mario, and even Nintendo Land. I can't even fathom why you are so hostile to this console.
i went to my friends house and his little kid brother had 1. played it for 5 minutes and snapped the controller in halve. serves them right for getting a &%$@ console lmao

What kind of monster are you???  That thing was expensive!

Oh, and, incase you are joking, don't go pointin' fingers at me sayin' "you fell for it!"

Chit-Chat / Re: Xbox 360 VS PS3
« on: January 13, 2013, 02:39:12 pm »
@123KirbyKid Where did you find that?

Although, I agree with you in wondering what happened to him. He definitely changed if this is him.

In the chit-chat, the "Introduce Yourself" it was written by Irock. 

Chit-Chat / Re: Xbox 360 VS PS3
« on: January 13, 2013, 02:25:26 pm »
"I'm Cory Martin from Tennessee, but you can call me Irock.

I grew up with video games. I was born into a home with an NES, skipped the SNES (I didn't know it existed), got a Windows machine in '97, got the N64 in '98, got the Gamecube in '01 and a bunch of stuff after that you probably don't want to hear.

My favorite game out of the few I've ever actually played (I seriously have missed out on a lot of highly praised games) is probably The Legend of Zelda: The Wind Waker. I just love that game for so many reasons. The game (contrary to popular belief) is absolutely beautiful, even ten years later. The graphical style is much more like the 2D Zeldas than OoT or TP. The music is very enjoyable too, and fits in with the game well. I love all the secrets and items most people will likely not collect on their first playthrough. There's a great deal of polish that I still don't see in a lot of modern games. The world is really vast with lots of places to explore. The entire atmosphere off the game is just terrific. There's nothing like being out on the ocean at night, experiencing the sunrise and the buildup of the music. as day is bestowed upon you, while you sail to some unknown destination- that really resonated with me. The game's just really fun too. Fun fact: I had an unwarranted grudge against the Zelda series based on Link in Super Smash Bros, until my friend brought Wind Waker over one day. I had to buy it shortly after.

Other favorites include Paper Mario, Cave Story, Fallout 3, The Legend of Zelda, Animal Crossing, Putt-Putt Travels Through Time and that Spore demo from GDC 2005. For having a hobby developing games, I don't have a very colorful palette of favorites. Also, I'm only half joking about Putt-Putt Travels Through Time. Also, this list changes all the time.

I became interested in game development when my friend showed me RPG Maker in 2006, then I discovered Stencyl (which was completely different then) in 2007 and when I got invited into the beta, I started becoming a little more serious about this hobby. Hopefully one day my games will be good enough for me to not just be in it as a hobby."

What happened to this guy?!?

He used to be more gentle!

Wait...  Do you think some other noob is using his account or hacked it??


If that's what happened, I have to things to say:

1.  GET OFF Irock's frigging account you butthead!  Shame on you!
2.  Sorry to the REAL Irock.  :)

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