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Messages - vvitek

Pages: 1 2 3 ... 5
1
Ask a Question / Re: Send a game attribute as POST request to server
« on: January 16, 2017, 07:58:34 am »
i will be glad if you can share it innes,  did you manage to make an something like online save system with that?

I'll try to dig it out tomorrow.

Any chance?

2
Ask a Question / Re: Send a game attribute as POST request to server
« on: January 01, 2017, 11:35:19 am »
I'll try to dig it out tomorrow.

Any chance for that sample? Thanks in advance!

3
Ask a Question / Re: After update new version error logs
« on: October 09, 2016, 11:41:22 am »
@robinschaafsma Thanks a lot, for super quick and super good solve. Easy and worked! Thanks!

4
Ask a Question / Re: After update new version error logs
« on: October 09, 2016, 04:09:06 am »
I have some Notification extensions installed, but NOT enabled. Does that may give the error anyway? How uninstall extensions?

5
Ask a Question / Re: After update new version error logs
« on: October 08, 2016, 11:11:06 am »
Cleaning does not help.

6
iPhone / iPad / Android / Re: [iOS & Android] Turbo Brain Challenge
« on: March 31, 2016, 11:28:00 am »
Thanks for your support and feedback again. We have put your suggestions on our update todo list.

7
iPhone / iPad / Android / Re: [iOS & Android] Turbo Brain Challenge
« on: March 31, 2016, 05:03:29 am »
mdotedot, you can get rid of the ads right form the in game purchase.  There are different gamers preferences so we have decided to give a choice - you can finish whole game not spending a penny but supporting us by watching the ads or you can easily remove all ads by just one tap. The only ads that will stay in the game are awarding ads you will trigger your self to earn brains or to open new level if you don't have enough brains.

install again, go in to more section on the main screen and tap brain symbol with +, remove ads and have fun playing the game again ;-)


8
iPhone / iPad / Android / Re: [iOS & Android] Turbo Brain Challenge
« on: March 30, 2016, 02:54:45 pm »
Hi mdotedot,

Thanks for your message and I appreciate your feedback. You have good points. It is always a learning curve, I promise my next game will have better interface design ;-)

The game is free but ad supported. You can also buy in game currency that you will need later on to open further levels or to play mini games.

Cheers!

9
iPhone / iPad / Android / [iOS & Android] Turbo Brain Challenge
« on: March 30, 2016, 02:28:08 am »
Hey, I’m happy to announce newest game from KoongFooAfterDark made with Stencyl - Turbo Brain Challenge.

Concentration type game with fast and dynamic gameplay. Begin with very easy starting levels to end up with levels that will push your memory to the limits. Find not only pairs but also three of a kind. To challenge you even more tiles will move, swap and twist in some levels.

Find matching symbols in 54 levels of the Main Game. Collect bonuses and combos for the best score and compete with your friends over Google Play Game Services.

Play for the best time in each of Extra Levels. Each level has a unique layout of the tiles. Play them all.

Repeat the order of flashing neons in the Lights minigame. Try to memorize as many sequences as you can.

Memorize the order and position of the chain of triangles in the Numbers minigame.

Collect 30 achievements through all game parts.

https://play.google.com/store/apps/details?id=com.koongfoo.TMBC
https://itunes.apple.com/us/app/turbo-brain-challenge/id929527907?l=pl&ls=1&mt=8

Have Fun!

10
Extensions / Re: Chartboost Mobile Ads
« on: November 12, 2015, 11:59:11 am »
Rob,
For REwarded Video Ads there are 2 main event listeners: didDisplayRewardedVideo and didCompleteRewardedVideo but there is no didCloseRewardedVideo.
My problem is that in the game we have the music playing, and when users starts to watch Rewarded Video Ad, the music is paused. When didCompleteRewardedVideo is triggered, we resume the music, but there are still some sounds heard from the already watched (but not closed yet) video, overlaying our music.
So my question is - does exist any possibility to check when the user closed the video ad after completion? Or could it be possible to add such a listener (for Interstitial there is didCloseInterstitial listener).

11
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.5]
« on: September 16, 2015, 12:10:09 pm »
Thanks! Perfect tutorial, it helped.

12
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.5]
« on: September 16, 2015, 06:39:08 am »
Same here but Stencyl 8627. Android runs fine (compiling and showing ads) but iOS not compiling and not giving specific error clue, just saying "Encountered errors while building your game"

13
AdMob / Re: AdMob banner incorrect position
« on: December 18, 2014, 01:41:41 pm »
Unfortunately no luck. After overwriting 12 files with .h header in admit/project/include and overwriting library libGoogleAdMobAds.a nothing has changed. I have used 6.12.2 version of the SDK. Maybe overwriting files is not enough and I should also make some additional changes?

14
AdMob / Re: AdMob banner incorrect position
« on: December 04, 2014, 02:46:30 pm »
In my case it is specific to iOS8.x and iPad. I have checked on several devices with different iOS versions and error repeated on iPads with iOS8.0.2 and iOS8.1.

It was when testing on device via cable and IPA AdHoc, same error in both cases on different devices.
Stencyl, different builds, including the latest. AdMob Extension 3.0

Anyone has also noticed it?

15
AdMob / AdMob banner incorrect position
« on: November 27, 2014, 02:43:59 pm »
I have a strange issue with AdMob Extension with Stencyl 3.2. Whenever I try to set smart banner to be on bottom center it is not showing up (or is off screen)  if I change it to show on top center it is there but not centered, it is positioned left and sometimes part of the banner is off screen, setting it to show right is not changing anything.

I have this problem only with landscape layout, it looks to be ok with portrait. Tested on iOS. It was working correctly on Stencyl 3.1.

Any ideas how to fix it?

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