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Messages - IndieFrogStudios

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1
Old Bugs (1.x/2.x) / Re: swf loads, window never pops up
« on: August 13, 2012, 09:21:09 am »
Just started happening, yeah. It must be a flash problem, because nothing has changed with Stencyl.

2
Old Bugs (1.x/2.x) / Re: I can't test my game scene
« on: August 13, 2012, 09:20:16 am »
Bump, just got same problem.

3
Resolved Questions / Re: creative commons
« on: August 07, 2012, 12:49:22 pm »
You should probably read the article.

4
to put it visually:

Scene Behavior: spawn player scene one>>>>Move to end of level and Exit Scene One>>>>>>Then Load player at x+y Scene Two. Check?

<<<<Exit Scene Two from left side<<<<<<(return to scene one)

Load scene One but Override original Spawn actor at x+y and load character at new x+y.

You can make regions at the ends and beginning of the scene (or doors, or whatever) which trigger the scene behavior. If you exit level two from the right you go to scene 3, if you exit it from the left, you go BACK to scene one, but the region at the left overrides the previous level's spawn behavior. That way you don't have two players at the same time. Also, make sure you don't just place the player in the game (except for testing maybe), because the player needs to spawn via code, or you will always have two players running around when the scene loads.


5
You need to spawn the character into the scene through code. Basically, I am having this issue, also. You can write a scene behavior that will execute upon the scene loading that will load the player at x,y in the game. To go back to a previous level your new code needs to override or turn off the default "load player at x,y position" (the scene behavior).

Hope this helps.

6
Ask a Question / Re: new tilesets??
« on: August 05, 2012, 04:57:57 pm »
Draw an image in a image editing program (Photoshop, paint, whatever) and save it as a .png (bear in mind the size of your tiles, the size of your scene, etc).

Make a new Tile Set in Stencyl in your game palette, Import the image into a new tile set, and choose what size you want them (32x32, 64x64, 128x128, 256x256, etc) Make sure whatever you choose matches the SCENE's tile size.

The tile import will slice up the tiles into square grids that you define, ready to be used in your scene.

7
Resolved Questions / Re: Tileset Jumbling/ mixed up
« on: August 05, 2012, 04:52:31 pm »
I know this happens when you edit the tile sheet.

Obvious thing to check are: Scene tile size matches your Tile Size, (ie, if your scene tile size is 64x64 your tiles need to be 64x64)

Another thing to check is whether or not your imported images are .png. These are the best file formats to use.

Also, how big are your images is important.

What operating system, what version of Stencyl, and etc will help us as well.

8
Ask a Question / Re: Stencyl 3.0
« on: August 01, 2012, 04:44:25 pm »
No, Stencyl 3 has been discontinued. In fact, this whole website is about to be shut down in 3....2...1....

9
Resolved Questions / Re: Some feedback
« on: July 24, 2012, 09:14:29 pm »
All those things are possible.

You can also code, currently in AS3

The drag and resize regions and terrain thing is something I've not understood either. It always looks as if it should be dynamically re sizable, but it's not. Neither are collision boundaries in actor suite.

10
Ask a Question / Re: Application for creating 8 bit Characters etc
« on: July 24, 2012, 09:09:28 pm »
That looks pretty awesome for 8bit look!

11
Ask a Question / Re: Help with physics in a RPG game.
« on: July 24, 2012, 09:06:22 pm »
I don't know if 100kg is a good idea. I had a character that heavy and it kept crashing the game. The standard platformer actor is only 1kg.

You just need to decided what you want it to do. Can he be pushed, can he push other objects, etc.

12
Ask a Question / Re: Application for creating 8 bit Characters etc
« on: July 24, 2012, 09:04:11 pm »
You can use any raster program. Photoshop, etc. Less complicated programs you can use include Pencyl (comes with Stencyl), Pixen, MacPaint, Micro$oft paint.

13
Ask a Question / Re: Help with physics in a RPG game.
« on: July 23, 2012, 05:47:50 pm »
Well, 85.00 gravity in the scene simulates real world gravity, I think.

14
Ask a Question / Re: multiple Actors in one region
« on: July 21, 2012, 06:40:14 pm »
Innes way is the best (he's a really good programmer)

But for a dirty hack, baring in mind if there's a specific order to the actors going into the region, you could have it work when the last actor enters the region the scene changes.

15
Hmm, good question. All I know is:  Mac OS X 10.4 or later!

What are your system specs?

OS, RAM, HD space, Processor type and speed?

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