Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tgbtom

Pages: 1 2 3 ... 9
1
Hello everyone I'm Tom from Snowflake Studios, a small  indie studio just recently formed and developing our first game as a group. We started up with an artist who was  doing a wonderful job as we progressed through the early couple months but he soon disappeared never to be heard of again. So in the mean time, myself and the game designer have been formulating our own small pieces of art to throw in as temporary objects just for fillers as I have progressed the game engine.

We have lot's of work to show any potential artist who is interested in joining us as the game demo is primarily looking for art now. Once the game demo has complete art we are going to be launching a kick-starter campaign to raise funds for the rest of the development (profit splits will be very generous). If interested send us an email at: Snowflakestudio7@gmail.com and we would be glad to send you a sample of the demo level as well as the game design that has been planned out.

I understand that one of the most important parts about finding a job for the artist is the risk factor, whether you feel like you can be confident in the people you are working with. So to give you confidence in myself as a Programmer I will point you to one of my previous works: Renewal The Zombie Survival Game. This game was solely developed by myself (most of the art, code, and sound, etc) and has come to a halt in it's development while I work with Snowflake Studios. Here is a trailer of an early version of THAT game: http://www.youtube.com/watch?v=eX8vAGWmaVs.

Now that you have an idea of what I am capable of I hope you are feeling inspired to join Snowflake Studio and help us make a name for ourselves.

Here is a huge Promotion piece for the game which was created by the previous artist of the game. This is a portrait of the main character Mimik.



Thank you for your time,
 Thomas Baldwin

2
Paid Work / Re: Looking for: Ideas, Artist, and Designer! (Split Payout)
« on: September 15, 2013, 03:29:07 pm »
Thank you Photon for the option! 1076 has now filled the spot. Look forward to a wonderful game ;D

3
Paid Work / Re: Looking for: Ideas, Artist, and Designer! (Split Payout)
« on: September 13, 2013, 01:30:54 pm »
I have a good game design as well as designer, now I am just in need of an artist! If you are interested please PM me and I can give you all of the details!

-Tgb

4
Paid Work / Re: Looking for: Ideas, Artist, and Designer! (Split Payout)
« on: September 09, 2013, 03:21:15 pm »
Alright I kind of understand what you are saying. Some good ideas could come up involving such a concept. I like it and I'll see if I can brainstorm any brilliant ideas with it! :D

5
Paid Work / Re: Looking for: Ideas, Artist, and Designer! (Split Payout)
« on: September 08, 2013, 05:46:40 pm »
Alright, then I guess that idea is cut off. Thanks for the information :) Hmm.... What to do....

6
Paid Work / Re: Looking for: Ideas, Artist, and Designer! (Split Payout)
« on: September 08, 2013, 07:31:30 am »
Thank you I appreciate the ideas! :) I'm now starting to think up some different types of simulation games/management games and there is potential for a fun game. It doesn't seem like too big of an idea so long as I can come up with a good design before I actually start coding it. I like your ideas for sure, but please feel free to post ANY other ideas you may have, as I am willing to make pretty much any game that would show potential. I am hoping to get at least  10,000 plays on flash websites, but would be great to have more! So any ideas that would bring in lots of players are good ideas :)

Oh and also, math equations and such for logic will not be required, although I do appreciate the generous offer, I've found my way around all the problems I've been faced with so far... I have a pretty good brain for math :)

-Tgb

P.S Renewal started out as just a menu based management game, then it progressed ;P


Edit*** What does everybody think about maybe even a zombie tower defence? I already have a few zombie sprites for renewal, I could probably complete the code for something like this in about a month (with school in mind).

7
Hello everybody, my name is Tom, also know as Tgbtom. I have been in the Stencyl community for a while now and spent over a year working on a project called Renewal. This project has failed to do me any good, as I set very high expectations for it. Anyways, Renewal has currently been put on hold so I can actually get some smaller game completed. I would like to make a few smaller games that I would actually be able to release to Kongregate and Newgrounds.

What I am looking for is any ideas on games that would be fairly small. I have practically unlimited abilities with coding on Stencyl, so throw your ideas at me ;). On top of this I am also looking for someone that could do art and/or design for the game. I am willing to split all revenue evenly with anyone who works with me.
    E.G. If I have a Designer, and an artist working with me we would split 33/33/33
           If I have just one other person working with me we would split 50/50
 
If an artist or designer cannot be found I can fill these jobs with my own skills, however from experience that is a lot more time consuming.

P.S I plan on doing all of the code and such by myself (easier for organization).

8
Windows / Mac / Flash / HTML5 / Re: Renewal (Beta V1.0 Release)
« on: July 15, 2013, 06:49:02 pm »
Beta V1.0 is officially released, since last updated on stencyl the game has progressed to what is now practically a whole new game ^_^. All the information for beta is posted on the blog at www.RenewalTheGame.blogspot.ca

Links to download Beta V1.0 of Renewal can be obtained by emailing me at RenewalTheGame_Support@hotmail.com. You may also contact me with questions, comments, or concerns at the same address.

Hope you enjoy!
-Tgb

9
Ask a Question / Re: Tile API and Layer Order/ID
« on: July 12, 2013, 10:38:39 am »
I appreciate that and It sounds like it would be really helpful... However my game is placed in a somewhat 2.5 dimensional aspect. and so the issue has nothing to do with collisions so much as it does setting tiles on the right layer for visuals. For example I don't want to walk up to a tree stump from below and have my head disappear behind the stump.

-Tgb

10
Ask a Question / Re: Tile API and Layer Order/ID
« on: July 11, 2013, 05:29:24 pm »
I wasted about 30 minutes testing to find out the true order of the layers and the corresponding numbers. So I have it written down for this scene's future use. I still want to know if there is a way to actually look at this information without needing to waste time testing. The layers on Stencyl seem to be pretty glitchy still, I hope they work better when 3.0 comes out :) So please let me know if you have a lot of knowledge on layers within Stencyl ;P

-Tgb

P.S The autocorrect keeps on changing Stencyl to stencil! xP

11
Ask a Question / Tile API and Layer Order/ID
« on: July 11, 2013, 04:53:06 pm »
Kind of a straightforward question, is there any way to specify which layer to create a tile on, based on the layers ID? I have a lot of issues with layers when creating tiles on runtime. Collisions seem to work okay for the most part, but when I am trying to create tiles on layer 2 (top layer) they just wont show up. However tiles will spawn correctly on layer 0 and 1! I even tried creating a fourth layer (Layer 3) and using that one, however they also won't spawn on that layer.

Before you jump to a conclusion, I have not deleted any regions from the scene since its creation, so the problem should not be with that glitch...

Any help is highly appreciated

-Tgb

12
Resolved Questions / Re: checking user's text input not working
« on: July 11, 2013, 04:36:47 pm »
Aha well I tried ^_^ Glad you found what was wrong!

13
Resolved Questions / Re: checking user's text input not working
« on: July 11, 2013, 04:30:17 pm »
Must have different stencyl versions. OK here is how you should be able to fix it though. In the when Enter was pressed block put a block just like what I have attached. IF you do this exactly then check what the debugger outputs when you press enter, and see if they are what you want them to be. Keep in mind there may be a space in one of them which would cause them to not be the same thing.

-Tgb

14
Resolved Questions / Re: checking user's text input not working
« on: July 11, 2013, 04:09:15 pm »
Time Count by Luyren? That's the only thing I could find and I don't see at all what you posted in your screenshot? :S

15
Resolved Questions / Re: checking user's text input not working
« on: July 11, 2013, 03:59:10 pm »
I will download the behaviour but what all was changed, and what was it changed to? I will do the same and tell you where you went wrong :P I hope! :)

-Tgb

Pages: 1 2 3 ... 9