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Messages - Ridley64

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1
Chit-Chat / Re: As you name the "things"
« on: June 05, 2012, 11:05:33 am »
I add a suffix like _act for actors, or _bhv for behaviors.

2
Journals / Re: What are you working on?
« on: April 22, 2012, 10:43:15 pm »
Right now I don't have any set ideas, so I'm just making a Megaman Kit, and then a Mario Kit. Between them, I should have enough for any smaller ideas with a good variety of enemies, and then I'll do a Zelda kit for overhead games which will likely be my big projects.

3
Old Bugs (1.x/2.x) / Re: Scene crashes when trying to test it
« on: July 01, 2011, 11:50:52 am »
So does that mean it's just the number of sides in the shape made up by all the tiles? I can work around that; I only had the "staircase" since I didn't know if the ramp was the right size. Are diagonals any worse than straight sides, or was it just the "staircase"?

Okay, I closed the ramp, making it a triangle, and now it works. I think I get what Hectate was saying before now, about the vertexes. Thanks for the help. I can finally get back to work.

4
Old Bugs (1.x/2.x) / Re: Scene crashes when trying to test it
« on: July 01, 2011, 02:35:19 am »
I just put Scene Bug on Forge. It's just the scene and no behaviors or actors. I originally made it to see if the errors were something I'd done, but it still got the AlchemyExit error.

5
Old Bugs (1.x/2.x) / Re: Scene crashes when trying to test it
« on: June 30, 2011, 12:46:47 pm »
Could we use just terrains then, or would that cause the same problem?

6
Old Bugs (1.x/2.x) / Re: Scene crashes when trying to test it
« on: June 29, 2011, 01:00:11 pm »
I'm getting this too but it seems to be caused by the number of tiles and not very many. I have a floor going to near the edge and a 45 degree ramp going down. I even made a blank game with just the scene and it still crashes. I'm completely halted until this is fixed.

Width is set to 180 16x16 tiles, height is starting at 750 until I can find a proper height.

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