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Game Ideas / 3d design tool!!!!!!
« on: August 30, 2017, 08:21:02 am »
Heyy guys i implemented a 3D design tool let me know how you feel in the comments!!!!!!
http://static.stencyl.com/games/37452-0.swf
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DOOM (the classic version) was 2.5D, not 3D. I don't think you're going to be able to pull off a high enough polygon count for a FPS type game in full 3D--but you could easily make a space flight sim (like XWing or XWing vs Tie Fighter)I will give it a tryyes i didnt use the zbuffer or any occlusion removal algorithms....my algorithm calculates the centroid distance from camera focus to the centroid of each face and determines the draw order...so there might be some errors
Just a thought here--but I think there may be a quick fix to this problem. Instead of computing the distance from the centroid to the focus, compute the distance from the centroid to the plane representing the screen.
You've made it!! Is that similar to how the first DOOM was done?Ya i guess...but without the textures....thanks!!
Very cool. Bu mouse not rotat camerabring your cursor to the left or right edge of the playarea
Pretty good stuff.Thanks man!!
Pretty neat demo. Now you just need texturesyes i didnt use the zbuffer or any occlusion removal algorithms....my algorithm calculates the centroid distance from camera focus to the centroid of each face and determines the draw order...so there might be some errors
I ran into a draw order error (attached). Those pyramids can be tricky.Very cool. Bu mouse not rotat camera
You have to hold the mouse outside of the white playfield.
I tested , pretty awesome manthanks!!!
i'm subing to this thread