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Messages - Electric Fruit

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Extensions / Re: Kai-OS Extension
« on: January 31, 2020, 01:07:44 am »
Thanks for this.

 I have been following your progress on twitter are you having much success with you Kai-Os games?


Ask a Question / Re: Point and click adventure game
« on: November 15, 2019, 04:13:26 am »

Stencyl is a  pretty robust game engine and can do all of the things you've mentioned (and more) but none of them will come right out of the box. If your not familiar with Stencyl this would be a sizable project to start with but it is more than doable.

I don't want to turn you away from Stencyl because it is an awesome piece of software (and you can totally make this game with it) but have you checked out Adventure Game Studio? I made a few short games with it in the past and it was pretty easy to get started.

Ask a Question / Re: Do any ads network block as AdMob does?
« on: November 15, 2019, 04:00:30 am »
Ad mob doesn't have a block but it does have a wrapper to check it a banner ad is showing / has loaded etc. Go to "ADD EVENT" and then "ADS".

Ask a Question / Re: Do any ads network block as AdMob does?
« on: November 12, 2019, 04:16:51 am »

In the past I have avoided the issue by using multiple Ad Networks in each game. In my latest game I favored Unity Ads but If Unity couldn't supply an Ad (i.e if the Ad didn't show) I would check Ad Mod and if an Admob ad didn't load I just had it show an ad for one of my other games that I made myself. That way I could be sure that at least something happened when the player clicked the  show ad button

I think each of the Ad networks have blocks or wrappers to check if an ad has been shown or loaded.

Hope this helps

Ask a Question / Re: How to make a sprite walk right and left on mobile?
« on: November 12, 2019, 02:33:54 am »

I think we're going to need a bit more info before we can help. Can you be more specific on what your trying to do or possibly post some of your code.


I can see two areas I would look at:

1. Because you have this running in "when updating" the code is re-running constantly. I would look in to putting some kind of variable in place to run the code only once when the player enters firing range. Its important to make sure that you only trigger the "do in 6 seconds" block once so you'll need to put something like this to stop the code from rerunning once its triggered.

If "player is in range" = false
Set "player is in range" to True

and then run your animation and firing behavior.  You'll also need to put a check in place to see if the player leaves the firing range and reset the variable.

2. At the moment I don't think the shooting part of the behavior is running because the conditions are unlikely to ever be met. I would look at the following part

Set animation to Left Attack         
If current Animation = Left Attack
If current Frame for self = 4 and Shoot = False                             

I think the last line could be an issue you have just set the animation to left attack on the previous line which will set the frame to 0 and I don't think you've left enough time for the animation to run through to frame 4 so it will always return as false.

Hope it helps

Ask a Question / Re: OutOfBoundsException
« on: August 23, 2019, 03:17:26 am »
Hi Jeffrey

The "Unexpected problem on thread AWT-EventQueue-0: java.lang.IndexOutOfBoundsException: Index: 9, Size: 0" error and the issue you are having with scenes sounds similar to this error that was kicking around a while ago.,58331.msg307112.html#msg307112

It was fixed in the private release but I'm not sure what happened with the public one. Which build are you using


Have you checked out the thread below, it sounds like it could be the same error.,58331.0.html


I can see two issues with the code you posed that might stop your game over from triggering.

In the first screenshot i don't think the swith scene block will ever be called as you are killing the actor too early. Try switching the last two blocks around so that the switch scene block runs before the actor is killed.

In the second screenshot the variable "healthmel" will never equal zero as the block right above it is setting it to 20. The update event runs constantly so at the moment you have the following happening every frame of your game:

Set healthmel to 20
If healthmel = 0

In order for healthmel to ever reach 0 you will need to move the Set healthmel block somewhere where it is not running constantly (possibly in the created event).

Hope that helps

Ask a Question / Joints extension and stiffness
« on: June 06, 2019, 12:18:52 pm »
Hey all

I’m using the joints extension to create some revolution joints but they’re too loose and springy. I’ve noticed that you can set the stiffness of hinge joints created in the editor but there doesn’t seem to be any such setting in the joints extension. Does anybody know a way to set the stiffness so the joints aren’t so easy to turn and don’t act all bouncy?


Ask a Question / Re: Setting "Can Rotate?" on the Fly
« on: June 06, 2019, 05:43:39 am »
Thanks Jeffrey, can't believe I missed that  :)

Ask a Question / Setting "Can Rotate?" on the Fly
« on: June 06, 2019, 04:22:20 am »
Hey everybody

Is there a way to alter an actors ability to rotate freely in game.  I know about the Can Rotate? setting in the Physics tab but I'm looking for a way to do this dynamically while the game is being played. I have an actor with multiple other actors jointed to it and I need to be able to alter whether this actor can rotate or not depending upon the gameplay.


Ask a Question / Re: Scene Won't Open - Logs Attached
« on: May 08, 2019, 08:18:06 am »
Sounds like the same issue mentioned here,58331.15.html

Ask a Question / Re: One of my Scenes stopped working!
« on: March 26, 2019, 02:46:46 am »
Also getting a similar "java.lang.IndexOutOfBoundsException" error. Has happened numerous times since I upgraded to 4.0 and beyond.

It has happened both in a blank game started in b10300 and in a game started in an earlier build and opened in b10300. I would be happy to give further details if needed but I'm pretty much experiencing the same thing FMStudioGameDev has put in the issue tracker.

I used to occasionally get this error in older builds when I was duplicating a large scene or importing a lot of images but the frequency and severity of the error (i've never lost access to whole scenes before) seems to have increased in recent builds.

Chit-Chat / Re: 4.0.0 Big thanks!
« on: January 28, 2019, 04:37:02 am »
Just wanted to second this, Stencyl is looking in awsome shape lately, keep up the great work guys  :D

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